Hmmm... I see what you mean... Possibly, but that result doesn't look to good to me We have full Per Pixel Lighting in our engine and it doesn't do that. Doom 3 doesn't either
o'dium wrote:Hmmm... I see what you mean... Possibly, but that result doesn't look to good to me We have full Per Pixel Lighting in our engine and it doesn't do that. Doom 3 doesn't either
Lighting and shadowing are 2 seperate things, heh.
o'dium wrote:Hmmm... I see what you mean... Possibly, but that result doesn't look to good to me We have full Per Pixel Lighting in our engine and it doesn't do that. Doom 3 doesn't either
Lighting and shadowing are 2 seperate things, heh.
Of course, i miss-read, i only just noticed. Doink.
eepberries wrote:I'm really not impressed at all by the COD 2 screens. To be honest with you, they look almost the same as COD1.. maybe with a TINY bit more quality.
edit: actually, it just looks like COD1 with bumpmapping to me :icon19:. The textures themselves aren't really that astounding or anything. The the effects look better
eepberries wrote:I'm really not impressed at all by the COD 2 screens. To be honest with you, they look almost the same as COD1.. maybe with a TINY bit more quality.
edit: actually, it just looks like COD1 with bumpmapping to me :icon19:. The textures themselves aren't really that astounding or anything. The the effects look better
And you obviously have no clue what you are talking about.