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Re: QuakeLive CTF
Posted: Thu Mar 12, 2009 5:30 pm
by R00k
Yea, the missing flag sound has kinda caught me by surprise a couple of times.
I'm sure the bug's already been reported, but maybe we should put it out on the QL forums just in case.
Re: QuakeLive CTF
Posted: Fri Mar 13, 2009 8:46 pm
by Deji
QuakeLive reminds me of the good ol' days, when there were just a few good players on each team. The other day I had most caps, most kills and no deaths. Felt like the year 2000 ffs.
Sad thing is, the gaps in skill are way too enormous to overcome for anyone new to this game. In the OSP scene, it took years of playing for newcomers to hang with the average player even in 2004, let alone now.
Re: QuakeLive CTF
Posted: Fri Mar 13, 2009 9:12 pm
by mjrpes
I'm a fairly mediocre player, but always thought it was strangely awesome to log in to an OSP game and have my ass handed to me, knowing how amazingly good the other players were. It would be like a fan at a professional soccer game being able to step down into the field and play alongside the professionals. You look like a fool but every once in a while you get a frag and you think you're the fucking shit.
I am hoping lots of people join quake live and I'll finally be able to play against people at my mediocre skill level again.
Re: QuakeLive CTF
Posted: Sat Mar 14, 2009 9:35 pm
by R00k
Yea, and the skill rankings are supposed to help with that - allowing newer players to be on servers with other less experienced ones.
I've heard several newcomers say how awesome they thought the game was, so it must be helping some.
Re: QuakeLive CTF
Posted: Sun Mar 15, 2009 11:02 am
by DooMer
Hmmm, looks like I have a section in a frag video.
http://www.youtube.com/watch?v=Q1yaeucT_ok
They should have asked me for some demos, it's pretty weak sauce.
Re: QuakeLive CTF
Posted: Sun Mar 15, 2009 1:17 pm
by Fender
n1
Re: QuakeLive CTF
Posted: Sun Mar 15, 2009 1:54 pm
by obsidian
You haxored, I saw that, DooMer... don't you think I didn't.
Re: QuakeLive CTF
Posted: Sun Mar 15, 2009 7:17 pm
by vesp
Eraser wrote:I see. I never knew TDM was played that way. It's just annoying that when you're in a firefight and your team mate comes barging in he'll shoot both your opponent and yourself with the RL.
bind g say_team "Need Weap, leave me a pickup!"
Re: QuakeLive CTF
Posted: Sun Mar 15, 2009 9:12 pm
by Grandpa Stu
coolbeans on the video doomer...they capitalized your name wrong though.
Re: QuakeLive CTF
Posted: Sun Mar 15, 2009 9:13 pm
by Deji
R00k wrote:Yea, and the skill rankings are supposed to help with that - allowing newer players to be on servers with other less experienced ones.
But that's sort of the problem: you don't get better by playing with newbies, you get better by repeatedly playing the pros. The skill ranking will only widen the gap between good players and novice players.
BTW, shameless plug for a video of me done a few years back:
http://www.own-age.com/vids/video.aspx?id=7584
Re: QuakeLive CTF
Posted: Sun Mar 15, 2009 9:44 pm
by R00k
Yea I saw you top some of those just the other night.
Still, n1 getting in one of the first QL frag vids.

Re: QuakeLive CTF
Posted: Sun Mar 15, 2009 10:09 pm
by DooMer
Not sure if everybody knew, but you can use custom huds as well.
[lvlshot]
http://www.quake3world.com/dmr/qlhud.jpg[/lvlshot]
Link if anybody wants it:
http://www.quake3world.com/dmr/ui.zip
The ui folder goes into C:\Documents and Settings\Administrator\Application Data\id Software\quakelive\home\baseq3
Then /cg_hudfiles ui/doomer.cfg
Then /vid_restart
I didn't make it from scratch, I used some dude's named injxs as a base last year.
Re: QuakeLive CTF
Posted: Mon Mar 16, 2009 12:15 am
by R00k
Are picmip and other commands the same as in q3? What about enemymodel and color?
I haven't done any customizing to mine at all yet.
Re: QuakeLive CTF
Posted: Mon Mar 16, 2009 2:17 am
by Big Kahuna Burger
R00k wrote:Are picmip and other commands the same as in q3? What about enemymodel and color?
I haven't done any customizing to mine at all yet.
yep. i'm using picmip 10 and forcemodel keel/bright for enemies and crash for teammates.
Re: QuakeLive CTF
Posted: Mon Mar 16, 2009 7:46 am
by Eraser
Where are screenshots stored by the way?
Re: QuakeLive CTF
Posted: Mon Mar 16, 2009 8:00 am
by DooMer
C:\Documents and Settings\Administrator\Application Data\id Software\quakelive\home\baseq3\screenshots
Everything is set up like q3.
Re: QuakeLive CTF
Posted: Tue Mar 17, 2009 1:02 am
by R00k
Thanks.
I lost my old configs but I'm working up a new one.
I just logged in and got this:
Unable to load the server list
Internal data error
Please try again in a few minutes…
But after a minute or so it refreshed and loaded everything.
Might try it again Memph.
Re: QuakeLive CTF
Posted: Tue Mar 17, 2009 5:39 am
by Hannibal
Why haven't some of you fags returned my (CoachHines) friend invites? I will hunt you down IRL.
Might help if I actually logged some play time but I'm still too busy with etqw.
Re: QuakeLive CTF
Posted: Tue Mar 17, 2009 7:53 am
by Eraser
For some reason, every time I log in it says I have 3 pending friend invites, but my invite inbox sure as hell is empty.
Re: QuakeLive CTF
Posted: Tue Mar 17, 2009 1:14 pm
by R00k
Mine does that too.
And I don't think I've seen any invites from CoachHines.
Re: QuakeLive CTF
Posted: Tue Mar 17, 2009 1:33 pm
by Hannibal
Rook I think at one time I saw two accounts for you...so I'll re-invite both versions.
Re: QuakeLive CTF
Posted: Tue Mar 17, 2009 1:59 pm
by R00k
Hannibal wrote:Rook I think at one time I saw two accounts for you...so I'll re-invite both versions.
Mine has zeros in it.
Re: QuakeLive CTF
Posted: Tue Mar 17, 2009 2:01 pm
by R00k
Does anybody else miss two of the TA terrain maps, or am I alone in this? I remember some epic CTF battles on those maps.
Re: QuakeLive CTF
Posted: Tue Mar 17, 2009 2:23 pm
by R00k
Well, I only remember 2 of them that I thought were good maps -- I thought there were 3 originally, and one of them I didn't really care for.
Re: QuakeLive CTF
Posted: Tue Mar 17, 2009 2:53 pm
by 4days
does QL support the same number of players per server as Q3? used to love the terrain maps, but they're better with a decent sized crowd (24 > 64).
biggest number of slots i've seen in QL so far was 16 (maybe 18) for an FFA game.