Posted: Fri Jun 15, 2007 2:07 pm
this thread is just proof that pc's r the best...unless ur a moron...
Your world is waiting...
https://quake3world.com/forum/
The catch is they don't have the kind of multiplayer flexibility that UE has had throughout. They're limited to singleplayer in a similar manner to the GTA engines (up until the next one, hope hope) but outside of that constraint, they've got a scaleable, extensible engine which lends itself well to licensing and fan-made content. I'm a little mystified as to why they're not pushing it out as a licensable engine, but it might be along the same lines as GTA where if they did, they'd end up with clone products clouding their main title.o'dium wrote:I believe the quote was "They've got as much of a powerhouse there as Epic have with the unreal engine.". That doesn't even touch on gameplay, sir.Grudge wrote:Who fucking cares what you can do? What's important is what you actually choose to do in the game, and even more importantly, how you do it.o'dium wrote: Seconded. (Is that a word lol)
While Oblivions engine is good, its not UE3. Remember UE3 isn't just "Gears", its a much more complex engine that can do so much more than Gears ever threw at it. Not even UT3 will use all the engines features.
Dont matter. Youll never shake that. Considering you used it as your backing for every arguement you ever had about games.o'dium wrote:Hey goth boy, I worked in a video game store quite a while ago. Keep up dear.
correctscared? wrote:this thread is just proof that pc's r the best...unless ur a moron...
well, as for MP, you know the 'GTA engine' (read: Renderware) is also used for Burnout and the like, yea?Foo wrote:The catch is they don't have the kind of multiplayer flexibility that UE has had throughout. They're limited to singleplayer in a similar manner to the GTA engines (up until the next one, hope hope) but outside of that constraint, they've got a scaleable, extensible engine which lends itself well to licensing and fan-made content. I'm a little mystified as to why they're not pushing it out as a licensable engine, but it might be along the same lines as GTA where if they did, they'd end up with clone products clouding their main title.o'dium wrote:I believe the quote was "They've got as much of a powerhouse there as Epic have with the unreal engine.". That doesn't even touch on gameplay, sir.Grudge wrote: Who fucking cares what you can do? What's important is what you actually choose to do in the game, and even more importantly, how you do it.
I still stand by my original post.
The tech behind Oblivion is (was) the Net Immerse engine (it's renamed/rebranded 'gameBryo'; now I think), it's licenced so Bethesda didn't actually write so they can't actually licence it out in the way you suggest... it's also why there aren't really any full on mods for Oblivion either becasue the inclusion of Havok physics messed that up becasue that portion of the engine wasn't licenced with that in mind (which is why the community has to 'hack' content into Oblivion).Foo wrote:The catch is they don't have the kind of multiplayer flexibility that UE has had throughout. They're limited to singleplayer in a similar manner to the GTA engines (up until the next one, hope hope) but outside of that constraint, they've got a scaleable, extensible engine which lends itself well to licensing and fan-made content. I'm a little mystified as to why they're not pushing it out as a licensable engine, but it might be along the same lines as GTA where if they did, they'd end up with clone products clouding their main title.o'dium wrote:I believe the quote was "They've got as much of a powerhouse there as Epic have with the unreal engine.". That doesn't even touch on gameplay, sir.Grudge wrote: Who fucking cares what you can do? What's important is what you actually choose to do in the game, and even more importantly, how you do it.
I still stand by my original post.
So the "awesome" Cell processor really doesn't mean shit when the graphics processing power they've implemented is weak.rgoer wrote:as somebody who has worked with both pieces of hardware in a development environment, I have to say that the PS3 is a fucking dog... it is just weak as shit and that's a fact
with an identical scene (with identical assets) you have to bend over backwards and kiss your own asshole to get half the fillrate from the PS3 that you get on the 360
I thought they were matched for RAM, this is news to me.Grudge wrote:It's more or less a 7900GTX, right? But there is a different API (as in not Direct3D), which is a bitch to code for, and the Cell is even worse (from what I have heard) Plus it's only 256MB RAM, which (in practice) means no AA at HD resolutions.
Grudge wrote:It's more or less a 7900GTX, right? But there is a different API (as in not Direct3D), which is a bitch to code for, and the Cell is even worse (from what I have heard) Plus it's only 256MB RAM, which (in practice) means no AA at HD resolutions.
Well sure, in that case yeah. But in the end, when it comes to having games that "look good", a powerful GPU is more important, no matter how much potential the CPU (in this case the Cell) has.Massive Quasars wrote:Yes, that much is obvious Grudge, I was merely speaking hypothetically.