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Re: I'm looking for a help with mapping
Posted: Sat Jun 25, 2011 6:36 am
by Eraser
fKd wrote:gg q3w, real class.......
The thread originates from The Void. So, of cuz.
Re: I'm looking for a help with mapping
Posted: Sat Jun 25, 2011 8:39 am
by Hipshot
How is it possible to have zero posts, still having posted at least three times?
Re: I'm looking for a help with mapping
Posted: Sat Jun 25, 2011 9:34 am
by MKJ
Eraser wrote:
The thread originates from The Void. So, of cuz.
Re: I'm looking for a help with mapping
Posted: Sat Jun 25, 2011 11:13 am
by Eraser
You take the words right out of my mouth
Re: I'm looking for a help with mapping
Posted: Sat Jun 25, 2011 12:28 pm
by CZghost
seremtan:
Ahoj, jsem rád, že nejsem jediný Čech zde na fóru,

rád bych tedy požádal o pomoc s mappingem (udělat modely, textury či zvuky). Jinak 'č' na české klávesnici najdeš u čísla 4
Moje angličtina je dost mizerná, v nouzi musím použít překladač

Teleporter pad by měl mít shader skript, který tam připlácne další texturu, která se bude zvětšovat a mizet, jako u jumppadu + světýlka ze spoda v 'záhybech' na každé straně toho osmiúhelníku.
Teleporter generator by měl mít také shader skript, který jenom rozsvítí světýlka na pětiúhelnících.
For other there:
If you want help me, contact me at email
marPolda@gmail.com, where I read posts.
Re: I'm looking for a help with mapping
Posted: Sat Jun 25, 2011 12:51 pm
by Noruen
CZghost:
Nejsem si úplně jistej, jestli je Seremtan z Čech. Nicméně jde tu o to, aby ses pokusil poněkud víc upřesnit jak mají modely vypadat a udělat detailnější návrh. Je totiž pravda, že z tohohle nejde pořádně nic vymodelovat, protože je to hodně, hodně hrubej náčrt.
Tyhle jednoduchý modely je taky úplně klidně možný (a kolikrát i lepší kvůli kolizím) modelovat přímo v Radiantu a textury pak aplikovat klasickou cestou.
Úplně nejlepší by bylo, kdybys připravil nějakou Alfa verzi mapy a tím zdejší komunitu motivoval.
And stop using Czech - this is english forum

Re: I'm looking for a help with mapping
Posted: Sat Jun 25, 2011 1:17 pm
by CZghost
Noruen:
OK, I'll try to draw model into GIMP and describe it more
Mimochodem, anglicky umím dobře spíše některé vulgární výrazy, které samozřejmě nebudu uvádět

Good luck in arena...
Re: I'm looking for a help with mapping
Posted: Sat Jun 25, 2011 1:27 pm
by CZghost
http://q3a.ath.cx/map/czg_sude/
Map made with M#Free's tutorial, some details changed...
Re: I'm looking for a help with mapping
Posted: Sat Jun 25, 2011 2:40 pm
by deqer
Eraser wrote:fKd wrote:gg q3w, real class.......
The thread originates from The Void. So, of cuz.
How can a thread originate from the void? Threads don't originate from the void, they are moved to the void.
Your statement has no weight to it. In other words, you haven't made your--or any--point with that statement.
So, back to what fKd said then.
Re: I'm looking for a help with mapping
Posted: Sat Jun 25, 2011 2:50 pm
by CZghost
deqer:
No, It's moved FROM 'The Void'
In attachment is picture of teleporter model detaily described.
For an torch is avaible more of fantasy. The flare may be blue only...
telep_model.gif
Re: I'm looking for a help with mapping
Posted: Sat Jun 25, 2011 4:20 pm
by dONKEY
This is all too weird an I'm confused....
Re: I'm looking for a help with mapping
Posted: Sat Jun 25, 2011 4:28 pm
by sst13
Something like this?
It's not a model. Just some brushes and curves. But can be convertet into ms3d or md3.
http://sst13.net/maps/dev/teleglobe.zip (40kB)
Re: I'm looking for a help with mapping
Posted: Sun Jun 26, 2011 2:46 am
by obsidian
Hipshot wrote:How is it possible to have zero posts, still having posted at least three times?
"The Void" is the spam thread, so posting there does not increment postcount.
deqer wrote:How can a thread originate from the void? Threads don't originate from the void, they are moved to the void.
Umm... no. The Void is a subforum just like any other except for the above mentioned zero postcount increment. You might be better off posting in The Void directly.
Re: I'm looking for a help with mapping
Posted: Mon Jun 27, 2011 3:48 pm
by HM-PuFFNSTuFF
I would have moved this thread sooner but I assumed Obsidian had sent it to the void from LEM in the first place.

