Re: Carmack & Romero teaming up for a game?
Posted: Fri Apr 22, 2016 1:51 pm
Your world is waiting...
https://quake3world.com/forum/
What if they saw that DOOM (2016) beta is a flop and decided to use this opportunity to fill a niche?obsidian wrote:Neither of these guys have been relevant in the industry for over a decade. I'm not expecting a lot from them.
It would be glorious if so and if they'd succeed. And why couldn't it? Serious Sam (the first and second encounter games) managed to successfully emulate part of the Doom gameplay in 2001.ToxicBug wrote:What if they saw that DOOM (2016) beta is a flop and decided to use this opportunity to fill a niche?obsidian wrote:Neither of these guys have been relevant in the industry for over a decade. I'm not expecting a lot from them.
I mean, they've probably known about this for a while.
i'm sure not for tax purposes thoughMat Linnett wrote:I too was confused as to why they'd shot that in Ireland at first, but apparently that's where the office for this new game is based.
Adrian Carmack also owns a resort in Ireland.seremtan wrote:i'm sure not for tax purposes thoughMat Linnett wrote:I too was confused as to why they'd shot that in Ireland at first, but apparently that's where the office for this new game is based.
not sure though
Eraser wrote:Adrian Carmack was mostly responsible for the artwork (textures). Romero did level design and had a big hand in gameplay.losCHUNK wrote:
Aye apparently Romero was in absolute beast mode on Doom, a lot of that games artist style seems to be to his credit.
Point is, the two of them aren't exactly going to draw triple-A budgets from anyone, which means they'll probably have to do this indie style. This means limited budget and limited staff. That's all good and well, lots of people do indie games and are sometimes (realistically, we can say 'rarely') they'll manage to actually finish their project. Then maybe if they have the exact right formula, they'll actually have a hit.Memphis wrote:Is anyone anymore though? Most of the few brand-name devs left are Japanese.obsidian wrote:Neither of these guys have been relevant in the industry
You talk sense.obsidian wrote:Point is, the two of them aren't exactly going to draw triple-A budgets from anyone, which means they'll probably have to do this indie style. This means limited budget and limited staff. That's all good and well, lots of people do indie games and are sometimes (realistically, we can say 'rarely') they'll manage to actually finish their project. Then maybe if they have the exact right formula, they'll actually have a hit.
That's a whole lot of maybes coming from a guy who is known to have mismanaged sacks full of cash and made a bunch of flops, and another guy who hasn't even been a part of the industry for a couple of decades. Don't get me wrong, if they end up being successful, I'll certainly be happy for them and be glad to drop some cash. I just don't think the two of them are suited to lead a development project unless they miraculously have a killer team supporting them, which probably isn't going to happen due to a lack of budget.
... and haggis, maybeseremtan wrote:lol, they flew all the way to Scotland for a SWFA reference :/
Eraser wrote:You talk sense.obsidian wrote:Point is, the two of them aren't exactly going to draw triple-A budgets from anyone, which means they'll probably have to do this indie style. This means limited budget and limited staff. That's all good and well, lots of people do indie games and are sometimes (realistically, we can say 'rarely') they'll manage to actually finish their project. Then maybe if they have the exact right formula, they'll actually have a hit.
That's a whole lot of maybes coming from a guy who is known to have mismanaged sacks full of cash and made a bunch of flops, and another guy who hasn't even been a part of the industry for a couple of decades. Don't get me wrong, if they end up being successful, I'll certainly be happy for them and be glad to drop some cash. I just don't think the two of them are suited to lead a development project unless they miraculously have a killer team supporting them, which probably isn't going to happen due to a lack of budget.
I wonder how Cliffy B did it with Boss Key Productions though. LawBreakers looks decidedly triple-A quality.
edit:
looks like he got a publishing deal through Nexon, an Asian games publisher.
Maybe Romero and Carmack are doing something similar?
Seriously, it doesn't hurt that a Doom founder decided to make a "classic" FPSlosCHUNK wrote:Could maybe go the kickstarter road ?. It is good to see them still trying though, if they can pull 1 more hit out their collective arse then they're laughing.
Yea, this. I expect they'll need a bigger budget than 700k n all, so expect more crowd funding in the future imo.Transient wrote:https://www.kickstarter.com/projects/nightworkgames/blackroom-a-new-fps-from-romero-and-carmack
I'd be more inclined to buy into this if they had some gameplay footage, and a release date that doesn't threaten to get delayed into 2019...