Sure he does... he believes it now.Hipshot wrote:Odium, you don't need to tell people how good you are - ALL THE TIME.
Looking for texture artists for the PMX project
Re: Looking for texture artists for the PMX project
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
			
						Re: Looking for texture artists for the PMX project
I'm not telling people how good I am? I was simply replying to his "assumption" that I wouldn't know what to do anyway.
			
			
									
						
										
						Re: Looking for texture artists for the PMX project
I have to agree... also isn't his project is based on q2? and this is ... quake3world?Hipshot wrote:Odium, you don't need to tell people how good you are - ALL THE TIME.
Re: Looking for texture artists for the PMX project
We do talk about all game developer topics here, especially anything based off of the idTech family, so I don't see how that has anything to do with anything.
Frankly, I'm a little tired of the behaviour of pulling out your e-penis and a yard stick. Don't you people have anything important to do, like actually building stuff rather than flinging crap at each other like monkeys? If a shit toss is what you're after, head over to the void but not here.
			
			
									
						
							Frankly, I'm a little tired of the behaviour of pulling out your e-penis and a yard stick. Don't you people have anything important to do, like actually building stuff rather than flinging crap at each other like monkeys? If a shit toss is what you're after, head over to the void but not here.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
			
						Re: Looking for texture artists for the PMX project
I'm [a13n, just so you know].
I might be able to take some time on and off to make one texture every day(from Monday to Friday) while working.
			
			
									
						
										
						I might be able to take some time on and off to make one texture every day(from Monday to Friday) while working.