Re: I'm looking for a help with mapping
Posted: Thu Jun 30, 2011 10:22 am
by deqer
Umm... no. The Void is a subforum just like any other except for the above mentioned zero postcount increment. You might be better off posting in The Void directly.
[/quote]
Ok, so, you disagree with what I said yet you don't explain. All you said was that it's a subforum with no postcount increment... which is irrelevant to my statement.
Re: I'm looking for a help with mapping
Posted: Thu Jun 30, 2011 10:44 am
by Eraser
Dude, what crawled up your ass and died in there?
The Void is another forum just like any else. People can make threads in there, post in there, do whatever in there. The only difference is that any posts created in The Void do not add up to your postcount.
So, yes, a thread can originate from The Void as it was created there and subsequently moved over to LEM. And considering the nature of The Void, it's quite apparent why the Q3W posters responded to the thread in the way they did. And that was my point. I'm sorry it flew way, way over your head.
Next time you decide to pick up the ax and start verbally slashing around you, at least make sure you know what the fuck you're talking about.
Re: I'm looking for a help with mapping
Posted: Thu Jun 30, 2011 11:40 am
by fKd
Re: I'm looking for a help with mapping
Posted: Thu Jun 30, 2011 6:32 pm
by Hipshot
Maybe the thread should be moved back to the void...
Re: I'm looking for a help with mapping
Posted: Thu Jun 30, 2011 11:07 pm
by EmeraldTiger
------ FloodEntities -------
WARNING: troll reached from outside
**** leaked ****
Re: I'm looking for a help with mapping
Posted: Fri Jul 01, 2011 3:13 am
by obsidian
Re: I'm looking for a help with mapping
Posted: Fri Jul 01, 2011 7:00 am
by CZghost
Yes, this is great for use. Great graphics... OK... I'll download it and I'll test it in small map... Thank you...

Re: I'm looking for a help with mapping
Posted: Fri Jul 01, 2011 8:00 am
by CZghost
OK, I'll see, what should I do. I don't have MilkShape 3D, so my options are limited. I have Blender, but this program cannot export and import MD3 files with scripts stored in program's directory.
Re: I'm looking for a help with mapping
Posted: Fri Jul 01, 2011 8:13 am
by CZghost
How I convert the map with teleporter model into ms3d or md3? What app I should use?
Re: I'm looking for a help with mapping
Posted: Fri Jul 01, 2011 4:03 pm
by obsidian
Forget md3 and just convert to an ase. You can convert a map to an ase with Q3Map2. Make sure your map has a caulk box around it or it won't compile. Open up a text editor, paste in the following, make appropriate changes, save the file as bsp2ase.bat, then double click on the file:
Code: Select all
::start
REM Change the two file paths below (WITHOUT file extensions):
set Q3MAP2=C:\Path\To\Q3Map2
set MODEL=C:\Path\To\MyModelName
REM Compiles the map to bsp
"%Q3MAP2%.exe" -meta -patchmeta "%MODEL.%map"
REM Converts bsp to ase
"%Q3MAP2%.exe" -convert "%MODEL%.bsp"
REM Deletes generated files for housecleaning
del "%MODEL%.bsp"
del "%MODEL%.srf"
del "%MODEL%.bak"
del "%MODEL%.prt"
PAUSE
::end
Then move the ase file to your models directory and you are done.
Re: I'm looking for a help with mapping
Posted: Sat Jul 02, 2011 9:39 am
by CZghost
Thank you for small tutorial, sst13's model is in models/mapobjects/sst13_teleglobe directory...