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				Re: Screenshots
				Posted: Sun Jun 28, 2009 6:24 am
				by phantazm11
				Thanks for the information. That will help immensely.
			 
			
					
				Re: Screenshots
				Posted: Sun Jun 28, 2009 7:13 pm
				by xfoo
				Wow there are a lot of awesome looking screenshots being posted. Q2W seems to have quite a few great looking maps (layout + design) out there already.
			 
			
					
				Re: Screenshots
				Posted: Mon Jun 29, 2009 1:53 am
				by obsidian
				On a misc_model entity, spawnflags 2 clips, spawnflags 4 is for lightmaps. You can control these on a per-surface basis with q3map_clipModel as mentioned above.
Model autoclipping is a clever little hack so while it has it's uses, manual clipping (as in with actual clip BRUSHES) is highly recommended where possible. Bots also don't like off-grid and non-axial clip surfaces or they will act as if lobotomized with a screwdriver.
			 
			
					
				Re: Screenshots
				Posted: Wed Jul 01, 2009 9:39 am
				by monaster
				Speaking of llyod's Tempest Utopia (well, not on this page but on 79 back in 2008): has anyone got any screens stored savely somewhere and is able to re-upload them? I only found the old thread 
here but the screens are not available anymore  

 Thanks in advance!
[EDIT: Corrected grammar stuff]
 
			 
			
					
				Re: Screenshots
				Posted: Wed Jul 01, 2009 10:52 am
				by g0th-
				just updated this old project. Think I'm about to call it finished 
[lvlshot]http://www.g0th.se/pics/temple_e_wip18.png[/lvlshot]
			 
			
					
				Re: Screenshots
				Posted: Wed Jul 01, 2009 2:30 pm
				by Plan B
				Nice, goth. Really atmospheric. Is that rendered with the UT3 engine?
And did you create it just as this scene, or is it a shot of an actual map? If the latter, I'd like to see some more shots.
			 
			
					
				Re: Screenshots
				Posted: Wed Jul 01, 2009 7:28 pm
				by g0th-
				Thanks Plan B, It's a scene that I rendered in Modo. I've played around with the idea to bring it into ut3 but I would need a lot more assets to build a map out of it.
			 
			
					
				Re: Screenshots
				Posted: Thu Jul 02, 2009 12:50 am
				by Grenader
				[lvlshot]http://ader008.titandsl.co.uk/thorn/xreal/xreal-20090701-154952-000.jpg[/lvlshot]
Some texture work. Loving Xreals features.
			 
			
					
				Re: Screenshots
				Posted: Fri Jul 03, 2009 11:24 pm
				by sock
				More late night doodles, same theme just another room.
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1w1l.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1w2l.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1w3l.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1w4l.jpg[/lvlshot]
			 
			
					
				Re: Screenshots
				Posted: Sat Jul 04, 2009 8:55 am
				by g0th-
				looking great Sock. Is this really all base q3 textures?
			 
			
					
				Re: Screenshots
				Posted: Sat Jul 04, 2009 10:03 am
				by sock
				goth, it started out with just basic stuff but I added 3 wood textures because it is the one area of the ID set that is lacking. The skybox is an old one of mine and the glass is based on an existing ID texture.
			 
			
					
				Re: Screenshots
				Posted: Sat Jul 04, 2009 12:05 pm
				by Captain a13n
				Still banned.
			 
			
					
				Re: Screenshots
				Posted: Sat Jul 04, 2009 3:37 pm
				by Plan B
				I yearn for the day you post something useful, a13n, instead of this nonsensical bullshit you apparently get off on 

You seem to have a genuine interest in 3d editing, so why not contribute constructively for a change.
 
			 
			
					
				Re: Screenshots
				Posted: Sat Jul 04, 2009 5:06 pm
				by pjw
				a13n has been told numerous times that he needs to communicate with the Q3W admins and give them some assurance that he will not post garbage before being allowed to post again.
Until he chooses to do that, all of his posts (helpful or not) will be nuked. Kind of a shame. *shrug*
[/derail]
			 
			
					
				Re: Screenshots
				Posted: Sun Jul 05, 2009 2:52 am
				by phantazm11
				Awesome shapes Sock.
			 
			
					
				Re: Screenshots
				Posted: Sun Jul 05, 2009 6:15 pm
				by Fjoggs
				Looks great as always sock. Makes me wanna start mapping again. :-)
			 
			
					
				Re: Screenshots
				Posted: Wed Jul 08, 2009 11:47 am
				by GODLIKE
				Hmn. I've never heard of Shadow_86, but clearly this Quake2World thing bears investigation... 
Nice to see lots of nice work still going on in here. Maybe I oughta fire up Radiant again myself one of these days. I kinda miss id Tech.
			 
			
					
				Re: Screenshots
				Posted: Wed Jul 08, 2009 4:23 pm
				by dichtfux
				Shadow_86 == 
Shadow. I'm quite sure he posted q3a stuff here.
 
			 
			
					
				Re: Screenshots
				Posted: Thu Jul 09, 2009 6:02 am
				by Hipshot
				He has posted lots of stuff here.
			 
			
					
				Re: Screenshots
				Posted: Fri Jul 10, 2009 10:31 pm
				by Kaz
				Trying to be really methodical about this one, i.e. it's taking forever. I'm going to make the arch support doorway thing in 3ds and give it a unique texture and such, as well as a cool jp/tp. Lot of work to be done........  alot of looking at radiant like this:  
 
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0005.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0006.jpg[/lvlshot]
 
			 
			
					
				Re: Screenshots
				Posted: Fri Jul 10, 2009 11:15 pm
				by Hipshot
				Are you back to Q3 now Kaz? Seems you have been working with your own engine past 50 pages here? =)
			 
			
					
				Re: Screenshots
				Posted: Fri Jul 10, 2009 11:32 pm
				by Kaz
				Heh, well "my engine" and q3 are basically the same for mapping purposes, I'm really just interested in producing a cool level visually with this 

 
			 
			
					
				Re: Screenshots
				Posted: Sat Jul 11, 2009 11:10 am
				by sock
				[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1ab1l.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1ab2l.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1ab3l.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1ab4l.jpg[/lvlshot]
More sleepness nights with radiant and cogs are turning in my head. There are higher res versions as well, just add '_1024' to the end of the filename. The cogs all rotate and turn in the right directions as well.
			 
			
					
				Re: Screenshots
				Posted: Sat Jul 11, 2009 12:21 pm
				by $NulL
				Wow sock, did you model those cogs? I can't even fathom how i would make them out of brushes.
Here's a little something I cooked up in a week for Urban Terror; most of the textures came from the requiem Q4 texture pack and the vehicles came from blackrayne.net :

And a couple of HD movies, if your into that kind of thing:
http://www.own3d.tv/watch/railed!-in-game,16204.html
http://www.youtube.com/watch?v=EpIbNtT9a5k 
			 
			
					
				Re: Screenshots
				Posted: Sat Jul 11, 2009 1:01 pm
				by Hipshot
				Industrial with railroads are always welcome =)
It's very hard to see, but is that a sky that I made?
@ Sock, I got gears In my current WIP too =) Let me guess, yours are rotating?