Eraser wrote:Yeah that's just the difference in thinking. You push the crosshair up, I control the rotation of the camera.
Exactly -- I think that accounts for the difference in preference.
I don't think of moving my mouse as moving the crosshair, I think of it as moving my head (so to speak). I don't move the crosshair to line it up on a target; I move my viewing area until my target is in the center of it, and the crosshair happens to line up that way.
Actually, I think of it more as moving my head than moving the crosshairs also. To put it in the same context as Eraser, look up several feet above your line of sight. You tend to move your face upwards. I'm looking at it as through my eyes, not through the back of my head as if it were a camera with a tilt handle on it. But it's all just preference to individual line of thought. I don't think any way is better, just different.
Oh I definitely don't think that any way is better or worse than the other - just trying to understand what the difference is. I don't really think that it's an ingrained characteristic - like being left or right handed - but I guess it's possible. I just think it's interesting.
San Andreas feels very strange when it comes to inverted controls. The on-foot mouse movement is inverted and if you disable it, you end up "un-inverting" the flight controls :/
It's weird playing San Andreas after other FPS games