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Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Fri Dec 03, 2010 9:40 pm
by Anthem
@Noruen
Sure, just make sure you adhere to the 20 brush limit. Even if the brushes are invisible, they are not entities.
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Fri Dec 03, 2010 9:56 pm
by VolumetricSteve
At the risk of getting peed on, I think Noruen wanted to know if an invisible brush would be counted towards the 20 brush limit because it's invisible and the rules say it shouldn't count toward the limit beause it's not visible in-game, but I think the confusion came from the fact these invisible brushes can cast shadows so they're kinda....visible by proxy...kinda? and that's a factor for which there isn't a rule as far as I know.
*escapes before he can get peed on*
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Fri Dec 03, 2010 9:57 pm
by Noruen
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Fri Dec 03, 2010 11:51 pm
by Anthem
Hmmmmmmmmm. This is tough. Part of me wants to say no, but the rules really do say "visible". Here's a question: Would they be solid? Would they contribute to the gameplay at all or would they simply be to create silhouettes?
Obs or Infje, what are your opinions? I wouldn't mind per se if this was done.
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Sat Dec 04, 2010 4:16 am
by obsidian
I would say no. The rules say no decals, texture projection works on the same principles as decals, it's just another method of doing it. I have nothing against external lightmaps if you're smart enough to figure out what I mean by that.
BTW, I was seriously sick last Saturday and was hospitalized. I became severely dehydrated due to not being able to keep any water down and my blood pressure fell and hit the floor. I was so dehydrated, I couldn't pee for an entire day. I was hooked up to an I.V. and they pumped about 2 litres of water in me. So now I'm under doctor's orders to drink a much larger quantity of water than normal. I'm just saying...
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Sat Dec 04, 2010 4:49 am
by VolumetricSteve
HOLY SHIT what the hell happened...? oh well, at least you're in good health now and perfectly capable of peeing on all of your enemies.
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Sat Dec 04, 2010 9:11 am
by Noruen
So I CAN't manipulate lightmaps in editor, but I can "hack" lightmaps in bsp file? I have suspicion you two guys don't like me...
Obsidian - are you seriously seriuos, or is it only the pee menace? But anyway, to drink a lot of water will cause that only almost clear water will go out. So there is nothing we shoud be worried about

Thank to the secret powers of nautre for Obsidian's hydratation

Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Sat Dec 04, 2010 9:15 am
by Infernis
obsidian wrote:I would say no. The rules say no decals, texture projection works on the same principles as decals, it's just another method of doing it. I have nothing against external lightmaps if you're smart enough to figure out what I mean by that.
BTW, I was seriously sick last Saturday and was hospitalized. I became severely dehydrated due to not being able to keep any water down and my blood pressure fell and hit the floor. I was so dehydrated, I couldn't pee for an entire day. I was hooked up to an I.V. and they pumped about 2 litres of water in me. So now I'm under doctor's orders to drink a much larger quantity of water than normal. I'm just saying...
I'm with Obsidian on this.
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Sat Dec 04, 2010 2:59 pm
by Anthem
Yeah, I understand the use of this (as a decal and such). I guess I was curious to see this more than anything. :P I agree too.
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Sat Dec 04, 2010 4:31 pm
by sst13
@Noruen:
- use caulk brushes to make shadows
- compile the map
- export the lightmap
- delete the caulk brushes
- compile again
- import the lightmap
- profit
It's also possible to include decals into custom textures. Just tile the texture often enough, then insert one decal with your favorite graphics editor.
By the way, why are decals not allowed? A decal is a visible brush and should counted as one of the 20.
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Mon Dec 06, 2010 8:08 am
by Eraser
Uh, on the shadow thing... since we can paint lightmaps with q3map2 anyway, why would you want to take the long and hard route by using invisible brushes for that?
Also, to me it sounds like you're trying to project a shadow on there somewhere. Why not simply paint a shadow in a pre-existing texture? I mean, there's no limit to the number of textures is there?
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Mon Dec 06, 2010 8:51 am
by Noruen
Of course, there is no limit in texture using, but there is limit in polygons/brushes. But nevermind I solved it out

Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Mon Dec 06, 2010 5:09 pm
by neoplan
What's the point of...
1) Max 32 surfaces per brush
2) No custom sounds allowed
...?
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Mon Dec 06, 2010 7:29 pm
by dichtfux
I think the point of 1) is that you can merge many brushes and thus create a single brush with many surfaces easily in Unreal. Dunno about 2).
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Mon Dec 06, 2010 7:36 pm
by neoplan
Mhm, but there seems to be seperate rules for Q3 and UT (
http://www.leveldesign.nl/viewtopic.php?f=9&t=86).
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Tue Dec 07, 2010 2:23 pm
by Infernis
neoplan wrote:What's the point of...
1) Max 32 surfaces per brush
2) No custom sounds allowed
...?
1) Is a restriction to keep things manageable for us.
2) It keeps things tidy. Preferably we wanted to restrict custom textures as well but there was too much opposition to that idea.
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Sun Dec 12, 2010 8:56 pm
by VolumetricSteve
It's getting kind of close to the submission date. Does anyone wanna show screenshots of works in progress or would that violate the rules? (can I show screenshots?)
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Sun Dec 12, 2010 10:52 pm
by Infernis
VolumetricSteve wrote:It's getting kind of close to the submission date. Does anyone wanna show screenshots of works in progress or would that violate the rules? (can I show screenshots?)
There is a work in progress thread right
here. Feel free to reply. Or you can just post here. Whatever you want

Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Mon Dec 13, 2010 12:52 am
by VolumetricSteve
I don't have an account over in them there parts just yet, so for laziness sake, I'll just post a few here. Prepare to get oranged in the orange. Thanks, AEon.
*updated screenshots moved to a new post to ensure freshness*
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Mon Dec 13, 2010 4:21 pm
by sst13
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Mon Dec 13, 2010 5:01 pm
by spirit_
Is that a 20 brush gauntlet-only duel map, sst13?
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Mon Dec 13, 2010 7:11 pm
by Noruen
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Mon Dec 13, 2010 7:38 pm
by VolumetricSteve
Very, very nice. All of my efforts have focused on trying different layouts and virtually totally disregarding the use of textures (except orange)...I've put a lot of thought into trying to get the most....game-play surface out of 20 brushes while still being something that people of all skill levels can enjoy. Someday I wanna learn more about making custom textures, because the stuff in those screenshots looks fantastic.
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Mon Dec 13, 2010 7:45 pm
by sst13
@spirit_: Yes you're right!
Re: LD 20 Brush Contest (Posts and Questions Thread)
Posted: Mon Dec 13, 2010 10:34 pm
by Infernis
We are now accepting submissions. You can post them
here. The screenshots look promosing so far!