yes it is caulked with a normal caulk on the bottom
did I do it right? the shader I mean? ofcourse it doesnt have picture
going out of my mind ;(
Re: going out of my mind ;(
Use an actual texture, not caulk.
Texture (TGA - right-click, save as):
http://members.lycos.co.uk/quakeroats/q ... rcaulk.tga
BTW, the main problem with your water is that it's not large enough, so the waveform tessellations of the water surface ripples along the bottom and sides, which is why you see those "gaps". Ideally this is fixed with water caulk, or you can make the water a little larger so it extends a little past the boundaries of the pool.
Code: Select all
// Obsidian: 2 usages for watercaulk depending on water brush complexity
// SIMPLE WATER BRUSHES - use watercaulk on faces between water brushes
// COMPLEX WATER BRUSHES - overlap complex water brushes with watercaulk
// water shader should be nodraw, nonsolid, trans, *sans-water*
textures/common/watercaulk
{
qer_trans 0.5
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm water
}
http://members.lycos.co.uk/quakeroats/q ... rcaulk.tga
BTW, the main problem with your water is that it's not large enough, so the waveform tessellations of the water surface ripples along the bottom and sides, which is why you see those "gaps". Ideally this is fixed with water caulk, or you can make the water a little larger so it extends a little past the boundaries of the pool.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Re: going out of my mind ;(
ahh sweet i dint think it was ok to over lap the brushes so that will help thank you
also I feel like such a dummie but where do I put the .tga I tryed the texture folder but it still doesnt show up;)
also I feel like such a dummie but where do I put the .tga I tryed the texture folder but it still doesnt show up;)
Re: going out of my mind ;(
As the shader itself states, textures/common/
Since it is an editor only shader (won't show up in game) you do NOT need to include it with your PK3 when you are finished with your map.
Since it is an editor only shader (won't show up in game) you do NOT need to include it with your PK3 when you are finished with your map.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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- Posts: 32
- Joined: Fri Aug 01, 2008 9:07 am
Re: going out of my mind ;(
thats even better cause I was woundering about that to thank you..