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Re: Screenshots

Posted: Sat Jan 10, 2009 1:10 am
by Scourge
Or maybe some industrial type generators or massive AC units or something like that.

Re: Screenshots

Posted: Fri Jan 16, 2009 12:06 am
by phantazm11
A small section from the second map of my Q4 single player project.

I'm having trouble finding the time to work on it, but I will finish this thing eventually!

Image

Re: Screenshots

Posted: Fri Jan 16, 2009 2:10 am
by fKd
looking great! very q4. nice atmosphere, throw us some more shots plz :)

Re: Screenshots

Posted: Fri Jan 16, 2009 9:17 am
by o'dium
Looks good chap. The only poor thing I can see is the gun hand which is no fault of your own. :(

Re: Screenshots

Posted: Sun Jan 18, 2009 11:57 pm
by o'dium
Ok, first off heres the new O37 clip texture. I wasn't happy with how low res the old one was we I went back and remade the entire weapons texture, so it matched up:

Image

Secondly, heres the first look at our marauder race in the game:

Image

Finally, we just made it to the final round of the ModDB Top 100 Released/Unrelased mods of 2008! Great news for us. If anybody likes what we are doing can you please vote for us there? Only takes a click:

http://www.moddb.com/games/overdose

Thanks guys.

Re: Screenshots

Posted: Mon Jan 19, 2009 12:05 am
by dichtfux
That clip looks great, just like all the other overdose models I've seen so far!

I'm not sure about the weirdo though, he looks like a mixture of a Strogg and some Warcraft orc to me. But you definitely know that you gotta shoot him when you see him. ;)

Re: Screenshots

Posted: Mon Jan 19, 2009 12:16 am
by o'dium
Well the "weirdo" (lol) is supposed to be a human mutant, somebody who has had the worst the radiation from the nuclear wars could have. OD is set in a post poned 2012, the world ends then, but the actual game takes place 150ish years in the future, giving these guys a lot of time to breed, have difficulties and... Well look like this.

Re: Screenshots

Posted: Mon Jan 19, 2009 12:48 am
by obsidian
Perhaps not the best place to store his knife... may lead to painful accidents if you ummm... get the point.

Re: Screenshots

Posted: Mon Jan 19, 2009 3:34 am
by Silicone_Milk
Concerning "Weirdo" and nuclear radiation mutation, I think it would be interesting to get a kind of Doomish feel to it and have oddities like organs on the outside of the body. Maybe an extra limb or two and a modified skeletal structure with fused joints or collapsed bones.

And dont forget the tumors!

Re: Screenshots

Posted: Mon Jan 19, 2009 3:40 am
by Hipshot
Clip's pretty slick...
The guy on the concept, looks like some strange zombie-pirate... =)

Re: Screenshots

Posted: Mon Jan 19, 2009 4:52 am
by fKd
think chunk from the goonies
Image
put on a happy face :)

Re: Screenshots

Posted: Mon Jan 19, 2009 5:44 am
by Silicone_Milk
lol that's better than what I had in mind
Image

Re: Screenshots

Posted: Mon Jan 19, 2009 11:11 am
by o'dium
If I get him to shout HEY YOU GUYS!!! can I be an hero plz?

Re: Screenshots

Posted: Mon Jan 19, 2009 1:31 pm
by o'dium
lol, some misc low detail map objects:

Just thought I would share just a few of the map objects that I've been working on. Now we always need more of these, so if you think you are up to thetask of making a few, get in touch with us. The more the better!

Image

Re: Screenshots

Posted: Mon Jan 19, 2009 7:29 pm
by phantazm11
Thanks for the comments guys.

fkd: Glad you like it man. You can find some additional shots of this project on my website. Here is the direct link.

o'dium: What texture resolution are you using on your models? They all look so nice and crisp.

Re: Screenshots

Posted: Mon Jan 19, 2009 9:12 pm
by axbaby
phantazm11 wrote:Thanks for the comments guys.

fkd: Glad you like it man. You can find some additional shots of this project on my website. Here is the direct link.

o'dium: What texture resolution are you using on your models? They all look so nice and crisp.
you have a gift that will someday payoff if you desire it

Re: Screenshots

Posted: Mon Jan 19, 2009 10:24 pm
by o'dium
phantazm11, resolution depends on the asset. they range from 16x16 to 512x512. Things like the tin cans are 64x128, things like the wet sign and cardboard boxes are 256x256, while the barrels are 512x512, it all depends :p

Re: Screenshots

Posted: Tue Jan 20, 2009 10:59 am
by jal_
o'dium wrote: Finally, we just made it to the final round of the ModDB Top 100 Released/Unrelased mods of 2008! Great news for us. If anybody likes what we are doing can you please vote for us there? Only takes a click:

http://www.moddb.com/games/overdose

Thanks guys.
I hate the unreleased cathegory of moddb awards (I can't see it like anything else than "the best hype award"). But that's not your fault, so you got a vote.

BTW, last year indie games cathegory had 5 out of 7 quake engine based games. This year there's only irongrip :/

Re: Screenshots

Posted: Tue Jan 20, 2009 11:36 am
by o'dium
The only think I hate about the unreleased part is Black Mesa... Not because its bad... But because it wins every... fucking... year...

Argh...

Re: Screenshots

Posted: Tue Jan 20, 2009 9:25 pm
by Hipshot
@ phantazm11, how long's that supposed to be, amounts of levels that is...

Re: Screenshots

Posted: Thu Jan 22, 2009 2:13 am
by phantazm11
Hipshot: It will be three levels.

axbaby: It would be nice for sure :)

Re: Screenshots

Posted: Thu Jan 22, 2009 3:59 am
by Silicone_Milk
Came back today and did some work on the wall...

[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/machinashot1.jpg[/lvlshot]

Still a bit modular but I'm very happy with it compared to how it was.

Re: Screenshots

Posted: Thu Jan 22, 2009 8:53 am
by Hipshot
Are you working from a layout already done, or are you designing it as you go?

Re: Screenshots

Posted: Thu Jan 22, 2009 3:56 pm
by Silicone_Milk
from a layout

Re: Screenshots

Posted: Thu Jan 22, 2009 4:56 pm
by obsidian
Ever do something unintended that totally screwed things up, yet looked kind of cool?

Whups!
[lvlshot]http://members.lycos.co.uk/quakeroats/q3wtemp/whups_orange.jpg[/lvlshot]

I had some orange fog sitting in the pit that when raised too high came into contact with some vertex lit models that resulted in some interesting effects.