Quake 4 ingame vids and pics Update 2*

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o'dium
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Post by o'dium »

^misantropia^ wrote:
o'dium wrote:Its looking cool! But its also looking more Quake-1-ish, probably because its blue and not green like Q2's.
Q2 quad is blue here :paranoid:
The effect is blue. The actual quad model was blue first, then green, then blue again. Q2's is green, but the effect was blue :p

Get me :p
netrex
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Post by netrex »

I love the LG. Looks insane. But I feel the weapon sare too high on the screen, not low like in Q3. I like the Q3 way ;) But with drawweapnos 0 it won't matter anyways.
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rep
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Post by rep »

Why are cg_drawgunX and cg_drawgunY cheat protected?
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hate
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Post by hate »

they need to re-make :q1:

the ambiance, the look, the sounds etc..

it was the best comaparitively

plus, i could fuck duhard in a dark corner with my rl
o'dium
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Post by o'dium »

hate wrote:they need to re-make :q1:

the ambiance, the look, the sounds etc..

it was the best comaparitively

plus, i could fuck duhard in a dark corner with my rl
Would work nice in the Doom 3 engine as well, with it being dark and all. Plus its a gothic game, not future style, so it would show off another angle of the doom engine. It would suit it vrey well (like thief 3's engine suited thief 3)
rep
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Post by rep »

hate wrote:they need to re-make Image

the ambalance [sic], the look, the sounds, the pudding pops etc..

it was the best comaparitively

plus, i could fuck Theo in a dark corner with my Vanessa
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hate
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Post by hate »

yeah, the futuristic look is kinda gay

the rockets in qw...and the tele sound..love that shit.

<img src="http://www.linuxsoft.cz/screenshot_img/7497-a.jpg">
o'dium
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Post by o'dium »

Thats not quake. Thats Fuh Quake i think. :p
DRuM
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Post by DRuM »

Q4 CTF map screenshot. Blurry. Scroll down

http://www.ninemil.com/news.php4
netrex
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Post by netrex »

DRuM wrote:Q4 CTF map screenshot. Blurry. Scroll down

http://www.ninemil.com/news.php4
Here are some Q4 CTF movies. And one showing nailgun climbing.

http://www.esreality.com/?a=post&id=864097
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blood.angel
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Post by blood.angel »

Quake4 is going to suck.
Going to be a glorified Painkiller with extra shaders.
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netrex
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Post by netrex »

blood.angel wrote:Quake4 is going to suck.
Going to be a glorified Painkiller with extra shaders.
Anything spesific that makes you think so?
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rep
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Post by rep »

Does nailgun climbing make any sense at all?
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netrex
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Post by netrex »

I'll know in a minute.

Edit: I guess it's like plasma gun climbing in Q3. Looked like that at least.
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+JuggerNaut+
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Post by +JuggerNaut+ »

blood.angel wrote:Quake4 is going to suck.
Going to be a glorified Painkiller with extra shaders.
>almost<
rep
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Post by rep »

netrex wrote:I'll know in a minute.

Edit: I guess it's like plasma gun climbing in Q3. Looked like that at least.
Yeah but it still doesn't make sense.

You can argue that the plasma gun, bfg, rocket, and grenade create force (energy and heat energy) and you're protected by your special armor.

Nails? What are you doing, nailing the wall and then running up the nails?
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Duhard
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Post by Duhard »

The hyperblaster replaces q3's plasma gun...so I guess you hyper climb =]
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MKJ
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Post by MKJ »

Duhard wrote:The hyperblaster replaces q3's plasma gun...so I guess you hyper climb =]
thought the hyperblaster was instant hit now
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Mr.Magnetichead
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Post by Mr.Magnetichead »

HAH! That Lightning gun looks ace.
netrex
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Post by netrex »

Duhard wrote:The hyperblaster replaces q3's plasma gun...so I guess you hyper climb =]
No, it doesn't.
substance wrote:Q4 also features the Hyperblaster, which is nothing (atleast visually) like the q2 hyperblaster. In a nutshell all it is is a plasma rifle on crack. Higher rate of fire, smaller projectiles and even smaller splash damage (although its there). This weapon is crucial with quad damage. The projectiles also travel through teleporters.
http://substence.com/forum/viewtopic.php?t=23
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o'dium
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Post by o'dium »

Ughhh... ANOTHER game with ugly CTF flags. How hard is it to make a nice damn flag model, i've done it in less than an hour FFS...

Anyways yeah, Nailgun jumping makes no sense unless the nails stuck in the wall and you could jump on them :D There shouldn't be any splash damage.

And since they have conpletely raped the Quake 2 hyperblaster, and simply made the Q3 plasma gun with the Q2 name, it should be that, that has the splash damage and climbing.
o'dium
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Post by o'dium »

Uggggggggggggggggggggghhh...

Just watching the CTF vis of some guy strafe jumping, its like half as fast as Quake 3... Hes just jumping while walking it seems...

also the gibbing is nice but there is zero blood from it, whats that about...?
r3t
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Post by r3t »

In the other FFA vids you can see some real strafejumping going on, and it looks like you can pick up some decent speed.
The more I read about this game the more eager I get to get my hands on it :)
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DooMer
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Post by DooMer »

Everything is as fast as q3. you can climb with the hyperblaster too. The nailgun is way more effective at climbing, you can like climb forever because theres more splash. The hyperblaster kind of arcs off after a certain height like the q3 plasma.
r3t
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Post by r3t »

By the way, where did you find a movie of a guy playing CTF?
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