Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Scourge
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Re: Screenshots

Post by Scourge »

Or maybe some industrial type generators or massive AC units or something like that.
phantazm11
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Re: Screenshots

Post by phantazm11 »

A small section from the second map of my Q4 single player project.

I'm having trouble finding the time to work on it, but I will finish this thing eventually!

Image
fKd
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Re: Screenshots

Post by fKd »

looking great! very q4. nice atmosphere, throw us some more shots plz :)
o'dium
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Re: Screenshots

Post by o'dium »

Looks good chap. The only poor thing I can see is the gun hand which is no fault of your own. :(
o'dium
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Re: Screenshots

Post by o'dium »

Ok, first off heres the new O37 clip texture. I wasn't happy with how low res the old one was we I went back and remade the entire weapons texture, so it matched up:

Image

Secondly, heres the first look at our marauder race in the game:

Image

Finally, we just made it to the final round of the ModDB Top 100 Released/Unrelased mods of 2008! Great news for us. If anybody likes what we are doing can you please vote for us there? Only takes a click:

http://www.moddb.com/games/overdose

Thanks guys.
dichtfux
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Re: Screenshots

Post by dichtfux »

That clip looks great, just like all the other overdose models I've seen so far!

I'm not sure about the weirdo though, he looks like a mixture of a Strogg and some Warcraft orc to me. But you definitely know that you gotta shoot him when you see him. ;)
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o'dium
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Re: Screenshots

Post by o'dium »

Well the "weirdo" (lol) is supposed to be a human mutant, somebody who has had the worst the radiation from the nuclear wars could have. OD is set in a post poned 2012, the world ends then, but the actual game takes place 150ish years in the future, giving these guys a lot of time to breed, have difficulties and... Well look like this.
obsidian
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Re: Screenshots

Post by obsidian »

Perhaps not the best place to store his knife... may lead to painful accidents if you ummm... get the point.
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Silicone_Milk
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Re: Screenshots

Post by Silicone_Milk »

Concerning "Weirdo" and nuclear radiation mutation, I think it would be interesting to get a kind of Doomish feel to it and have oddities like organs on the outside of the body. Maybe an extra limb or two and a modified skeletal structure with fused joints or collapsed bones.

And dont forget the tumors!
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Hipshot
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Re: Screenshots

Post by Hipshot »

Clip's pretty slick...
The guy on the concept, looks like some strange zombie-pirate... =)
Last edited by Hipshot on Mon Jan 19, 2009 8:27 am, edited 1 time in total.
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fKd
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Re: Screenshots

Post by fKd »

think chunk from the goonies
Image
put on a happy face :)
Silicone_Milk
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Re: Screenshots

Post by Silicone_Milk »

lol that's better than what I had in mind
Image
o'dium
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Re: Screenshots

Post by o'dium »

If I get him to shout HEY YOU GUYS!!! can I be an hero plz?
o'dium
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Re: Screenshots

Post by o'dium »

lol, some misc low detail map objects:

Just thought I would share just a few of the map objects that I've been working on. Now we always need more of these, so if you think you are up to thetask of making a few, get in touch with us. The more the better!

Image
phantazm11
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Re: Screenshots

Post by phantazm11 »

Thanks for the comments guys.

fkd: Glad you like it man. You can find some additional shots of this project on my website. Here is the direct link.

o'dium: What texture resolution are you using on your models? They all look so nice and crisp.
axbaby
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Re: Screenshots

Post by axbaby »

phantazm11 wrote:Thanks for the comments guys.

fkd: Glad you like it man. You can find some additional shots of this project on my website. Here is the direct link.

o'dium: What texture resolution are you using on your models? They all look so nice and crisp.
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o'dium
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Re: Screenshots

Post by o'dium »

phantazm11, resolution depends on the asset. they range from 16x16 to 512x512. Things like the tin cans are 64x128, things like the wet sign and cardboard boxes are 256x256, while the barrels are 512x512, it all depends :p
jal_
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Re: Screenshots

Post by jal_ »

o'dium wrote: Finally, we just made it to the final round of the ModDB Top 100 Released/Unrelased mods of 2008! Great news for us. If anybody likes what we are doing can you please vote for us there? Only takes a click:

http://www.moddb.com/games/overdose

Thanks guys.
I hate the unreleased cathegory of moddb awards (I can't see it like anything else than "the best hype award"). But that's not your fault, so you got a vote.

BTW, last year indie games cathegory had 5 out of 7 quake engine based games. This year there's only irongrip :/
o'dium
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Re: Screenshots

Post by o'dium »

The only think I hate about the unreleased part is Black Mesa... Not because its bad... But because it wins every... fucking... year...

Argh...
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Hipshot
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Re: Screenshots

Post by Hipshot »

@ phantazm11, how long's that supposed to be, amounts of levels that is...
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phantazm11
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Re: Screenshots

Post by phantazm11 »

Hipshot: It will be three levels.

axbaby: It would be nice for sure :)
Silicone_Milk
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Re: Screenshots

Post by Silicone_Milk »

Came back today and did some work on the wall...

[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/machinashot1.jpg[/lvlshot]

Still a bit modular but I'm very happy with it compared to how it was.
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Hipshot
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Re: Screenshots

Post by Hipshot »

Are you working from a layout already done, or are you designing it as you go?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Silicone_Milk
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Re: Screenshots

Post by Silicone_Milk »

from a layout
obsidian
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Re: Screenshots

Post by obsidian »

Ever do something unintended that totally screwed things up, yet looked kind of cool?

Whups!
[lvlshot]http://members.lycos.co.uk/quakeroats/q3wtemp/whups_orange.jpg[/lvlshot]

I had some orange fog sitting in the pit that when raised too high came into contact with some vertex lit models that resulted in some interesting effects.
Last edited by AEon on Tue Jan 19, 2010 1:28 am, edited 1 time in total.
Reason: lvlshot'ed that image.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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