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Posted: Sun Feb 19, 2006 2:05 am
by Chupacabra
SOAPboy wrote:15 bucks? um.. most of the games are like 800-1000 "ms points" which are like 15 bucks for 2500 or some shit..
O_o
hm...so is this wrong?:
IGN wrote:Perhaps the biggest surprise on the list is the popularity of Bankshot Billiards 2. At a cost of 1200 Microsoft Points, the Xbox Live's lone sports game (if you can call it that) ranks as the most expensive title available. For those unfamiliar with the conversion rate, 1200 Microsoft Points translates to $15 real dollars (80 MPs / $1).
Posted: Sun Feb 19, 2006 2:07 am
by SOAPboy
Wow.. didnt think it would of been that much.. suckage
Edit: Was wrong about game point cost.. most of the ones ive looked at were in fact 300-600 points.. 1500 for 15 bucks.. Ah well..
But, isnt that a "new" game? Its not a old "rom" people are downloading
Posted: Sun Feb 19, 2006 9:51 am
by Mr.Magnetichead
Chupacabra wrote:I've seen the games on live arcade, but i wasn't able to find what I was looking for--a game releaed around the time of Goldeneye (and has that kind of production value) that's less than 5 dollars?
give me some names?
How about a list?
http://www.lik-sang.com/list.php?nav=na ... 456f7949e4
Also, Goldeneye is 9 years old.
Posted: Sun Feb 19, 2006 12:12 pm
by o'dium
You know, Xbox live is getting Street Fight soon. EAT THAT.
As for why nintendo can charge cheapness for games comapred to those GBA classics etc, its because they are JUST the source files. Nothing else. No book, no printing, no production costs.
In other words, Nintendo could charge $1 if they wanted and STILL make a shit load of money. Because it costs next to nothing for them.
Posted: Sun Feb 19, 2006 12:51 pm
by Mr.Magnetichead
Indeed. It'll cost them nothing more than a guy making an entry for it on the service and the cost of bandwidth.
Posted: Sun Feb 19, 2006 1:00 pm
by MKJ
o'dium wrote:You know, Xbox live is getting Street Fight soon. EAT THAT.
too bad its Turbo thouhg, the most unbalanced and bugfilled build of them all
itd rock if it were Super
Posted: Sun Feb 19, 2006 1:01 pm
by Mr.Magnetichead
Or the anniversary collection.
Posted: Sun Feb 19, 2006 1:40 pm
by Jackal
SOAPboy wrote:Wow.. didnt think it would of been that much.. suckage
Edit: Was wrong about game point cost.. most of the ones ive looked at were in fact 300-600 points.. 1500 for 15 bucks.. Ah well..
But, isnt that a "new" game? Its not a old "rom" people are downloading
It's not going to matter whether the game is "old" or not. As long as the license still has life in it it is going to cost a fair bit of money. A game based on the Bond franchise is going to cost money.
I don't know exactly how the business structure would work in this case but usually when you port a game for a new platform you have to pay to use the license. These games aren't being "ported" in the traditional sense but they're certainly being used on a new platform.
Posted: Sun Feb 19, 2006 1:42 pm
by Jackal
o'dium wrote:You know, Xbox live is getting Street Fight soon. EAT THAT.
As for why nintendo can charge cheapness for games comapred to those GBA classics etc, its because they are JUST the source files. Nothing else. No book, no printing, no production costs.
In other words, Nintendo could charge $1 if they wanted and STILL make a shit load of money. Because it costs next to nothing for them.
see my post above and why you're probably wrong.
Posted: Mon Feb 20, 2006 3:19 am
by Chupacabra
Mr.Magnetichead wrote:Chupacabra wrote:I've seen the games on live arcade, but i wasn't able to find what I was looking for--a game releaed around the time of Goldeneye (and has that kind of production value) that's less than 5 dollars?
give me some names?
How about a list?
http://www.lik-sang.com/list.php?nav=na ... 456f7949e4
Also, Goldeneye is 9 years old.
a list of the games on xbox live arcade that are "just a few bucks" and are relatively recent games with the same production value of Goldeneye.
pacman is 25 years old or something.
Posted: Mon Feb 20, 2006 3:39 am
by SOAPboy
Jackal wrote:SOAPboy wrote:Wow.. didnt think it would of been that much.. suckage
Edit: Was wrong about game point cost.. most of the ones ive looked at were in fact 300-600 points.. 1500 for 15 bucks.. Ah well..
