Posted: Thu Sep 01, 2005 9:16 pm
It looks like the microsoft middleware 'xsi' (fuck that's not the name, I don't remember) will do some good. Who knows when that will be really for release though.
Well when I said '5 million for PC game' I meant everything, from start to finish. The publisher will want to recuperate his money after the project is done.Grudge wrote:I was talking about development
The most prominent advertising I'm aware of is word of mouth. Especially true for multiplayer games because a bulk of interest comes from online forums and the like.dzjepp wrote:Advertising?
The cost of high-end assets plagues any type of video game.Foo wrote:Lol are you kidding me dzjepp?
Open because if you wanted to create your own game, the setup costs are nil (you already own a computer right), the distribution costs are negligable (bittorrent?), and there are open-sources game engines and content for them just sitting there available for use.
But the thing is that us gamers who spend our time on forums and friends who spend time on forums are already the ones who are on top of innovative indie games. The problem you run into is getting the word out to the average gamer. And marketing is MUCH more than advertising on a television.Foo wrote:The most prominent advertising I'm aware of is word of mouth. Especially true for multiplayer games because a bulk of interest comes from online forums and the like.dzjepp wrote:Advertising?
I can't think of any games I bought as a result of the expensive advertising.... magazine spreads, TV ads, or such.
Not the case. You're not aware of console development boxes?dzjepp wrote:All console games are developed on PC's anyway, so how's it any different? In the end run they have to change the codebase to the consoles given architecture, and vice versa (all the shitty console ports on PC's) so the cost difference is definately marginal.
In the article, he talks about development budgets being around 5 million. The advertising budget is put on top of that, and is often just as big, for AAA titles sometimes twice the size of the development budget.dzjepp wrote:Well when I said '5 million for PC game' I meant everything, from start to finish. The publisher will want to recuperate his money after the project is done.Grudge wrote:I was talking about development
Don't use yourself as an example. You do not represent the average buyer of computer games. The average buyer is heavily influenced by advertising (and the way the retail business work).Foo wrote:The most prominent advertising I'm aware of is word of mouth. Especially true for multiplayer games because a bulk of interest comes from online forums and the like.dzjepp wrote:Advertising?
I can't think of any games I bought as a result of the expensive advertising.... magazine spreads, TV ads, or such.
No, its just you think I'm all about graphics, when i'm not. I would rather sit and play a10 year old game on a N64 than play most of todays pap.reefsurfer wrote:o'dium wrote:Aye. PC games are shite compared to games released even 5 years ago on a console...
Why is it games are jsut nowhere near complex on a PC, yet on a console they can be really, really complex? Its got nothing to do with raw power. Look at hte PS2, how can THAT make games like Ratchet and Clank, games that ae more than just type X. Why cant a pc make something like that?
Sometimes i dont understand you o'dium... you switch sides way to often..
so a 5 year old console game beats a pc game by todays standard?
So pc games arent complex and not even near as complex as a console game?
hmmm...
o'dium wrote:starshiptroopers
About 6 years to late? Looking at it, it screams made for PS2.
o'dium wrote: I dunno, it looks very "straight to budget" if yo uask me (Autosprite muzzleflashes like this make NO sense)
I doubt that's true. Don't forget that an online review is also a form of marketing, and that is certainly true these days, with IGN, Gamespot, Gamespy and all taking sacks of money for good review scores.Foo wrote:I can't think of any games I bought as a result of the expensive advertising.... magazine spreads, TV ads, or such.dzjepp wrote:Advertising?
I think companies like Yahoo, Google and Microsoft succeeded pretty well in making money out of something that "isn't tangible"Mr.Magnetichead wrote:You can't make money out of something that isn't tangible. You would have thought that people would have realised this after the dot com bust.
Microsoft does has something tangible though. It has physical copies of the software it produces. It produces a product that can be put on shelfs.Eraser wrote:I think companies like Yahoo, Google and Microsoft succeeded pretty well in making money out of something that "isn't tangible"Mr.Magnetichead wrote:You can't make money out of something that isn't tangible. You would have thought that people would have realised this after the dot com bust.
Can't be any less tangible thand your description of the Yahoo and Google businesses I think.Mr.Magnetichead wrote:Microsoft does has something tangible though. It has physical copies of the software it produces. It produces a product that can be put on shelfs.Eraser wrote:I think companies like Yahoo, Google and Microsoft succeeded pretty well in making money out of something that "isn't tangible"Mr.Magnetichead wrote:You can't make money out of something that isn't tangible. You would have thought that people would have realised this after the dot com bust.
Google and Yahoo are just names. They have no real product to sell people. They survive on advertising.
So what is it that you are saying? Are you trying to point out that online advertising is tangible and doesn't fall within the "same mistake as the dot com fiasco" category, or are you saying that you can, in fact, make money out of something not tangible after all?Mr.Magnetichead wrote:The IGN/Gamespy network is HUGE and widespread. Many sites you would never connect with them are indeed owned by them. I'f you've got 100+ high traffic sites up and about with 4 or 5 ads on each page you'll pull in a shit load of advertising money.
Advertising might not make me want to buy the game but it makes me aware of it. Since I stopped picking up gaming mags I really don't know what's going on and what comes out when.Mr.Magnetichead wrote:You can't make money out of something that isn't tangible. You would have thought that people would have realised this after the dot com bust.
Gamespy 3D probably kickstarted the whole thing.dzjepp wrote:I don't quite know how Mark Surfas managed to turn GameSpy into a decent sized organization out of PlanetQuake, but hey he seems to have done all right for himself.