Posted: Tue Mar 15, 2005 8:25 pm
Hmmm... I see what you mean... Possibly, but that result doesn't look to good to me
We have full Per Pixel Lighting in our engine and it doesn't do that. Doom 3 doesn't either 


Your world is waiting...
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Lighting and shadowing are 2 seperate things, heh.o'dium wrote:Hmmm... I see what you mean... Possibly, but that result doesn't look to good to meWe have full Per Pixel Lighting in our engine and it doesn't do that. Doom 3 doesn't either
Of course, i miss-read, i only just noticed. Doink.inolen wrote:Lighting and shadowing are 2 seperate things, heh.o'dium wrote:Hmmm... I see what you mean... Possibly, but that result doesn't look to good to meWe have full Per Pixel Lighting in our engine and it doesn't do that. Doom 3 doesn't either
It does look overdone.o'dium wrote:Can i just say that the bloom fucking sucks...
Aye, trouble is, devs want yo uto see that they have bloom. Why they dont just have it very lite, or maybe only only certain effects, is beyond me...inolen wrote:It does look overdone.o'dium wrote:Can i just say that the bloom fucking sucks...
Edit: But that's nothing a bit of tweaking can't fix.
Now your exaggerating..eepberries wrote:I'm really not impressed at all by the COD 2 screens. To be honest with you, they look almost the same as COD1.. maybe with a TINY bit more quality.
edit: actually, it just looks like COD1 with bumpmapping to me :icon19:. The textures themselves aren't really that astounding or anything. The the effects look better
And you obviously have no clue what you are talking about.eepberries wrote:I'm really not impressed at all by the COD 2 screens. To be honest with you, they look almost the same as COD1.. maybe with a TINY bit more quality.
edit: actually, it just looks like COD1 with bumpmapping to me :icon19:. The textures themselves aren't really that astounding or anything. The the effects look better
Stfu non beliver. :icon33:eepberries wrote:Obviously I just don't think it looks like all that much of an improvement. BIG FUCKING DEAL :icon19: