What version of Radiant do you use?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake

How do you Radiant?

 
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Delirium
Posts: 102
Joined: Mon Apr 27, 2009 10:05 am

Re: What version of Radiant do you use?

Post by Delirium »

1.4 \o/
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: What version of Radiant do you use?

Post by obsidian »

roughrider wrote:
obsidian wrote:Didn't regions at some point in the past do this (or maybe I'm thinking of a different engine that I worked on in the past). It might be something worth adding to Radiant/Q3Map2.
You are right obsidian, regions do the same, but I believe it only pulls that portion and leaves the rest, more or less like clipping a pic.
That's what I thought, but it's been a really long time since I've seen this work, I don't see how Radiant would pass on the region's coordinates to Q3Map2. Has anyone tried doing a region compile lately and on what version of Radiant?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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