Posted: Tue Jun 21, 2005 3:37 am
Yes it does.^misantropia^ wrote:no mipmapping
Your world is waiting...
https://quake3world.com/forum/
Yes it does.^misantropia^ wrote:no mipmapping
Erm, bilinear and trilinear filtering are methods of linear interpolation between mipmaps.^misantropia^ wrote:That's texture filtering, which isn't the same thing.Geebs wrote:Yeah, r_linear_nearest etc., can't remember which precisely.
@Eraser: true, I forgot about curve LODs.
No, they're methods for interpolating between texel units.Geebs wrote:Erm, bilinear and trilinear filtering are methods of linear interpolation between mipmaps.
I think waht you mean to say is "I think your texture need some work". Local maps are local maps are local maps. We are using the same basic functions as Doom 3, so the way it will look here is the way it will look there.Pext wrote:i think the bumpmapping needs some work...