But, isnt that a "new" game? Its not a old "rom" people are downloading
It's not going to matter whether the game is "old" or not. As long as the license still has life in it it is going to cost a fair bit of money. A game based on the Bond franchise is going to cost money.
I don't know exactly how the business structure would work in this case but usually when you port a game for a new platform you have to pay to use the license. These games aren't being "ported" in the traditional sense but they're certainly being used on a new platform.
At any rate we dont know either way.. Personally i can see 5ish bucks tops per "average" title.. more than that its easier to just download the roms for FREE, and Nintendo knows this..
Posted: Mon Feb 20, 2006 5:21 am
by Chupacabra
SOAPboy wrote:Jackal wrote:SOAPboy wrote:Wow.. didnt think it would of been that much.. suckage
Edit: Was wrong about game point cost.. most of the ones ive looked at were in fact 300-600 points.. 1500 for 15 bucks.. Ah well..
But, isnt that a "new" game? Its not a old "rom" people are downloading
It's not going to matter whether the game is "old" or not. As long as the license still has life in it it is going to cost a fair bit of money. A game based on the Bond franchise is going to cost money.
I don't know exactly how the business structure would work in this case but usually when you port a game for a new platform you have to pay to use the license. These games aren't being "ported" in the traditional sense but they're certainly being used on a new platform.
At any rate we dont know either way.. Personally i can see 5ish bucks tops per "average" title.. more than that its easier to just download the roms for FREE, and Nintendo knows this..
what is your basis for that? i mean sure it can happen but i wonder whats leading you to say that (so far you havent given any good reason both from the goldeneye bit and in addressing jackal). i guess their knowledge that its downloadable is a reason, but not a very good one IMO.
think about it for a second: MPAA and RIAA know that you can download their content for FREE and they still charge a fair amount. (not entirely applicable but it shows that even if companies/organizations know that you can download their shit they still might charge a decent bit).
Nintendo knows that you can download their NES/GB/GBA content for FREE and put it on flash cards or whatever portable players + your PC and they charge a fair bit. Their competitor Microsoft is charging 15 dollars for a no name billiards game. Nintendo's released their old ass games for 20 dollars for the GBA. if youre talking about N64 games, its understandable that they'll charge something more than 5 bucks.
the only thing that makes me think that nintendo wont charge too much for their games is that nintendo isnt stupid and they price their things reasonably. but then also nintendo does what they feel is right with their intellectual property. they dont just dish that stuff out.
anyway, lets hope youre right.
Posted: Mon Feb 20, 2006 9:37 am
by Mr.Magnetichead
Chupacabra wrote:Mr.Magnetichead wrote:Chupacabra wrote:I've seen the games on live arcade, but i wasn't able to find what I was looking for--a game releaed around the time of Goldeneye (and has that kind of production value) that's less than 5 dollars?
give me some names?
How about a list?
http://www.lik-sang.com/list.php?nav=na ... 456f7949e4
Also, Goldeneye is 9 years old.
a list of the games on xbox live arcade that are "just a few bucks" and are relatively recent games with the same production value of Goldeneye.
pacman is 25 years old or something.
That wasn't your point though, your point was that you couldn't find N64 era games for under 5 bucks which I've just shown you you can.
Do you know why those xbox arcade games are recent? Yeah because they don't have a fucking back catalouge to depend on.
Posted: Mon Feb 20, 2006 12:50 pm
by Jackal
My bet is that they'll cost about the same as a high class mobile title. So you're going to be looking at around $20 for the lion's share of downloads. There's not a chance in hell that most of the games will be around $5.
That's my theory. They have to at least cover the costs of porting the games and there will likely be at least a little bit of a market push behind these games so you have to take that into account.
The bottom line is that if they can make money of it they will exploit it.
Posted: Mon Feb 20, 2006 12:57 pm
by Mr.Magnetichead
The cost or porting is negligable. You can run all of the previous systems software through a emulated virtual system now.
And as for the marketing...where do you get that idea from? we're not going to be seeing ads for Goldeneye on tv. The 'ads' will be on Nintendos own online service and so won't cost them anything.
Posted: Mon Feb 20, 2006 1:04 pm
by Jackal
Mr.Magnetichead wrote:The cost or porting is negligable. You can run all of the previous systems software through a emulated virtual system now.
