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Posted: Tue Mar 29, 2005 5:56 am
by Guest
I've seen DooM³ for $30 at EBgaymes, I might buy it when I'll have a computer that will run it as well as my computer runs Quake3.

Posted: Tue Mar 29, 2005 5:57 am
by dzjepp
Team Arena was the shit but stupid morons didn't understand it... how do you think this is gonna fare

Posted: Tue Mar 29, 2005 5:57 am
by Duhard
dzjepp wrote:
Duhard wrote:
dzjepp wrote:Quakers as in everybody... theres 2000+ of them playing Q, yet only 133 playing Doom 3... looks like id lost all the fanboys. :D
I'm talking about the expansion here...remember?
Yea well, so that number is gonna jump to 155 then? :drool:
time will tell...I'm not saying it's gonna surpass half-life, I'm just saying it looks promising.

Posted: Tue Mar 29, 2005 5:59 am
by SoM
ToxicBug wrote:I've seen DooM³ for $30 at EBgaymes, I might buy it when I'll have a computer that will run it as well as my computer runs Quake3.
get a better pc before talking with us ya fag

Posted: Tue Mar 29, 2005 6:00 am
by dzjepp
Well to be fair maybe people are scared not to have 125fps anymore... my PC ain't all that but the top ones do reach 100+ right? How do the custom 16 player servers run? (I've seen one or two)

Posted: Tue Mar 29, 2005 6:03 am
by dzjepp
Damn... been some time since I last pinged the list... half the servers are 999, retrofrag.com looks like the only reliable one left for 12 players, there's a 16 player one up but it's in saudi arabia rofl...

Posted: Tue Mar 29, 2005 6:06 am
by Duhard
lol only pussies play at 125 fps...

Posted: Tue Mar 29, 2005 6:17 am
by Duhard
dzjepp wrote:Team Arena was the shit but stupid morons didn't understand it... how do you think this is gonna fare
I never said team arena was teh shit though...I was the first to tell yall it would blow...bling bling homo

Posted: Tue Mar 29, 2005 6:19 am
by dzjepp
id's biggest mistake was not future proofing the game... yea everyones pc's would take a shit if they released 20 man deathmatch outta the box... but 2 years from now when people get boxes that could run that, the game would explode. Hell, that situation ain't a whole lot different than how Quake 3 launched in 99... ok a mod can fix that by then but it won't be enough, mods don't normally draw the crowds in the support should of been right out of the box.

EDIT: Damnit, I'm taking about Doom 3 of course. :icon31:

Posted: Tue Mar 29, 2005 6:26 am
by dzjepp
I would give the game a second look if they fixed all the problems like demo support... it's always fun watching the pros destroy the competition. Having more tourneys would help too. QCon had better bring new faces to the table I don't wanna see fagtal1ty take it all again... would be nice if crazyman got into it. :clownboat:

Posted: Tue Mar 29, 2005 6:28 am
by Duhard
z4 ownz your asses :evil:

Posted: Tue Mar 29, 2005 7:22 am
by Pext
d3mp seems boring to me. i miss the bouncy feeling q3 had. might just be the maps though.

but ctf will rock. so will the expansion sp.
let's hope they get some decent levels done and some playable servers up...

Posted: Tue Mar 29, 2005 8:06 am
by DooMer
nobody plays d3mp because of net lag, pc lag, and other bugs that id ignored to work on the xpack. thats why i dont play at least.

Posted: Tue Mar 29, 2005 8:12 am
by dzjepp
Wasn't demo support confirmed to be fixed in the xpack?

Posted: Tue Mar 29, 2005 8:16 am
by Pext
huh... yeah. i remember having seen you on some server during the first few days though.

Posted: Tue Mar 29, 2005 10:10 am
by 4days
can't be arsed to reinstall it, unless there's some sort of monster-closetless innovation in the expansion sp.

not worth it for mp - felt guilty going to bed after playing d3mp at the peak of its success, y'know, leaving the other 3 uk players with no-one to shoot at.

Posted: Tue Mar 29, 2005 10:18 am
by DiscoDave
Dont know why but i could never play doom3 for more than 20mins at a time, just seem so repetitive. Even though that first screenie does look good I think im going to pass. I akways had more fun playing HL2 :paranoid:

Posted: Tue Mar 29, 2005 10:20 am
by Pext
you've been scared away.

halflife was boring.

i had loads of fun playing doom3 - but hl2: i just finished it because i paid for the game.

Posted: Tue Mar 29, 2005 10:27 am
by DiscoDave
I didn't find doom that scary, i jumped from time to time but it was nothing that made me want to stop playing it =\

Posted: Tue Mar 29, 2005 10:51 am
by Mat Linnett
Whilst the infamous monster closet was abused a little too much in Doom 3, it didn't really detract from the core gameplay, which was as solid as a rock (apart from a few too many imps instead of other monsters maybe).

But they did get the scare tactics right at the start of Delta Labs I thought; an area where you don't meet any enemies for a protracted period, you just catch fleeting glimpses.
Unfortunately, they kind of blew the crescendo, by just assaulting you with more standard enemies at the end of this sequence, when it COULD have been used as a brilliant opportunity to introduce a new enemy...

Anyway, MP is neither here nor there for me.
I'll try it, but the only things I really play online these days are original Quake, RtCW/ET & Guild Wars, so the slow pace of D3 never really appealed.

Posted: Tue Mar 29, 2005 11:02 am
by Foo
Too small a development team, working on too advanced an engine, producing too little content, with too many things left incomplete or unsatisfying.

Epic have got it right. Large team churning out quality content.

I'm hoping id will change to reflect modern game creation some time soon.

Posted: Tue Mar 29, 2005 11:03 am
by SplishSplash
I hear Unreal2 sucked.

Posted: Tue Mar 29, 2005 11:04 am
by Pext
come on... unreal 2 was so boring i stopped playing halfway through the first level.

Posted: Tue Mar 29, 2005 11:08 am
by Foo
Epic's last product was UT2004. Get it right.

Though for arguments sake, Unreal 2 was a dissapointment, yeah.

I guess there's another counter example too.. wasn't Crytek quite a small team?

Posted: Tue Mar 29, 2005 11:13 am
by Grudge
Epic may be technically competent, and there's nothing wrong with their technical artistery, but they lack all traces of creativety and creative vision. UT2004 reeks of pubescent generic sci-fi mediocrity. It's technically impeccable, but lacks any kind of soul.