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Re: Screenshots

Posted: Tue Mar 09, 2010 2:35 am
by fKd
wooo impressive stuff there mr hipshot! are you still working on that dm map you were posting screens for a while back? the one with the id base textures etc?

Re: Screenshots

Posted: Sat Mar 13, 2010 10:18 am
by cityy
[lvlshot]http://img51.imageshack.us/img51/8683/celzw.jpg[/lvlshot]

Messing arround with cel shading. Looks like fun!

Re: Screenshots

Posted: Sat Mar 13, 2010 7:00 pm
by phantazm11
That is too funny cityy! Just this week I was experimenting with the exact same thing. I've been contemplating remaking my Q4 map Flux for Quake 3:

Image

I tell you it will be a crapload easier to do with idtech3 seeing as how in Quake 4 I had to remake every single brush that would be facing out in order to achieve the black cel shading outline.

Re: Screenshots

Posted: Sat Mar 13, 2010 7:07 pm
by Anthem
Gah, I was just finishing up a small cel-shadered run map. xD I'll post screens in a sec.


Edit:

[lvlshot]http://i105.photobucket.com/albums/m231/Lowerboy444/verticality.jpg[/lvlshot]

Re: Screenshots

Posted: Sat Mar 13, 2010 8:16 pm
by cityy
Updated:

[lvlshot]http://i.imgur.com/NG0N5.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/gcPB1.jpg[/lvlshot]

Re: Screenshots

Posted: Sat Mar 13, 2010 10:38 pm
by AEon
cityy wrote:Updated:
[lvlshot]http://i.imgur.com/NG0N5.jpg[/lvlshot]
AEneon going all-out colorful :toothy:

Re: Screenshots

Posted: Sun Mar 14, 2010 10:50 am
by cityy
Hehe AEon, I was inspired by AEneon quite a bit! :toothy:

[lvlshot]http://img683.imageshack.us/img683/3177/shot0024x.jpg[/lvlshot]

Re: Screenshots

Posted: Thu Mar 18, 2010 1:47 am
by Hipshot
I wanted to create something like that for a long time, never really come around to it though. And I would not use cel for the level, I don't think it fits Q3 at all, since weapons and all are normal.

Workflow pic for the MH area of my level.
[lvlshot]http://zfight.com/misc/images/maps/development/max-rad-q3.jpg[/lvlshot]

Re: Screenshots

Posted: Thu Mar 18, 2010 1:47 am
by Hipshot
I guess the difference between the meshes I make for my levels and the ones Epic uses for Unreal, is, that you won't get stuck in mine when running fast and jumping around.

Re: Screenshots

Posted: Thu Mar 18, 2010 2:04 am
by fKd
hahahah meow

Re: Screenshots

Posted: Thu Mar 18, 2010 2:47 am
by Hipshot
And to answer your earlier question. Yes it's that level, however, there are just very few Id textures left, only some very basic ones.
I feel a bit ashamed that I never really managed to use them as I intended, instead I went for a all custom look, which I usually do and what I was trying no to do...

Re: Screenshots

Posted: Thu Mar 18, 2010 2:56 am
by Hipshot
[lvlshot]http://zfight.com/misc/images/maps/m8/m8_33.jpg[/lvlshot]

[lvlshot]http://zfight.com/misc/images/maps/m8/m8_35.jpg[/lvlshot]

[lvlshot]http://zfight.com/misc/images/maps/m8/m8_36.jpg[/lvlshot]

[lvlshot]http://zfight.com/misc/images/maps/m8/m8_37.jpg[/lvlshot]

[lvlshot]http://zfight.com/misc/images/maps/m8/m8_38.jpg[/lvlshot]

Re: Screenshots

Posted: Thu Mar 18, 2010 6:21 am
by cityy
That's looking absolutely awesome Hipshot!

I love the lighting and the nails.. :)

Re: Screenshots

Posted: Thu Mar 18, 2010 11:46 am
by jal_
Very nice shots, Hipshot. Just one side note: They look extremely dark on my crt screen, while fine on the lcd.

Re: Screenshots

Posted: Thu Mar 18, 2010 12:00 pm
by ShadoW_86
Hipshot wrote: [lvlshot]http://zfight.com/misc/images/maps/m8/m8_36.jpg[/lvlshot]
Looks nice, but tbh whole place it too clean for real mine. It's looking a little bit empty and sterile, and because of it - unnatural. Add a lot of dirt, blots ans such things - details!

Edit: Also, is it fullbright? Look at the ceiling, for me there's too much light, and something feels odd here.
Add wooden pillars to support the scaffolding.

Re: Screenshots

Posted: Fri Mar 19, 2010 2:37 pm
by dONKEY
Roof beams look a bit odd. Not that sure about concrete walls either. But saying that as you normally have such a strong theme in your maps, I'm sure it makes sense.

Re: Screenshots

Posted: Fri Mar 19, 2010 4:35 pm
by AEon
dONKEY wrote:Roof beams look a bit odd. Not that sure about concrete walls either. But saying that as you normally have such a strong theme in your maps, I'm sure it makes sense.
Agree... might be a good idea to differentiate between supporting beams of wood (those would be a tad thicker), and "covering planks". The former would be used to actually stabilize the ceiling, i.e. prevent it from caving in. The latter would be planks, and why not actually use a few wider (same length) wooden boards that cover the ceiling, in an attempt to prevent dirt falling from the ceiling.

Looks great anyway.

Re: Screenshots

Posted: Fri Mar 19, 2010 4:54 pm
by Theftbot
[lvlshot]http://www.carto.net/neumann/travelling/usa_california_2003_08/03_empire_mines_state_park_and_fun_pictures/23_main_shaft_empire_mines.jpg[/lvlshot]

Re: Screenshots

Posted: Fri Mar 19, 2010 10:06 pm
by Hipshot
I know about the roof and the light. The latter is a bit annoying...
The roof is more or less fixed...
It will be like this wall. I already have a roof part that looks similar actually.

Re: Screenshots

Posted: Sat Mar 20, 2010 12:14 am
by cityy
[lvlshot]http://img405.imageshack.us/img405/4420/shot0038u.jpg[/lvlshot]

[lvlshot]http://img197.imageshack.us/img197/3950/shot0039v.jpg[/lvlshot]

I am so tired guys, you can't imagine :yawn:

Re: Screenshots

Posted: Sat Mar 20, 2010 12:39 am
by Silicone_Milk
cityy, I'm liking the textures being used. They've got a lot of detail packed in them.

However, I think the color scheme is a bit monotone. Some splashes of saturated colors would help make that level really "pop"

Seeing the blue walls, I think some green would go nicely.

Re: Screenshots

Posted: Sat Mar 20, 2010 4:10 am
by wattro
cityy wrote:
I am so tired guys, you can't imagine :yawn:
get some damned sleep if you havent already :p

Re: Screenshots

Posted: Sat Mar 20, 2010 9:53 am
by cityy
wattro :olo:

@ Silicone_Milk: Yeah I am currently dealing with that.. it's a bit hard for me :toothy:

[lvlshot]http://img535.imageshack.us/img535/9530/shot0040t.jpg[/lvlshot]

Re: Screenshots

Posted: Sat Mar 20, 2010 10:39 am
by Hipshot
cityy wrote:[lvlshot]http://img405.imageshack.us/img405/4420/shot0038u.jpg[/lvlshot]
Do this instead.
Image
It will take more time, use up more tris, but will look a lot better...

Re: Screenshots

Posted: Sat Mar 20, 2010 10:48 am
by Foo
...or swap that area of floor with a tex that would break in the manner you've set it - Stone.