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Re: Why the doom3 engine completely sucks…
Posted: Wed May 25, 2005 3:00 pm
by implicit
Eraser wrote:inphlict wrote:I was trying to play through ROE and it hit me, the game completely blows. Then I realized that it’s not only the gameplay but the whole engine. The engine is way too dark and having sharp dark shadows is annoying and not realistic, in reality you can see in shadows but in doom3 you can never see anything under the dark shadows.
This is a good example, how the hell can something cast a shadow so dark close to a light source? Anyway I uninstalled doom3 and ROE, disappointed and frustrated.
[lvlshot]http://www.gamer.nl/images/content/Erwie/200505/1116269168_0.jpg[/lvlshot]
......*me points and laughs at inphlict* :lol:
Look at the shadows, it looks like they fixed what I was talking about.
Re: Why the doom3 engine completely sucks…
Posted: Wed May 25, 2005 3:07 pm
by MKJ
Eraser wrote:inphlict wrote:I was trying to play through ROE and it hit me, the game completely blows. Then I realized that it’s not only the gameplay but the whole engine. The engine is way too dark and having sharp dark shadows is annoying and not realistic, in reality you can see in shadows but in doom3 you can never see anything under the dark shadows.
This is a good example, how the hell can something cast a shadow so dark close to a light source? Anyway I uninstalled doom3 and ROE, disappointed and frustrated.
[lvlshot]http://www.gamer.nl/images/content/Erwie/200505/1116269168_0.jpg[/lvlshot]
......*me points and laughs at inphlict* :lol:

obviously, that shot doesnt use any of the things that bothered inphlict.
so actually, the doom3 engine is a nice base, but it needs some heavy modding and someone who knows how to fucking use colors to make it look good

Posted: Wed May 25, 2005 4:15 pm
by o'dium
MKJ is, in my eyes, correct.
id, while ownage in terms of style and what they "CAN" do, really let everybody down on the design front with doom 3. It was all so grey, so... Average... So done before. If it wasn't for the PPL it would just be another "generic FPS".
The ET:QW stuff isn't done by id, thats why it looks good and has some cool ideas/style/design. The Quake 4 shots, while not as good as ET:QW, are STILL better than Doom 3...
Posted: Sat May 28, 2005 5:08 am
by Guest
And just imagine what can be accomplished in a few years like what has been done with the quake engines. The possibilities are huge. o'dium, you yourself ought to know that. Really, look what you guys are doing with the Q2 engine. I don't think the D3 engine has seen 1/10 of its potential.
Posted: Sat May 28, 2005 3:45 pm
by shadd_.
isnt nvidia really fast at drawing black? the main reason why they do so good in doom3?
Posted: Thu Oct 27, 2005 2:13 am
by f00dl3
5 or 10 years from now, there may be a completely different company making video cards that are better than ATI or nVidia... who knows what the future holds - if video cards will even be necessary.
Remember back in the mid 90's when 3dfx was the bomb? Remember when Unreal 1 was the best graphics engine around? Things change. 10 years from now, CPUs may run 10-15 GHz, and we may have 5 GB / 20 GHZ video cards all storing memory on holographic media. In a matter of fact, in 10-15 years we may have holographic games popping up where its like you're there - kind of like in Star Trek.
Posted: Thu Oct 27, 2005 8:58 am
by Eraser
shadd_. wrote:isnt nvidia really fast at drawing black? the main reason why they do so good in doom3?
what?!

Posted: Tue Nov 01, 2005 6:07 pm
by Underpants?
Finally broke down and bought it (15 bucks, why not) and am now close to finishing. Although I'm not experiencing the original doom's fervishly addictive grip, I really enjoy the game, overall, and wonder why people build themselves up to be so predictably let down over these things.