Which sky is this? A warzow stock one?WHAT!! wrote:Remake of an old map. Decided to try my hand at quake 3 style rock walls.
Screenshots
Re: Screenshots
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
That screenie (especially the rocks) reminds me of TF2.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
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Re: Screenshots
Looks like an isolinear quantum slipstream warpcore, held in place with some subspace flux capacitors.sock wrote:So what is it? What do you think it does?
The emergency forcefield generators are powered up just to be sure, if the containment field of the warpcore collapses.
I like the cables, rerouting power without consoles should be a piece of cake (is that why there are no consoles in the screenshots?).
If you look closely, you can even see the motion sensors above the wooden sliding doors.
Re: Screenshots
The consoles are in the room - they are just out of phase with our space time continuum. A 120 nanometer micro burst in the theta band should bring them back into our visual spectrum.is that why there are no consoles in the screenshots?
I think it is part of Dr. Frankensteins lab - or a really powerful popcorn maker.
As always - looking good Sock.
[color=#4040FF][b]www.mrlego.com[/b][/color]
Re: Screenshots
Ice cream maker > popcorn maker. I just had to set the record straight. Though why that ice cream maker is shaped like a giant penis is beyond my understanding.MrLego wrote:a really powerful popcorn maker.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
A giant lazer cannon which is shooting into the sky? in the screenie i quoted it looks like there may be an opening into the ceilingsock wrote: [lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1ca2l_1024.jpg[/lvlshot]
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
Re: Screenshots
Thanks everyone for your comments on the 'what is it post' but it seems my target audience is Obsidian, so in order to make my product even better is there any special requests, things you would like to see in the map, Obsidian? ... and no I am not adding a medieval popcorn machine!
On a side note, the first version of the battery I made had four balls, a big pulsating column in the middle and the whole thing lit up like a christmas tree as you progressed through the puzzle! 


Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: Screenshots
It's yours doofus hahaha. It's the skybox from industrial. I ended up not using it in favor of something a little easier on the eyes.Hipshot wrote:Which sky is this? A warzow stock one?WHAT!! wrote:Remake of an old map. Decided to try my hand at quake 3 style rock walls.

And yes I was trying to go for a semi-TF2 style in Warsow.

Re: Screenshots
Why I asked was because I'm always looking for skies like that. That's why I made mine, because I couldn't find one.WHAT!! wrote:text
Level looks good btw, maybe I need to take up some § again...
edit: The blue sky would probably give the level a more epic feeling. Try the version from The Crescent level instead, it's the same but is more cartonish, more BF Heroes and TF2 like.
Last edited by Hipshot on Sat Sep 05, 2009 12:13 pm, edited 1 time in total.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
@ WHAT!!
Both seem excellent sky-boxes, but the new one definitely sets the mood better.
Could also be that the first shot is uglier; with the texture tiling, and I don't really dig that building section sticking into the rock wall on the right.
Both seem excellent sky-boxes, but the new one definitely sets the mood better.
Could also be that the first shot is uglier; with the texture tiling, and I don't really dig that building section sticking into the rock wall on the right.
Re: Screenshots
A couple more shots of the back of the first area:
[lvlshot]http://www.leveldk.co.uk/stuff/centre_2.jpg[/lvlshot]
[lvlshot]http://www.leveldk.co.uk/stuff/centre_3.jpg[/lvlshot]
I need to look at the canal water, it's too clean and bright, which makes my little canal bed look orange. The gable-end of the further most building should be a wall texture, I forgot about that.
[lvlshot]http://www.leveldk.co.uk/stuff/centre_2.jpg[/lvlshot]
[lvlshot]http://www.leveldk.co.uk/stuff/centre_3.jpg[/lvlshot]
I need to look at the canal water, it's too clean and bright, which makes my little canal bed look orange. The gable-end of the further most building should be a wall texture, I forgot about that.
Re: Screenshots
A lot of great work! So many maps I can't wait to test now.
[url]http://www.g0th.se[/url]
Re: Screenshots
Looking great everyone!
dictfux: old school piping is swanky. did you miter the 45degree corner trim on the second level floor? it looks too thin.
Crappy light compile, whenever I do the final compile the shadows from the grates along the wall make me happy
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0024.jpg[/lvlshot]
dictfux: old school piping is swanky. did you miter the 45degree corner trim on the second level floor? it looks too thin.
Crappy light compile, whenever I do the final compile the shadows from the grates along the wall make me happy

[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0024.jpg[/lvlshot]
Re: Screenshots
@ Kaz, have you thought about turning the large brick support into wood too? And maybe have a bit more color in the scene?
@ DK, what samplesize is this, very low? Or is this the default one?
@ DK, what samplesize is this, very low? Or is this the default one?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
I think I'll stick with the bricks for now, they make the most sense to me at the moment (could change...Hipshot wrote:@ Kaz, have you thought about turning the large brick support into wood too? And maybe have a bit more color in the scene?

edit: or do you mean more with the textures instead of lighting (or both?) ? i have a hard time making things look like they blend and still not be too "samey"
edit2:updated it with some different values
Re: Screenshots
Do you have any insight as to how to create your own skyboxes? I'd love to make some of my own but I'm not sure how to start.Hipshot wrote:Why I asked was because I'm always looking for skies like that. That's why I made mine, because I couldn't find one.WHAT!! wrote:text
Level looks good btw, maybe I need to take up some § again...
edit: The blue sky would probably give the level a more epic feeling. Try the version from The Crescent level instead, it's the same but is more cartonish, more BF Heroes and TF2 like.
Sometimes I feel like there is this whole repository of mapping information I just somehow missed out on.

I've been looking for a better texture for sand, and was hoping to find something TF2 like, but I'm not sure how to get that cartoony "painted" effect that is prevalent throughout TF2 on the sand.
Re: Screenshots
i've started work on q3dmp12 yay! its based on q3tourney2. shots to follow as soon as i have something worth showing. layout 90% complete. hahaha
Re: Screenshots
Noway. Basically cause we don't have a single decent skybox in wsw's stock :PHipshot wrote:Which sky is this? A warzow stock one?
Tried here? http://www.cgtextures.com/textures.php?t=browse&q=23740Hipshot wrote:Why I asked was because I'm always looking for skies like that. That's why I made mine, because I couldn't find one.
CGTextures just owns :/
Re: Screenshots
I guess I have some insight, since I am making my own if I need something special =) You can use plenty of ways to create them, I would say the easiest is using terragen. I made mine from reference photos and then blended and painted them together, sometimes I also made a foundation in terragen just to get a good color gradient.WHAT!! wrote:Do you have any insight as to how to create your own skyboxes? I'd love to make some of my own but I'm not sure how to start.
Sometimes I feel like there is this whole repository of mapping information I just somehow missed out on. :(
I've been looking for a better texture for sand, and was hoping to find something TF2 like, but I'm not sure how to get that cartoony "painted" effect that is prevalent throughout TF2 on the sand.
I believe terragen 2 can do wonders, but I have never tried it really, it was so different from the first one and I just didn't feel like learning then...
What is the base, the layout or graphics? If layout - are you making another tech level? =)fKd wrote:i've started work on q3dmp12 yay! its based on q3tourney2. shots to follow as soon as i have something worth showing. layout 90% complete. hahaha
I think I have all cloud and sky textures on the whole internet.jal_ wrote:Noway. Basically cause we don't have a single decent skybox in wsw's stock :PHipshot wrote:Which sky is this? A warzow stock one?
Tried here? http://www.cgtextures.com/textures.php?t=browse&q=23740Hipshot wrote:Why I asked was because I'm always looking for skies like that. That's why I made mine, because I couldn't find one.
CGTextures just owns :/
However, reason why I make skies is mostly because I can't find what I need or I need something special or different. Also, converting skies between different layouts are pretty bad, a cubemap has a much higher resolution than a simple plane that you wrap around a sphere. Thus converting the latter to the former gives pretty bad results - in my opinion, depends how much of the sky you are gonna see and how dark it is.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Pretty much locked down the interior layout and color palette now, I had to nix the basewall01/basewall03 stock textures, they just didn't have the quality. I replaced them with this green copper texture, booth god and bad, the good is that it actually looks much better and works great with all other colors, the bad is that I couldn't use the stock one that was my intention from the beginning, it's like a failure that I need to use my own texture when the goal was not to.
[lvlshot]http://zfight.com/misc/images/maps/m8/m8_15.jpg[/lvlshot]
http://zfight.com/misc/images/maps/m8/m8_15_hq.jpg
[lvlshot]http://zfight.com/misc/images/maps/m8/m8_15.jpg[/lvlshot]
http://zfight.com/misc/images/maps/m8/m8_15_hq.jpg
Last edited by AEon on Sun Sep 06, 2009 1:16 pm, edited 2 times in total.
Reason: lvlshot'ed those images.
Reason: lvlshot'ed those images.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
the base is the layout, but heavily modified. and yup is a tech map
to bad about aborting the base texture, but the new copper looks much better... come on beta!
everyone here is really raising the bar, cheers for the extra pressure. this time im gonna do a much better job.

to bad about aborting the base texture, but the new copper looks much better... come on beta!
everyone here is really raising the bar, cheers for the extra pressure. this time im gonna do a much better job.
Re: Screenshots
Hipshot,
How did you get such crisp clouds with terragen? I guess I understand that as a base, but there is a lot of variation between what I've seen people do with that compared to what you've done with your skyboxes.
How did you get such crisp clouds with terragen? I guess I understand that as a base, but there is a lot of variation between what I've seen people do with that compared to what you've done with your skyboxes.
Re: Screenshots
Clouds are not made in terragen, in terragen 1 you can't make clouds like that - Impossible.
What I've done is that I have taken photos and also used photos from other sources then I have masked and blended the clouds into the sky.
What I've done is that I have taken photos and also used photos from other sources then I have masked and blended the clouds into the sky.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe