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Posted: Sun May 15, 2005 1:26 am
by SOAPboy
Postal wrote:fucking goth.
oh thats a new one..
Posted: Sun May 15, 2005 1:27 am
by reefsurfer
dzjepp wrote:Geez, is there ONE mapper out there that could release a map that is NOT dark?
it really isent that dark once ya in game... and i got brightness up..so it looks ok for me.
Posted: Sun May 15, 2005 2:06 am
by AmIdYfReAk
i agree, it is rather dark.. .
Posted: Sun May 15, 2005 2:25 am
by bitWISE
AmIdYfReAk wrote:i agree, it is rather dark.. .
yeah...i thought the same thing.
Posted: Sun May 15, 2005 2:26 am
by AmIdYfReAk
thats one of the reasons why i dont like d3 dm.. i usually end up standing beside people and not knowing it...
Posted: Sun May 15, 2005 3:49 am
by SOAPboy
Is there anything like full SP campains yet that are worth a shit?
havent been to into the Doom 3 scene..
Posted: Sun May 15, 2005 4:52 am
by D'Artagnan
AmIdYfReAk wrote:persionally i hate Doom 3's DM...
Same for me...
Posted: Sun May 15, 2005 7:52 am
by Grudge
I could never be arsed to finish mine. I didn't like the D3 MP feeling, so I ran out of motivation.
Posted: Sun May 15, 2005 10:29 am
by reefsurfer
Grudge wrote:I could never be arsed to finish mine. I didn't like the D3 MP feeling, so I ran out of motivation.
Sorry to hear that... it looked nice.
Posted: Sun May 15, 2005 10:52 am
by Grudge
Maybe I'll use what I've already done for Q4 instead (if they don't ship a DM6 remake with the game, which I think they will).
Posted: Sun May 15, 2005 11:32 am
by saturn
lol, I must have spent 60 procent of my Q3 time on DM6

Posted: Sun May 15, 2005 11:37 am
by SOAPboy
saturn wrote:lol, I must have spent 60 procent of my Q3 time on DM6

DM6 and 6++ and overkill.. thats all i ever really played on.. well other than RA3 maps..
Posted: Sun May 15, 2005 12:13 pm
by Pext
isn't rgoer working on q4?
to bad he won't leak any info

but... we could
tell him to make a remake of dm6

Posted: Sun May 15, 2005 1:16 pm
by Fjoggs
i think the community would do that just fine.

Posted: Sun May 15, 2005 4:57 pm
by reefsurfer
Im still loking for a "falldamage" cmd... anyone know what it is?
I want to lower it on q3dm6 because of alot of high falls.
Posted: Sun May 15, 2005 5:08 pm
by Psyche911
use OSP, reefsurfer.
no fall or other self-damage (rocket, plasma)
Posted: Sun May 15, 2005 5:11 pm
by reefsurfer
Psyche911 wrote:use OSP, reefsurfer.
no fall or other self-damage (rocket, plasma)
For doom 3?
i did find something about it here:
"Its hard coded in the sdk i believe. In Player.cpp, a function called Player::CrashLand. There are 2 sets one for multiplayer and one for single player.
Actually here are the heights.....in the Player::CrashLand function.
// allow falling a bit further for multiplayer
if ( gameLocal.isMultiplayer ) {
fatalDelta = 75.0f;
hardDelta = 50.0f;
} else {
fatalDelta = 65.0f;
hardDelta = 45.0f;
}
following that, there's a function to determine, which damage def to apply. So, what you can do is go into the def file's and reduce the damage value's of the following def's.
damage_fatalfall
damage_hardfall
damage_softfall
That'll fix the ammount of falling damage."
Could i fix this for my server or would this fuck up the files and give me an error when trying to join a server?