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Re: getting started - few simple questions
Posted: Wed Sep 05, 2012 6:01 am
by guitar_monkey
how about the brushes it announces in thatlittle pop up window?
it tells me the lights and steps of my stairs are causing the leak, but they aren't
Re: getting started - few simple questions
Posted: Wed Sep 05, 2012 7:19 pm
by guitar_monkey
what ever i do, it doesnt solve the leak or it solves the leak but the map wont load anymore in Q3
Re: getting started - few simple questions
Posted: Thu Sep 06, 2012 6:30 am
by Eraser
Is there an info_player_deathmatch entity in your map? If not, add one.
I'm not sure if that would actually cause a leak error, but it could be.
Also, if Q3 doesn't run your map, what message does it show you? If you're not getting any specific message on the screen, look in the console.
Re: getting started - few simple questions
Posted: Thu Sep 06, 2012 10:32 am
by dONKEY
That's what I was going ask, also are there any entities outside the map?
Re: getting started - few simple questions
Posted: Thu Sep 06, 2012 11:09 am
by guitar_monkey
of course there is!!! i already tested it before, how fucking stupid do you think i am? of course aren't there any entities outside the map
if doesn't give a message it leaks anymore but it now does the BSP thing and again, anda gain, and again...
Re: getting started - few simple questions
Posted: Thu Sep 06, 2012 11:32 am
by Eraser
guitar_monkey wrote:of course there is!!! i already tested it before, how fucking stupid do you think i am? of course aren't there any entities outside the map
Well, pretty stupid, considering you fail to create a simple box map and then start using rude language against those who genuinely are trying to help you.
guitar_monkey wrote:
if doesn't give a message it leaks anymore but it now does the BSP thing and again, anda gain, and again...
Your sentence doesn't make any real sense.
Re: getting started - few simple questions
Posted: Thu Sep 06, 2012 4:38 pm
by obsidian
guitar_monkey wrote:of course there is!!! i already tested it before, how fucking stupid do you think i am? of course aren't there any entities outside the map
These are very common reasons why maps report leaks, it happens to everyone. I don't see why you're taking offense to this. Afterall, you're reporting a problem with potentially a million causes but are being very sparce on reporting the details of the problem. When something goes wrong, Q3Map2 and Q3 will usually produce some kind of log detailing what's going on.
What you are doing is akin to walking into the doctor's office and telling him that you're in pain but then making him guess whether you're having pain in your head, feet, arms, stomach, etc. It would be a lot easier if you described all the symptoms so there wouldn't be any guesswork.
Re: getting started - few simple questions
Posted: Thu Sep 06, 2012 4:43 pm
by obsidian
Things to try:
- Follow the red line, tell us where it points to (both ends, and post a screenshot if you have to).
- Check to make sure that the textures you are using aren't a shader with a nonsolid shader, that will cause a leak.
- Make sure patches are caulked. Also report any errors in Q3Map2's log file.
- Try reverting changes. You said that adding a sound file causes the issue, try deleting those changes and see if that solves the problem.
Try all that and report more details. Otherwise, you're just making people make wild guesses as to why you're having problems and that doesn't help you nor help those trying to help you.
Re: getting started - few simple questions
Posted: Fri Sep 14, 2012 9:40 am
by guitar_monkey
fianlly, after few days of not having my laptop i have a new laptop, on which i have the files, luckily i emailed them to myself. now downloading GTK 1.6 and then i will continue to bother you with un important stuff.

