Geoff, protect your computer
You were probably playing I Can Win bots. Anyone could get those stats. Reinstall quake and get those stats against someone from this forum -- publicly.rep wrote:LMAO, you're saying I don't get those stats? I could reinstall and go on right now after what has it been, six months of no Quake 3 and get those stats.sliver wrote:cropped screenies that mean absolutely nothing.
Excuse in 5 ... 4 ... 3 ... 2 ... 1 ...
I dont really have a fascination with gay people or the term 'faggot', it just seemed like a term which while not being enough to earn me an ass kicking for flaming in GD, it would still have a good chance of insulting and antagonising the person receiving the insult - judging by your reaction it served its purpose quite well.rep wrote:
You have some fascination with gay people, don't you? "Faggot," this and "Faggot!" that.
Dumb kid. You're probably seventeen, or fat.
Oh and the 'fat' comment was rather ironic, coming from someone who used to whine in his blog about having an eating disorder and being constantly picked on at school, by fellow students calling him 'matt the fat'
Is that what you believe?horton wrote:I dont really have a fascination with gay people or the term 'faggot', it just seemed like a term which while not being enough to earn me an ass kicking for flaming in GD, it would still have a good chance of insulting and antagonising the person receiving the insult - judging by your reaction it served its purpose quite well.
[img]http://members.cox.net/anticsensue/rep_june.gif[/img]
you and I, sir, are in agreement.Kracus wrote:I also think rep is a homo. Massive however isn't the first adjective that comes to mind.
i mean you know its bad when even Kracus thinks you have to go
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
Well I've no idea what EXE files have to do with mapping but...rep wrote:Yeah, the difference from my passed along RAR/EXE file being 3MB and insanely huge with all the resources topping it off. All the textures I made were either TGA that could be turned into JPEG, or 512x512 TGAs with an alpha channel, not to mention 70% of what I had done were MD3 models which sorely needed to be converted to ASE before sending them along. Glossy might have a message from me at the time pertaining to the resources, so he'd have the actual figure, but if I remember correctly it was well over anything that could easily be 'passed' along. I wanted people to get off their hands and get cracking on the damn thing, so I caulked off my area, put a temporary, "REP'S AREA" hands off sort of warning in there, and sent it along it's way.
I'm glad everyone quit the thing because the r speeds were well over one hundred billion and it basically had no chance of being good because of how big it was. Whoever had the brilliant idea of creating a gigantic central cavern which was bigger than most Quake 3 maps, bravo. :\ Also, everyone who decided their section was perfect for the red armor, mega health, and quad, I thought that was real special.
Bottom line: We should have gone with the two original PTM2 concepts, which had an established visual look, a small library of textures completed, and a choise between a rocket arena 3 map which would have given people freedom in creating their own arenas, or a classic CTF 'base vs. base' feel which is easy to understand, difficult to perfect, but fun to play on nomatter what, but the crybabies insisted that it would be rep the map 2 if that were to happen. "No, your concepts weren't nice enough. Hey, let's make a giant cave! That'll work."
Owned.
...screens?