And as for the marketing...where do you get that idea from? we're not going to be seeing ads for Goldeneye on tv. The 'ads' will be on Nintendos own online service and so won't cost them anything.
It still costs money to advertise, even if its on nintendos own system.
And porting isnt as simple as you're trying to make it sound. A big part of my client base are people who port games and, trust me, they do not have any shortage of business. If porting costs were negligable that would not be the vase. It depends on what's being ported and what its being ported for.
Posted: Mon Feb 20, 2006 1:20 pm
by Grudge
There is no way in hell any high profile titles will cost only $5, old or new. My guess is that you'll at least have to pay between $9.99 and $19.99 for old NES and SNES titles and around $29.99 for Gamecube titles.
Posted: Mon Feb 20, 2006 6:03 pm
by Chupacabra
Mr.Magnetichead wrote:Chupacabra wrote:
a list of the games on xbox live arcade that are "just a few bucks" and are relatively recent games with the same production value of Goldeneye.
pacman is 25 years old or something.
That wasn't your point though, your point was that you couldn't find N64 era games for under 5 bucks which I've just shown you you can.
Do you know why those xbox arcade games are recent? Yeah because they don't have a fucking back catalouge to depend on.
no, the whole point is about xbox live/revolution back catalogue games and prices. i felt that this was understood. everyone else seemed to get it.
i dont understand why youre saying those xbox arcade games are recent.
edit: also the link was to a place trying to get rid of their N64 inventory. of course their prices will be low.
i'm sorry...
Posted: Tue Feb 21, 2006 6:40 am
by Grandpa Stu
...where the hell is the price of $900 mentioned other than in this thread tittle? all those figures just mention how much sony is gonna be throwing out to produce these things and not how much they are actually going to retail for.
also, how much you reckon these things'll go for on ebay?
Posted: Tue Feb 21, 2006 7:04 am
by Chupacabra
who knows. im just surprised that Sony still insists they are releasing the system this spring.
actually wait, no im not...Sony is usually full of BS.
Posted: Thu Feb 23, 2006 1:45 pm
by Don Carlos
I'm quite sure it will be released this spring in Japan but it will be about $400.
Its all hype, to give it more publicity etc
Posted: Thu Feb 23, 2006 2:03 pm
by o'dium
Well the 360 costs a damn site more than £280 but they sell them at that. The PS3 can do pretty much the same stuff but because of whats inside, its gonna cost more.
So either Sony are gonna sell it really expensive (£400ish) or they are going to lose more than any other console company ever.
Either way, its all talk ATM. But the latest figures show that Sony are no where near final stage, they haven't even finalized the Pad yet, nore the final system look and spec (Remember, ATM the PS3 still gets so hot it crashes and overheats). So its not even near final yet. Then you have to remember its gonna take a good while AFTER its final to make all those units for sale, otherwise its gonna ebt he 360 launch all over.
In short, i doubt they will make spring, but we shall see.
My knowledge of Sony as a whole, as a company, is that even when they release the system, its gonna be a shoddy launch. People dissed the 360 for launch becausae of the 3% that were faulty. Wow. Thats actually AMAZINGLY good for a WORLD WIDE LAUNCH. The PS2 remember had close to 30% faulty. The PSP has an even worse track record, with people dropping it from a few feet and bits falling over, the buttons getting gunky and sticking, and the disk drive not reading (Thats not counting the fact that over half of all sold units had 3 or more dead pixels).
This is gonna be a odd time in gaming for Sony and Microsoft. Both system are gonna produce the EXACT same visuals for the most part, unless the game is 360/PS3 exclusive, in which case its gonna look amazing for the system its made. There just isn't as big a jump as people thought, as sony claimed.
But thats the catch see...
If you can get the same visuals from a 360, for a lower price tag... who the hell is gonna buy a PS3 apart from hardcore chavs that dont earn the money anyway?
Posted: Thu Feb 23, 2006 2:10 pm
by MKJ
me. cause i do earn the money
Posted: Thu Feb 23, 2006 2:10 pm
by Don Carlos
You will when FF7 is released for it

Posted: Thu Feb 23, 2006 2:14 pm
by o'dium
Don Carlos wrote:You will when FF7 is released for it

"IF". "IF".
I would love for that to happen, but with the size of the game, the graphic quality etc, the only chance of that happening is a good few years into the PS3's life time.
Until then, I would much rather have a port of FFVII for my PSP, just a straight port. At least it would give me a point to playing my PSP again.