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Re: q3ctfp3 beta.. testers plz

Posted: Mon Sep 01, 2008 8:45 am
by fKd
ok i think this is almost the final map.. jesus its been taking a while :)

http://www.mediafire.com/?sharekey=9112 ... f7806abcb8

Re: q3ctfp3 beta.. testers plz

Posted: Mon Sep 01, 2008 1:17 pm
by Plan B
Thought I'd give it a runthrough with 6 vs 6, and spent more time than I intended, because it was really fun.
Bots seem to like it and play well.
You've still got that flagbase exit bottleneck high up there, of course, but flag carriers can get away exactly because that drop is difficult to defend.
Think you've got a keeper.

Re: q3ctfp3 beta.. testers plz

Posted: Mon Sep 01, 2008 3:25 pm
by fKd
thanks heaps bro, you are in my txt file. i'm really looking forward to making a dm map so i can build what ever i wish without worrying about balance. but as i've been reading i need to do something new. as it seams ppl are getting bored of base and gothic :D

Re: q3ctfp3 beta.. testers plz

Posted: Mon Sep 01, 2008 6:13 pm
by pjw
I've had way too much real life getting in the way lately, but I just wanted to say that this looks really great. Fantastic use of architecture, lighting, and detailing, and lots of Z. :) I also like that you went the extra mile to get the bots playing nice.

If you want to get rid of the visible patchmesh seams on the curved construction under the bouncepad above, it's easy, albeit slightly tedious; just flatten out all seven(?) meshes so that they're all coplaner with the brushface that's in the middle, match them all to that face, and then bend them all back into place.

As an alternative, you could probably do it all by specifying explicit x/y and correct rotation, but I always found it easier to just flatten them out...

Re: q3ctfp3 beta.. testers plz

Posted: Mon Sep 01, 2008 11:45 pm
by a13n
Well, I haven't yet downloaded this map but as far as seeing the screenshots this map reminds me of tema arena. :)

Re: q3ctfp3 beta.. testers plz

Posted: Tue Sep 02, 2008 7:39 am
by fKd
HEH team arena... wish ppl played that. well i've submitted it to lvl... i hope it gets a good review. crap i suddenly realized i have not added sounds. oops :) oh well