Posted: Thu Jun 22, 2006 10:00 pm
OD can support the entire GTK gridCheapAlert wrote:Darkplaces can support maps bigger than what a 32-bit processor can handle


OD can support the entire GTK gridCheapAlert wrote:Darkplaces can support maps bigger than what a 32-bit processor can handle
Quake 2 never supported a terrain map the entire grid thoughHipshot wrote:Q3 also supports the entire GTKgrid, since I just did a map like that and ran accross.
I was considering doing some of the quality Q3 maps and encasing them within the level in their own structure.axbaby wrote:why not splice some well known q3w community made maps together and see what you come up with.
Interesting idea you have there ax.axbaby wrote:why not splice some well known q3w community made maps together and see what you come up with.
Haha yeah. I've had a number of proper ONS games on that level, not bad.seremtan wrote:by far the biggest map i've ever played is ONS-Panalesh, for UT2K4:
http://www.mapraider.com/maps/?fileid=2634
by my estimate, it's about the size of one of those european principalities like leichtenstein or monaco. it's a fucking monster
FFS. GTK is the GUI toolkit. Radiant is the app.o'dium wrote: OD can support the entire GTK gridAnd i thought that was big
Yes, but if we just say Radiant it could be QE too, "GTK" shortens it, and a high amount of the people here will know of what we speak when writing "GTK".Caffeine wrote:FFS. GTK is the GUI toolkit. Radiant is the app.o'dium wrote: OD can support the entire GTK gridAnd i thought that was big
i play arctic stronghold with an X-shaped node setup (2 paths, crossing in the centre). i hate 'final node' syndromeFoo wrote:Haha yeah. I've had a number of proper ONS games on that level, not bad.seremtan wrote:by far the biggest map i've ever played is ONS-Panalesh, for UT2K4:
http://www.mapraider.com/maps/?fileid=2634
by my estimate, it's about the size of one of those european principalities like leichtenstein or monaco. it's a fucking monster
The towers work a bit like the final nodes in ONS-ArcticStronghold though - You end up with half the match fighting over just that node.