Re: Maze-eur Playground
Posted: Sat Feb 06, 2010 5:06 am
Okay, a lot has changed now. Please review again. I updated my original post (at the top). New screenshots too!
Download krctf01.zip again.
Checklist Complete:
- [x] accel pad arcs so they punt you all the way over the opposing pad.
- [x] move the Quad down to the pit
- [x] move the RA to the bottom bridge
- [x] The "id standard" for stairs is more like 8x24
- [x] fix bots for bounce pads
- [x] why spawnflags 4 on respawn entities?
- [x] change the four-corner teleporters
- [x] bots aren't going high, or for MH. try http://web.archive.org/web/200408110840 ... otopt.html
- [x] put block in center of map to break LOS
- [x] remove long LOS
- [x] rotational symmetry
- [x] YA launch pad for one side only
- [x] area around the flag allowed an attacker to come from a high/exposed vantage point on one side, and a low/shielded approach on the other.
- [x] move the RG to the ceiling some how
- [x] Place a team_CTF_blueflag in the blue base. Gametype: ctf, oneflag
- [x] Place a team_CTF_redflag in the red base. Gametype: ctf, oneflag
- [x] Place a team_blueobelisk in the blue base where the goal should be. Give it a facing angle. This forms the flag base. Gametype: Do not mark any gametype.
- [x] Place a team_redobelisk in the red base where the goal should be. Give it a facing angle. This forms the flag base. Gametype: Do not mark any gametype.
- [x] Place a team_neutralobelisk some place in the neutral area of the map, preferably equidistant from both bases. Gametype: harvester
- [x] Place a team_neutralflag some place in the neutral area of the map, preferably equidistant from both bases. Gametype: oneflag
- [x] unequal numbers of red and blue spawpoints (team_CTF_redplayer/blueplayer)
- [x] unequal numbers of red and blue respawn points (team_CTF_redspawn/bluespawn).
- [x] Generally a CTF map will have 10-16 spawnpoints per team
- [x] put a team_CTF_neutralflag entity in the middle with "gametype" "harvester oneflag"
- [x] For the team_neutralobelisk, you can give it a "gametype" value of "harvester oneflag" (rather than just "harvester") if you want it to appear as a little flag base in oneflag mode. I believe that's what the Threewave maps generally did.
Download krctf01.zip again.
Checklist Complete:
- [x] accel pad arcs so they punt you all the way over the opposing pad.
- [x] move the Quad down to the pit
- [x] move the RA to the bottom bridge
- [x] The "id standard" for stairs is more like 8x24
- [x] fix bots for bounce pads
- [x] why spawnflags 4 on respawn entities?
- [x] change the four-corner teleporters
- [x] bots aren't going high, or for MH. try http://web.archive.org/web/200408110840 ... otopt.html
- [x] put block in center of map to break LOS
- [x] remove long LOS
- [x] rotational symmetry
- [x] YA launch pad for one side only
- [x] area around the flag allowed an attacker to come from a high/exposed vantage point on one side, and a low/shielded approach on the other.
- [x] move the RG to the ceiling some how
- [x] Place a team_CTF_blueflag in the blue base. Gametype: ctf, oneflag
- [x] Place a team_CTF_redflag in the red base. Gametype: ctf, oneflag
- [x] Place a team_blueobelisk in the blue base where the goal should be. Give it a facing angle. This forms the flag base. Gametype: Do not mark any gametype.
- [x] Place a team_redobelisk in the red base where the goal should be. Give it a facing angle. This forms the flag base. Gametype: Do not mark any gametype.
- [x] Place a team_neutralobelisk some place in the neutral area of the map, preferably equidistant from both bases. Gametype: harvester
- [x] Place a team_neutralflag some place in the neutral area of the map, preferably equidistant from both bases. Gametype: oneflag
- [x] unequal numbers of red and blue spawpoints (team_CTF_redplayer/blueplayer)
- [x] unequal numbers of red and blue respawn points (team_CTF_redspawn/bluespawn).
- [x] Generally a CTF map will have 10-16 spawnpoints per team
- [x] put a team_CTF_neutralflag entity in the middle with "gametype" "harvester oneflag"
- [x] For the team_neutralobelisk, you can give it a "gametype" value of "harvester oneflag" (rather than just "harvester") if you want it to appear as a little flag base in oneflag mode. I believe that's what the Threewave maps generally did.