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Posted: Mon Aug 15, 2005 2:45 pm
by R00k
eepberries wrote:
R00k wrote:I couldn't agree more. Q3's nearly-instant fire on the RL was what made it better than RLs in other games. You need it like that for a fast-paced game, which is what it's supposed to be. Having a delay only turns it into a spamfest, and makes it difficult to lead people.
No, it just means you need to have more SKILL to use it... much like in ET. Honestly, I hope they leave it in.
I don't personally feel like having to lead someone an extra second necessarily increases the skill of the weapon.

I'm with Julz on this one - I believe creating delays to make room for weapon animations is way too gimmicky for a competitive game.

Posted: Mon Aug 15, 2005 2:48 pm
by R00k
DooMer wrote:I'm pretty sure the air movement is the same. Ramp jumping throws people off, and it makes the game seem floaty like cpma.
Yea from the couple of reviews I've read, people say the air control is a whole lot like Q3's.

I just hope this game is as open to modding as Q3 was. If that's the case, a lot of this stuff won't matter once skilled modders get hold of it.

Posted: Mon Aug 15, 2005 2:59 pm
by netrex
I think it will be like with Q3. The main game will remain, and mods will add stuff like chat tokens, skins ala promode skins in OSP and CPMA ++

Posted: Mon Aug 15, 2005 3:14 pm
by prince1000
arqon has already stated that if the base code is not improved significantly from d3 he and rhea will go nowhere near q4.

id and raven are saying that q4 code is mod community friendly. i dont remember hearing anyhting about that for d3.

Posted: Mon Aug 15, 2005 3:24 pm
by R00k
I think arqon has already said the game looks very suited to what he wants to do -- it seems like I read that somewhere, but can't remember where.