Re: Maverick Servr Comp Map: Cray3t1 - Alpha - looking for feedb
Posted: Mon Sep 16, 2013 4:25 pm
It certainly seems like the safest approach to me, especially since had to re-scale this map like 2x over, based allot on your feedback Aeon
. Im very impressed by the confidence of the mappers who's projects I've watched who start with a very complex theme from the very beginning of their layout.
Also I got my start designing levels in Unreal Engine, which requires a bsp skeleton which is then fleshed out with modular meshes. So its definitely a workflow I always follow.
I love working in radiant because you can build up geometry and curves so fast, like 3D sketching which is great for iterating your layout.

Also I got my start designing levels in Unreal Engine, which requires a bsp skeleton which is then fleshed out with modular meshes. So its definitely a workflow I always follow.
I love working in radiant because you can build up geometry and curves so fast, like 3D sketching which is great for iterating your layout.