Re: getting started - few simple questions
Posted: Tue Sep 18, 2012 10:08 am
by guitar_monkey
just installed Q3 andf GTK 1.6.2 on a new laptop, now when i load a map, or make a new map.
in the 3d grey screen, i see a white line being the outline of the boxes i make, and in that a small diagonal line of the selected texture, in other words...
all i see is grey and a white line resembling my maps outline,... please help and tell me how i can fix this
Re: getting started - few simple questions
Posted: Tue Sep 18, 2012 10:39 am
by Eraser
I guess that's the option on how to highlight selected items. I think the J key is the shortcut key to cycle through the highlight options.
Re: getting started - few simple questions
Posted: Tue Sep 18, 2012 2:29 pm
by obsidian
There is a button on the toolbar, "Texture View Mode". Set it to "trilinear".
If that doesn't work, try Preferences > 2D Display/Rendering > ATI and Intel cards w/ buggy drivers.
If you still have problems, you might want to provide more information, including you system hardware (especially GPU) and driver version. Make sure all your system software is up to date.
Re: getting started - few simple questions
Posted: Wed Sep 19, 2012 2:47 pm
by guitar_monkey
well, this sucks... nothingf you said is helping. i have 2 options now, go trough the trouble of finding the problem or delete all the s*** and wait till my own laptop comes back.
Re: getting started - few simple questions
Posted: Wed Sep 19, 2012 4:36 pm
by obsidian
...or you could provide us with more information as I asked so that we could further diagnose the problem...

Re: getting started - few simple questions
Posted: Wed Sep 19, 2012 5:10 pm
by guitar_monkey
nah, i know gtk is working on my own laptop, i hope it wont take mroe than a week and saturday my mom needs her laptop back sooo...
Re: getting started - few simple questions
Posted: Thu Sep 20, 2012 7:39 am
by guitar_monkey
didn't work, i just wait for my own laptop
Re: getting started - few simple questions
Posted: Mon Sep 24, 2012 9:33 am
by guitar_monkey
got my own laptop back

im gonna restart work on a completely new map this day. starting from the basement and building up

Re: getting started - few simple questions
Posted: Mon Sep 24, 2012 10:00 am
by fKd
good luck man, dont forget to post some pics for us to look at eh?

Re: getting started - few simple questions
Posted: Mon Sep 24, 2012 11:41 am
by guitar_monkey
haha, you would cry if you see have stupid my beginner's map is...
just fooling around a little bit
i can tell u it will be a doom like base taken over by the forces of hell. DOOM meets quake. sounds exciting right?
Re: getting started - few simple questions
Posted: Mon Sep 24, 2012 11:56 am
by guitar_monkey
how do i make a computer/tv/monitor screen? and how do i make a chair? (A) thanks much love
Re: getting started - few simple questions
Posted: Mon Sep 24, 2012 1:16 pm
by guitar_monkey
screens from in game testing
i haven't done all the textures, i jsut added random textures to remove the blue no shader thing,
haven't add lightning everywhere, and door is not working correctly yet.
first impression?
http://sphotos-h.ak.fbcdn.net/hphotos-a ... 0234_n.jpg
http://sphotos-f.ak.fbcdn.net/hphotos-a ... 0934_n.jpg
http://sphotos-d.ak.fbcdn.net/hphotos-a ... 1819_n.jpg
http://sphotos-a.ak.fbcdn.net/hphotos-a ... 4633_n.jpg
Re: getting started - few simple questions
Posted: Mon Sep 24, 2012 1:51 pm
by guitar_monkey
òkay, i got the door opening, (closing is a little bit more difficult, it stays open for a real long time)
but i got this problem, in radiant i left a lot of space for the door to slide in, when it opens however it stands outside the wall. i made a screen with q3 and gtk next to each other. look below:
http://sphotos-h.ak.fbcdn.net/hphotos-a ... 4948_n.jpg
okay, there is a door, i sometimes bounce of it, and i can shoot it. but it wont show

i love this

Re: getting started - few simple questions
Posted: Mon Sep 24, 2012 11:59 pm
by dONKEY
OK, I see multiple issues, too many to list really. Aside from the tutorials mentioned already, look at the tutorial section on my site
http://www.leveldk.co.uk
Navigation link on the left of the page.
I created a set of tutorials and two sample maps for the long dead Mapcenter many years ago. It covers building basics to more advanced stuff. The second map file and I think last Q3 tutorial looks at entities (including doors), who to set them up and edit their keys.
Re: getting started - few simple questions
Posted: Tue Sep 25, 2012 3:19 am
by Kaz
Doors don't have collision against level geometry on them so you don't actually have to make slots for them

Re: getting started - few simple questions
Posted: Tue Sep 25, 2012 3:31 am
by fKd
also, you should be making all your brushes out of common/caulk then only paint the surface that is seen from inside the level.