Re: Terrain mapping.
Posted: Sun Jan 03, 2010 12:01 am
can you do this with Q3? or is it wsw only?jal_ wrote: These shots are taken with r_speeds 4 which draws only the tris of the mesh in the crosshair (i love it for optimizing).
can you do this with Q3? or is it wsw only?jal_ wrote: These shots are taken with r_speeds 4 which draws only the tris of the mesh in the crosshair (i love it for optimizing).
I suspect that's the problem, there's a reason big models have always needed to be cut up, if you have a big arsed model loaded into memory you're actually forcing the renderer to do *a lot* more work culling huge amounts of data just for the sake of the local PVS, that's terribly inefficient.Hipshot wrote:...I was talking about models in specific, not just as large terrain.... And I was only talking about the renderer not the compile...
I think it's wsw only. AFAIK, ID's q3 doesn't do it, but with all the opensource engines can't say for sure.Delirium wrote:can you do this with Q3? or is it wsw only?