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Re: going out of my mind ;(

Posted: Fri Aug 15, 2008 4:30 am
by TheDarklord
yes it is caulked with a normal caulk on the bottom

did I do it right? the shader I mean? ofcourse it doesnt have picture

Re: going out of my mind ;(

Posted: Fri Aug 15, 2008 5:17 am
by obsidian
Use an actual texture, not caulk.

Code: Select all

// Obsidian: 2 usages for watercaulk depending on water brush complexity
// SIMPLE WATER BRUSHES - use watercaulk on faces between water brushes
// COMPLEX WATER BRUSHES - overlap complex water brushes with watercaulk
//		water shader should be nodraw, nonsolid, trans, *sans-water*
textures/common/watercaulk
{
	qer_trans 0.5
	surfaceparm nodraw
  	surfaceparm nonsolid
  	surfaceparm trans
  	surfaceparm water
}
Texture (TGA - right-click, save as):
http://members.lycos.co.uk/quakeroats/q ... rcaulk.tga


BTW, the main problem with your water is that it's not large enough, so the waveform tessellations of the water surface ripples along the bottom and sides, which is why you see those "gaps". Ideally this is fixed with water caulk, or you can make the water a little larger so it extends a little past the boundaries of the pool.

Re: going out of my mind ;(

Posted: Sun Aug 17, 2008 12:07 am
by TheDarklord
ahh sweet i dint think it was ok to over lap the brushes so that will help thank you

also I feel like such a dummie but where do I put the .tga I tryed the texture folder but it still doesnt show up;)

Re: going out of my mind ;(

Posted: Sun Aug 17, 2008 3:47 am
by obsidian
As the shader itself states, textures/common/

Since it is an editor only shader (won't show up in game) you do NOT need to include it with your PK3 when you are finished with your map.

Re: going out of my mind ;(

Posted: Mon Aug 18, 2008 6:08 am
by TheDarklord
thats even better cause I was woundering about that to thank you..