Screenshots
Re: Screenshots
Or maybe some industrial type generators or massive AC units or something like that.
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Re: Screenshots
A small section from the second map of my Q4 single player project.
I'm having trouble finding the time to work on it, but I will finish this thing eventually!

I'm having trouble finding the time to work on it, but I will finish this thing eventually!

Re: Screenshots
looking great! very q4. nice atmosphere, throw us some more shots plz 

Re: Screenshots
Looks good chap. The only poor thing I can see is the gun hand which is no fault of your own. 

Re: Screenshots
Ok, first off heres the new O37 clip texture. I wasn't happy with how low res the old one was we I went back and remade the entire weapons texture, so it matched up:
Secondly, heres the first look at our marauder race in the game:
Finally, we just made it to the final round of the ModDB Top 100 Released/Unrelased mods of 2008! Great news for us. If anybody likes what we are doing can you please vote for us there? Only takes a click:
http://www.moddb.com/games/overdose
Thanks guys.

Secondly, heres the first look at our marauder race in the game:

Finally, we just made it to the final round of the ModDB Top 100 Released/Unrelased mods of 2008! Great news for us. If anybody likes what we are doing can you please vote for us there? Only takes a click:
http://www.moddb.com/games/overdose
Thanks guys.
Re: Screenshots
That clip looks great, just like all the other overdose models I've seen so far!
I'm not sure about the weirdo though, he looks like a mixture of a Strogg and some Warcraft orc to me. But you definitely know that you gotta shoot him when you see him.
I'm not sure about the weirdo though, he looks like a mixture of a Strogg and some Warcraft orc to me. But you definitely know that you gotta shoot him when you see him.

[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Re: Screenshots
Well the "weirdo" (lol) is supposed to be a human mutant, somebody who has had the worst the radiation from the nuclear wars could have. OD is set in a post poned 2012, the world ends then, but the actual game takes place 150ish years in the future, giving these guys a lot of time to breed, have difficulties and... Well look like this.
Re: Screenshots
Perhaps not the best place to store his knife... may lead to painful accidents if you ummm... get the point.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Re: Screenshots
Concerning "Weirdo" and nuclear radiation mutation, I think it would be interesting to get a kind of Doomish feel to it and have oddities like organs on the outside of the body. Maybe an extra limb or two and a modified skeletal structure with fused joints or collapsed bones.
And dont forget the tumors!
And dont forget the tumors!
Re: Screenshots
Clip's pretty slick...
The guy on the concept, looks like some strange zombie-pirate... =)
The guy on the concept, looks like some strange zombie-pirate... =)
Last edited by Hipshot on Mon Jan 19, 2009 8:27 am, edited 1 time in total.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Re: Screenshots
lol that's better than what I had in mind


Re: Screenshots
If I get him to shout HEY YOU GUYS!!! can I be an hero plz?
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Re: Screenshots
Thanks for the comments guys.
fkd: Glad you like it man. You can find some additional shots of this project on my website. Here is the direct link.
o'dium: What texture resolution are you using on your models? They all look so nice and crisp.
fkd: Glad you like it man. You can find some additional shots of this project on my website. Here is the direct link.
o'dium: What texture resolution are you using on your models? They all look so nice and crisp.
Re: Screenshots
you have a gift that will someday payoff if you desire itphantazm11 wrote:Thanks for the comments guys.
fkd: Glad you like it man. You can find some additional shots of this project on my website. Here is the direct link.
o'dium: What texture resolution are you using on your models? They all look so nice and crisp.
[color=#FF0000][WYD][/color]
Re: Screenshots
phantazm11, resolution depends on the asset. they range from 16x16 to 512x512. Things like the tin cans are 64x128, things like the wet sign and cardboard boxes are 256x256, while the barrels are 512x512, it all depends 

Re: Screenshots
I hate the unreleased cathegory of moddb awards (I can't see it like anything else than "the best hype award"). But that's not your fault, so you got a vote.o'dium wrote: Finally, we just made it to the final round of the ModDB Top 100 Released/Unrelased mods of 2008! Great news for us. If anybody likes what we are doing can you please vote for us there? Only takes a click:
http://www.moddb.com/games/overdose
Thanks guys.
BTW, last year indie games cathegory had 5 out of 7 quake engine based games. This year there's only irongrip :/
Re: Screenshots
The only think I hate about the unreleased part is Black Mesa... Not because its bad... But because it wins every... fucking... year...
Argh...
Argh...
Re: Screenshots
@ phantazm11, how long's that supposed to be, amounts of levels that is...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Re: Screenshots
Hipshot: It will be three levels.
axbaby: It would be nice for sure
axbaby: It would be nice for sure

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Re: Screenshots
Came back today and did some work on the wall...
[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/machinashot1.jpg[/lvlshot]
Still a bit modular but I'm very happy with it compared to how it was.
[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/machinashot1.jpg[/lvlshot]
Still a bit modular but I'm very happy with it compared to how it was.
Re: Screenshots
Are you working from a layout already done, or are you designing it as you go?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Ever do something unintended that totally screwed things up, yet looked kind of cool?
Whups!
[lvlshot]http://members.lycos.co.uk/quakeroats/q3wtemp/whups_orange.jpg[/lvlshot]
I had some orange fog sitting in the pit that when raised too high came into contact with some vertex lit models that resulted in some interesting effects.
Whups!
[lvlshot]http://members.lycos.co.uk/quakeroats/q3wtemp/whups_orange.jpg[/lvlshot]
I had some orange fog sitting in the pit that when raised too high came into contact with some vertex lit models that resulted in some interesting effects.
Last edited by AEon on Tue Jan 19, 2010 1:28 am, edited 1 time in total.
Reason: lvlshot'ed that image.
Reason: lvlshot'ed that image.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]