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Re: Screenshots

Posted: Sun May 09, 2010 9:59 pm
by Kat
@ kaz: yes, just a low poly character that's probably going to be part of some tutorials on simple character animation in Blender. c.290 tris using a 256x256.

Re: Screenshots

Posted: Mon May 10, 2010 3:27 am
by fKd
@Kaz & Kat - holy wow, really nice! keep on truckin man :D

Re: Screenshots

Posted: Mon May 10, 2010 3:34 am
by obsidian
Kat wrote:Sssssssshhh.. people are sleeping.
Image
Needs fur shader for epic cuteness.

Re: Screenshots

Posted: Mon May 10, 2010 6:55 am
by skinNCNmaster
edit

Re: Screenshots

Posted: Mon May 10, 2010 2:18 pm
by dONKEY
Kat and Kaz I love what you are doing.
Kat that so reminds me of stuff in Alice...can you animate him to whip out a really huge knife? :)

Re: Screenshots

Posted: Mon May 10, 2010 2:34 pm
by roughrider
Kat wrote:Sssssssshhh.. people are sleeping.
Image
Well hello there Kat, good to see you again. I also see your site is different. Interesting. :D

Re: Screenshots

Posted: Mon May 10, 2010 2:55 pm
by o'dium
Low poly squiggles FTW :p

Re: Screenshots

Posted: Mon May 10, 2010 6:42 pm
by skinNCNmaster
edit

Re: Screenshots

Posted: Mon May 10, 2010 7:50 pm
by g0th-
little sideproject I'm been working on, plan to build a scene with it eventually but for now it's just a bunch of static meshes throwned in there with bad lightning.

[lvlshot]http://www.g0th.se/pics/wip_01_a.jpg[/lvlshot]

Re: Screenshots

Posted: Mon May 10, 2010 8:05 pm
by obsidian
Nice. Unreal Engine?

Re: Screenshots

Posted: Mon May 10, 2010 8:10 pm
by g0th-
Thanks, it's UDK

Re: Screenshots

Posted: Mon May 10, 2010 10:02 pm
by Anthem
Just saying...
[lvlshot]http://www.rave.ca/en/image/full/375125/[/lvlshot]
..this is realllllly awesome. :)

Re: Screenshots

Posted: Tue May 11, 2010 1:04 am
by Silicone_Milk
g0th- wrote:Thanks, it's UDK
I should really find time to play with UDK more.

Re: Screenshots

Posted: Tue May 11, 2010 6:18 am
by dONKEY
g0th- that looks good. Rather annoyingly for me, your theme looks similar to the one I've started to put together for the NoGhost contest. I'm guessing your is Mayan? Mine will be Cambodian. Similar tones and look to the textures.

Re: Screenshots

Posted: Tue May 11, 2010 3:17 pm
by g0th-
Thanks donkey, but this project is only for udk as q3 don't support normal and specular or at least no good support for it.

Going for a scifi/rock theme in my noghost entry.

Re: Screenshots

Posted: Tue May 11, 2010 7:38 pm
by skinNCNmaster
moved

Re: Screenshots

Posted: Tue May 11, 2010 7:50 pm
by cityy
Is this gonna be a real map or just playing around? =)

Re: Screenshots

Posted: Wed May 12, 2010 10:17 am
by Anthem
I think skin could make a killer freestyle map. :P Perhaps look into it?

Re: Screenshots

Posted: Wed May 12, 2010 11:55 pm
by deqer
i never really come to this thread because i'm too late.

but, on occasion, i'll see what's up on the last page.

just wanna say, skinmaster, your curve usage is pretty cool. that's a sexy screenshot.

Re: Screenshots

Posted: Thu May 13, 2010 6:43 pm
by skinNCNmaster
thanks folks :D new shot

Re: Screenshots

Posted: Thu May 13, 2010 6:46 pm
by cityy
skinNCNmaster wrote:thanks folks :D new shot
What the .... :eek:

edit: I saw the shot...(:

Re: Screenshots

Posted: Sat May 15, 2010 1:11 pm
by monaster
Yeah, finally someone eager to rape Quake with some awesome patch usage. :tard:

Re: Screenshots

Posted: Sat May 15, 2010 4:30 pm
by o'dium
Just a shame that it cant be playable ay.

Re: Screenshots

Posted: Sat May 15, 2010 8:54 pm
by skinNCNmaster
edit.. the post this related to was conveniently removed

Re: Screenshots

Posted: Sat May 15, 2010 9:08 pm
by Anthem
skinNCNmaster wrote:odium obviously knows little about patch optiimization
? It really does look unplayable regardless of its awesomeness. :P