Page 13 of 295

Posted: Fri May 13, 2005 11:05 am
by seremtan
Lenard wrote:
Kaziganthe wrote:I need to stop hogging this thread :P

Everything's working really well except for the fucking grate(and the shadow generated from it) >:E
If there is a q2 mod with per pixel lighting, where is the q3 one? WTF
When the source code is released...

Posted: Sat May 14, 2005 1:59 pm
by Survivor
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/excellent1.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Closequarters.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Hunterjumpdown.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Skydiving.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Vantage.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Massive.jpg[/lvlshot]

Working like a charm

Posted: Sat May 14, 2005 2:41 pm
by [acid]
Survivor wrote:[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Skydiving.jpg[/lvlshot]
i love that one :lol:

Posted: Sat May 14, 2005 4:53 pm
by Lenard
Me too.

Posted: Sat May 14, 2005 9:47 pm
by SonicClang
I love that twin tower looking map! That's fricken awesome!

Posted: Sat May 14, 2005 10:04 pm
by Survivor
SonicClang wrote:I love that twin tower looking map! That's fricken awesome!
You were around when we did the tower right?

If not http://pages.prodigy.net/dpfalandys/Fil ... 3tower.zip
The map before i got my hands on it.

I need some testers though

Posted: Sat May 14, 2005 10:14 pm
by CrinklyArse
Survivor wrote:I need some testers though
1 already got 1 right here :)

Posted: Sun May 15, 2005 7:33 am
by SonicClang
I don't remember ever playing that level with the towers. Maybe I wasn't paying close enough attention! :D maybe I just missed it...

I really wish I had something to show you guys, but it's hard to post a screenshot of music. :P Once the next release of Classic Doom 3 comes out I'll show you guys the music I'm working my ass off on. Anyone who has fond memories of Doom will love this stuff. I still think of this forum as my home.

word.

Posted: Sun May 15, 2005 11:55 am
by sumatra
Kaz, i like that clean look of those textures, something different to the rusty-rotten industrialschemes.
It looks more like the game XIII, has some celshaded character. And the lighting supports teh whole scenery well :) !!
I just cant wait for a beta...

sumatra

Posted: Sun May 15, 2005 12:34 pm
by CrinklyArse
riddla wrote:damn we need to do another 64 attempt :) I had fun last time
count me in right away. :) i missed out on the last one and i dont want it to happen again :icon25:

Posted: Sun May 15, 2005 12:37 pm
by Survivor
CrinklyArse wrote:
riddla wrote:damn we need to do another 64 attempt :) I had fun last time
count me in right away. :) i missed out on the last one and i dont want it to happen again :icon25:
Won't happen fast. Not until kf's back here regulary i think

Posted: Sun May 15, 2005 12:40 pm
by CrinklyArse
get your ass here 62.216.184.10:7480

Posted: Sun May 15, 2005 4:57 pm
by redfella
@Kaz: looking good
@Survivor: wow, that looks fun to play

Posted: Sun May 15, 2005 5:02 pm
by Survivor
redfella wrote:@Kaz: looking good
@Survivor: wow, that looks fun to play
It's foo and ax's map, not mine. I'm just polishing it up for a real release instead of the hurried one a year ago. Still need some feedback on it, interested?

Posted: Sun May 15, 2005 11:05 pm
by CrinklyArse
you should post some of the clips u got of the level survivor ;)

p.s: im off to bed, nighty night every1

Posted: Sat May 21, 2005 1:37 am
by Pext
two new WIP shots. it's my 2on2 cpma map :)

[lvlshot]http://www.infosprite.com/members/Pext/shot0034.jpg[/lvlshot]
[lvlshot]http://www.infosprite.com/members/Pext/shot0035.jpg[/lvlshot]

Posted: Sat May 21, 2005 2:05 am
by Lenard
A little too JKA for me but still good. I am sure other people will like it alot.

Posted: Sat May 21, 2005 10:45 am
by voodoochopstiks
Looking good, I'm a bit unfond of the Super detailed - super empty stuff, like on the second shot. Some parts have alot of trim and detail, and some parts are just flat and a little boring. Post it on the promode boards so it can be tested.

Posted: Sat May 21, 2005 11:31 am
by Pext
voodoochopstiks wrote:Looking good, I'm a bit unfond of the Super detailed - super empty stuff, like on the second shot. Some parts have alot of trim and detail, and some parts are just flat and a little boring. Post it on the promode boards so it can be tested.
alpha is there: pxtdm1:blabla//blabla or summat :paranoid:

beta would not work: caulk, missing walls etc. the current version is a mess :>

Posted: Sat May 21, 2005 4:49 pm
by bork[e]
[lvlshot]http://www.members.cox.net/borke/radiant.jpg[/lvlshot]

After ~1 1/2 years I think I might be on close to getting out of my room/corridor/room syndrome. :(

edit: Btw, this is going to be the main room prolly, think I'm going to knock a whole in that area towards the left and throw a MG in there. Gonna have to crawl through to get it, and that area is pretty exposed, maybe even a few spikes near the JPs to make it a bit harder...

Posted: Sat May 21, 2005 5:05 pm
by Pext
looks interresting :icon14:

i bet there will be an alpha soon. eta? :D

Posted: Sat May 21, 2005 5:26 pm
by bork[e]
well, Since I found the joy of Remote Desktop I've been working from work on this. :icon32:

Been working on this for a while and I've got crap thrown all over the place atm, Only have a few more brushes to lay in place to connect the last few room and then she'll be ready for you guys to tell me to start over again. :lol:

A week maybe, but you know how that goes. (I'm thinking earlier though, no school for a while.) :partyjoyelohel:

Posted: Sat May 21, 2005 6:11 pm
by Pext
bork[e] wrote:well, Since I found the joy of Remote Desktop I've been working from work on this.
:icon19: :icon14:

Posted: Mon May 23, 2005 1:40 am
by MegaMan44
Very early WIP:
Image

Posted: Mon May 23, 2005 1:44 am
by Kat
very nice megaman, it's taking shape nicely that. ;)