Page 12 of 27
Posted: Sun Nov 12, 2006 8:14 pm
by HM-PuFFNSTuFF
i'm awfully tempted
Posted: Sun Nov 12, 2006 8:15 pm
by Massive Quasars
I don't think so, maybe I'm wrong, but I don't think it's like the original Xbox in that respect.
Posted: Sun Nov 12, 2006 8:26 pm
by Captain
What’s In The Standard Box:
· Xbox 360 Console
· 20GB Detachable Hard Drive
· Component Audio/Video cable that supports both standard and high-definition TVs.
· One wireless controller with two AA batteries
· One media remote control with two AA batteries
· Wired headset (connects to wireless controller)
· Power brick and cables
· 18’ Ethernet cable
· Xbox Live starter kit
· Backwards Compatibility & HD Media preloaded on hard drive
· Manuals & Install Guide
Source
Posted: Sun Nov 12, 2006 8:31 pm
by Massive Quasars
Not sure if that translates into free Xbox Live gold access for some specified amount of time. Whereas it did on the original Xbox when you bought a certain accessory.
Posted: Sun Nov 12, 2006 8:33 pm
by Doombrain
you get a month for free, newbs
Posted: Sun Nov 12, 2006 8:37 pm
by Massive Quasars
ok then, there you go
Posted: Sun Nov 12, 2006 9:44 pm
by MKJ
you get a month if you register an account. my premium kit also included a 3 month account, so i got 4 months for free out of the box
Posted: Sun Nov 12, 2006 10:37 pm
by andyman
Can we start a Xblive acocunt FAQ thread already? this seriously gets asked everytime there is an xblive thread.
I'll make one later.
Posted: Sun Nov 12, 2006 10:39 pm
by Doombrain
andyman wrote:Can we start a Xblive acocunt FAQ thread already? this seriously gets asked everytime there is an xblive thread.
I'll make one later.
I've already knocked one up mate
http://www.xbox.com/en-GB/support/xbox360/
Posted: Mon Nov 13, 2006 12:53 am
by tnf
Still haven't played multi yet...last time I was playing I was also watching a movie with the wife...
Hopefully soon.
Which gameplay mode is the most fun online?
Posted: Mon Nov 13, 2006 3:12 am
by tnf
This level in the rain is pretty impressive looking.
Posted: Mon Nov 13, 2006 3:43 am
by Sevensins
tnf wrote:Which gameplay mode is the most fun online?
Depends on your fancy.
Warzone and Execution are both essentially team deathmatch. However, to get a kill in execution you must use a melee attack to finish them. Assassination is the only semi goal based mode where you have to kill the leader of the other team to win the match.
In the end, they are all pretty much team deathmatch. Hopefully this will changed soon with new modes.
It is ill advised to run off by yourself in any mode unless you know where the other team is and you are flanking (or whatever).
Posted: Mon Nov 13, 2006 3:46 am
by Sevensins
Did anyone participate in any of the Emergence Day stuff?
I didn't get to play at all today. I co-oped with my brother for a little bit and that was it.
Posted: Mon Nov 13, 2006 3:58 am
by iluvquake4
How long will the 360 last until the next console?
Posted: Mon Nov 13, 2006 4:19 am
by dzjepp
Who knows, but the average console life cycle is like 5-6 years.
Posted: Mon Nov 13, 2006 6:26 am
by iluvquake4
Doesn't Gears of War use the Unreal 3 engine? It seems not everything casts shadow like the Quake 4 engine. Is that an engine limitation or artistic choice? Is it more limited or more flexible when it comes to the shadow rendering?
Posted: Mon Nov 13, 2006 6:28 am
by iluvquake4
Hrm, okay, I guess it might be more flexible:
"# Advanced Dynamic Shadowing. Unreal Engine 3 provides full support for four shadowing techniques:
* Dynamic stencil buffered shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene.
* Dynamic characters casting dynamic soft shadows on the scene using shadow buffers. Shadow buffer filtering takes samples on a jittered disc that are rotated per-pixel to detect shadow penumbras. Dynamic branching is then used to refine shadow coverage in penumbra regions.
* Ultra high quality and high performance pre-computed shadow masks allow offline processing of static light interactions, while retaining fully dynamic specular lighting and reflections.
* Directional Light Mapping enables the static shadowing and diffuse normal-mapped lighting of an unlimited number of lights to be precomputed and stored into a single set of texture maps, enabling very large light counts in high-performance scenes.
#
All of the supported shadow techniques are visually compatible and may be mixed freely at the artist's discretion, and may be combined with colored attenuation functions enabling properly shadowed directional, spotlight, and projector lighting effects"
http://www.unrealtechnology.com/html/te ... ue30.shtml
Posted: Mon Nov 13, 2006 6:55 am
by dzjepp
Yeah, I sorta think ue3 is looking somewhat dated already, I mean it is taking them an awful long time to push out a triple a game with it (sans gow, which is good mind you, but somehow I think ut2k7 will look better). Not to worry, because epic is already working on the next engine :icon32:
Posted: Mon Nov 13, 2006 7:19 am
by Captain
Posted: Mon Nov 13, 2006 7:32 am
by iluvquake4
Hrm yah, at the speed of the technology and engine capabilities, I wonder if the 360 will be able to keep up after a year or two. Nvidia is already breaking out with a DX 10 card. Is the 360's GPU capable of DX 10 type rendering?
Posted: Mon Nov 13, 2006 7:35 am
by Captain
Depends how long it takes for developers to start putting out DX10 games.
Posted: Mon Nov 13, 2006 7:45 am
by iluvquake4
Doesn't answer my question. :icon27:
Posted: Mon Nov 13, 2006 7:55 am
by iluvquake4
Posted: Mon Nov 13, 2006 7:58 am
by Captain
PCs will always be ahead of consoles. Nothing's going to change that anytime soon

Posted: Mon Nov 13, 2006 11:14 am
by Doombrain
picking my copy up at 9am on Friday