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Posted: Thu Jun 22, 2006 10:00 pm
by o'dium
CheapAlert wrote:Darkplaces can support maps bigger than what a 32-bit processor can handle
OD can support the entire GTK grid :( And i thought that was big :(

Posted: Thu Jun 22, 2006 10:23 pm
by Hipshot
Q3 also supports the entire GTKgrid, since I just did a map like that and ran accross.

Posted: Thu Jun 22, 2006 10:25 pm
by o'dium
Hipshot wrote:Q3 also supports the entire GTKgrid, since I just did a map like that and ran accross.
Quake 2 never supported a terrain map the entire grid though ;) And thats our base engine :p

Posted: Thu Jun 22, 2006 10:42 pm
by Foo
axbaby wrote:why not splice some well known q3w community made maps together and see what you come up with.
I was considering doing some of the quality Q3 maps and encasing them within the level in their own structure.

Adding an outside building to ztnt1 would be an interesting experiment. Not in terms of gameplay of course, but in adding more depth to the experience.

Posted: Thu Jun 22, 2006 11:40 pm
by seremtan
by far the biggest map i've ever played is ONS-Panalesh, for UT2K4:

http://www.mapraider.com/maps/?fileid=2634

by my estimate, it's about the size of one of those european principalities like leichtenstein or monaco. it's a fucking monster

Posted: Sat Jun 24, 2006 4:02 pm
by roughrider
axbaby wrote:why not splice some well known q3w community made maps together and see what you come up with.
Interesting idea you have there ax.
A couple maps come to mind that were made here collectively that might work. The problem is finding them, and the actual names of them slip my ever so easily forgettable, mind. :icon26:

Posted: Sat Jun 24, 2006 4:14 pm
by Foo
seremtan wrote:by far the biggest map i've ever played is ONS-Panalesh, for UT2K4:

http://www.mapraider.com/maps/?fileid=2634

by my estimate, it's about the size of one of those european principalities like leichtenstein or monaco. it's a fucking monster
Haha yeah. I've had a number of proper ONS games on that level, not bad.

The towers work a bit like the final nodes in ONS-ArcticStronghold though - You end up with half the match fighting over just that node.

Posted: Sat Jun 24, 2006 4:25 pm
by Caffeine
o'dium wrote: OD can support the entire GTK grid :( And i thought that was big :(
FFS. GTK is the GUI toolkit. Radiant is the app.

Posted: Sat Jun 24, 2006 4:30 pm
by d3mol!t!on
Caffeine wrote:
o'dium wrote: OD can support the entire GTK grid :( And i thought that was big :(
FFS. GTK is the GUI toolkit. Radiant is the app.
Yes, but if we just say Radiant it could be QE too, "GTK" shortens it, and a high amount of the people here will know of what we speak when writing "GTK".

Posted: Sat Jun 24, 2006 5:02 pm
by Caffeine
Fair enough. :)

Posted: Sat Jun 24, 2006 7:52 pm
by seremtan
Foo wrote:
seremtan wrote:by far the biggest map i've ever played is ONS-Panalesh, for UT2K4:

http://www.mapraider.com/maps/?fileid=2634

by my estimate, it's about the size of one of those european principalities like leichtenstein or monaco. it's a fucking monster
Haha yeah. I've had a number of proper ONS games on that level, not bad.

The towers work a bit like the final nodes in ONS-ArcticStronghold though - You end up with half the match fighting over just that node.
i play arctic stronghold with an X-shaped node setup (2 paths, crossing in the centre). i hate 'final node' syndrome

but yeah, it takes ages to get to the towers, and they can be attacked from beyond avril range, which is annoying