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Re: Screenshots
Posted: Mon Mar 16, 2009 1:45 am
by megatog615
Here's a (direct) port of Ingar's "Gaelish" to the XreaL engine using the eX texture set:
[lvlshot]http://odin.mercenariesguild.net/xreal/base/screenshots/xreal-20090315-202145-000.png[/lvlshot]
[lvlshot]http://odin.mercenariesguild.net/xreal/base/screenshots/xreal-20090315-202157-000.png[/lvlshot]
[lvlshot]http://odin.mercenariesguild.net/xreal/base/screenshots/xreal-20090315-202216-000.png[/lvlshot]
[lvlshot]http://odin.mercenariesguild.net/xreal/base/screenshots/xreal-20090315-202245-000.png[/lvlshot]
[lvlshot]http://odin.mercenariesguild.net/xreal/base/screenshots/xreal-20090315-202334-000.png[/lvlshot]
[lvlshot]http://odin.mercenariesguild.net/xreal/base/screenshots/xreal-20090315-202403-000.png[/lvlshot]
[lvlshot]http://odin.mercenariesguild.net/xreal/base/screenshots/xreal-20090315-202430-000.png[/lvlshot]
I didn't do any of the brush work(that credit goes to Ingar, of course). I merely retextured the map post-conversion(texcoords got lost) and added some jump pads, as well as quad up on the light fixture in the center(reached by jump pads).
Re: Screenshots
Posted: Mon Mar 16, 2009 2:11 am
by Hipshot
Compress damnit!
These images takes over 10MB together!
Re: Screenshots
Posted: Mon Mar 16, 2009 2:27 am
by megatog615
That's why they're PNG, lol. They don't take long to load for me and I have a pretty slow DSL line...
Re: Screenshots
Posted: Mon Mar 16, 2009 2:39 am
by Hipshot
They didn't take long for me either. I'm thinking of others... and, well... PNG isn't really a good compressor choice here... =)
Re: Screenshots
Posted: Mon Mar 16, 2009 4:12 am
by Kat
megatog615 wrote:That's why they're PNG, lol. They don't take long to load for me and I have a pretty slow DSL line...
Use jpgs. Link out to larger shots.. doesn't take much effort to do.
Re: Screenshots
Posted: Mon Mar 16, 2009 5:46 pm
by phantazm11
work continues...

Re: Screenshots
Posted: Wed Mar 18, 2009 12:28 am
by req
Finishing:
04.2009
Re: Screenshots
Posted: Wed Mar 18, 2009 1:47 am
by ix-ir
That looks good but I'd question the gameplay of excessively deeply indented walls like that. It's really bad for rockets, grenades and judging knockback. It also tends to mean giant invisible clips that prevent you fitting into gaps you should be able to, further worsening the problems I listed.
Re: Screenshots
Posted: Thu Mar 19, 2009 5:00 pm
by BJA
Re: Screenshots
Posted: Thu Mar 19, 2009 5:31 pm
by epicgoo
awesome

Re: Screenshots
Posted: Sat Mar 21, 2009 1:10 am
by Hipshot
Are you making it for something special or is it just a scene?
Re: Screenshots
Posted: Sat Mar 21, 2009 5:08 am
by Captain a13n
It doesn't look like a place for slaughter.
Re: Screenshots
Posted: Sun Mar 22, 2009 8:24 am
by BJA
Nothing special like a playable level or something else, just a little scene to get familiar with the ut3 editor and unreal tech in general.
Re: Screenshots
Posted: Sun Mar 22, 2009 12:51 pm
by o'dium
Re: Screenshots
Posted: Sun Mar 22, 2009 1:56 pm
by ShadoW_86
Re: Screenshots
Posted: Sun Mar 22, 2009 1:59 pm
by Hipshot
That looks good Shadow!
Looks very big too...
The teleport looks kinda bland... I guess it's just a temp texture or something?
Re: Screenshots
Posted: Sun Mar 22, 2009 6:59 pm
by ShadoW_86
Yes, it's still beta, and almost everything can be changed, so this tele is just because there must be something

. I'll try to find something more fitting.
Re: Screenshots
Posted: Mon Mar 23, 2009 1:31 am
by surgeon62
o'dium wrote:
That looks great O'dium. Scary as hell

, but great.
Re: Screenshots
Posted: Mon Mar 23, 2009 2:08 am
by epicgoo
quake2world? isn't it the project that is trying to reinvent qfusion or quake2xp.
Re: Screenshots
Posted: Mon Mar 23, 2009 7:17 pm
by o'dium
Small update on the Beach Invasion update:

Re: Screenshots
Posted: Tue Mar 24, 2009 1:53 pm
by Kaz
It doesn't really seem appropriate to have lockers and shelving in a defensive bunker right next to the beach... maybe gun racks, extra ammo for the turrets... stuff like that. Also, that sort of floor damage is kinda goofy (this can be getting into the realism vs "whatever it looks fine it's a video game" thing), trying to make it look like a couple grenades went off inside might look better. This is all assuming it's still a Beach Invasion scenario.
$.02
Re: Screenshots
Posted: Tue Mar 24, 2009 2:34 pm
by ^misantropia^
People store stuff. I think the shelves are fine. The lockers are a bit shiney yet bland, though. They don't really seem to fit in.
Re: Screenshots
Posted: Tue Mar 24, 2009 5:53 pm
by epicgoo
I hope you have a physics engine... I don't like static objects
Re: Screenshots
Posted: Tue Mar 24, 2009 6:30 pm
by Dark Metal
Pretty generic looking, certainly nothing special.
Re: Screenshots
Posted: Tue Mar 24, 2009 7:13 pm
by o'dium
Go troll GD please.