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Posted: Fri Oct 28, 2005 3:15 pm
by Freakaloin
a homo fucks what?

Posted: Fri Oct 28, 2005 3:19 pm
by GONNAFISTYA
Your cornhole.

Posted: Fri Oct 28, 2005 3:21 pm
by Freakaloin
GONNAFISTYA wrote:i wanna fuck your cornhole.

Posted: Fri Oct 28, 2005 4:25 pm
by phantasmagoria
That was stupidly short, and the HDR stuff didn't look that great, everything just looked over saturated.

edit: although it was free, so who am I to complain?

Posted: Fri Oct 28, 2005 5:03 pm
by Deathshroud
DiscoDave wrote:
SOAPboy wrote: Dunno, isnt farcry the only game right now that even trys to take advantage of it?

Hell i havent even looked into it honestly..
Well aparrently FEAR is dual core aware. But they just mashed in a 64bit patch for far cry, which doesn't improve perofrmance at all, and im some scinarios, you get less FPS. But i think they improved some image quality for it in the patch. Nothing too massive though
FEAR might be aware of dual core, but it seems that's all it is!

http://www.firingsquad.com/hardware/fea ... rformance/

Posted: Fri Oct 28, 2005 6:31 pm
by seremtan
good stuff, and an excellent piece of level construction. took me longer than 10 mins but then i stopped to take picture along the way

like this:

Image

how many months construction and they couldn't even remember to sew up the seams on all the displacements. tsk tsk...

Posted: Fri Oct 28, 2005 6:37 pm
by dzjepp
This was done months ago. They sat on it waiting for ATI to release the 1000X series of cards so they could sleep in bed again. Some guy just hit the unlock button today and off they went with 6 month old game build. If you think otherwise, I mean cmon, it would take a week for a community level designer to make that.

Posted: Fri Oct 28, 2005 6:40 pm
by GONNAFISTYA
seremtan wrote:good stuff, and an excellent piece of level construction. took me longer than 10 mins but then i stopped to take picture along the way

like this:

[img]image[/img]

how many months construction and they couldn't even remember to sew up the seams on all the displacements. tsk tsk...
You'd be amazed at how many last minute tune ups are done waaayyyy past beta. Sometimes levels are really altered with major portions added or removed.

Unfortunately most pro-levels will have dumb little mistakes like that due to time constraints and sometimes the QA isn't looking for tiny details like that. FFS...in Total Overdose there were LOADS of dumb little bugs (code and level design) that snuck into the released version.

Oh well...life goes on and you hopefully fix it in the patch. :icon26:

Posted: Fri Oct 28, 2005 7:03 pm
by MKJ
in the old days games would get tasted for ages.. back then we didnt have the luxury of downloading patches

Posted: Fri Oct 28, 2005 7:15 pm
by GONNAFISTYA
In the old days games didn't need at least 50 people working on them with a totally insane release date that is 2 years too short.

Ah...the good ol days.

I blame the consumer.

Posted: Fri Oct 28, 2005 7:25 pm
by MKJ
well, console games do have big teams like that, yet are released relatively bugfree (console only games that is).
it wasnt until the xbox that there were no patches (UT bug, Halo2 bug.. ugh). harddisk+internet connection == lazier developers and/or rushing publishers

Posted: Fri Oct 28, 2005 7:49 pm
by seremtan
GONNAFISTYA wrote:
seremtan wrote:good stuff, and an excellent piece of level construction. took me longer than 10 mins but then i stopped to take picture along the way

like this:

[img]image[/img]

how many months construction and they couldn't even remember to sew up the seams on all the displacements. tsk tsk...
You'd be amazed at how many last minute tune ups are done waaayyyy past beta. Sometimes levels are really altered with major portions added or removed.

Unfortunately most pro-levels will have dumb little mistakes like that due to time constraints and sometimes the QA isn't looking for tiny details like that. FFS...in Total Overdose there were LOADS of dumb little bugs (code and level design) that snuck into the released version.

Oh well...life goes on and you hopefully fix it in the patch. :icon26:
it's just gratifying to know that even the big boys make mistakes. i still have a screen of some z-fighting in the original game somewhere...:olo: there was loads of that in Call of Duty when it was first released too

Posted: Fri Oct 28, 2005 7:56 pm
by Dr_Watson
DiscoDave wrote: Wonder how long it will take to have dual core and 64bit CPU compatible games...
well.. there are no dual-core cpu's yet... so why would anything support them?

the Pentium D and Athlon 64X2 are multi-core
you won't be able to buy a dual-core chip until "conroe" hits the shelves next year.

and to head you off before you even say anything... yes symantecs are important. there is a huge difference between dual-core and multi-core.

take the pentium D for example, its just two prescott cores shrunk, and stuffed into the same package.
they are totally seperate, and running in SMP, its exactly the same functionality you would get out of a traditional dual socket SMP setup... with just a hit more performance, because the distance between the cores is shorter.
A proper dual-core cpu has two cores, that share a single L2 cache and controler; that way you have two full execution units running in parallel, and able to share data between them at the speed of cache, not the system bus... big difference.


oh, and i'd wager that if you had a Pentium D and you jumped into Quake3 with r_smp=1; it would run faster. Any game that supports SMP should support the current multi-core chips.

Posted: Fri Oct 28, 2005 9:15 pm
by Freakaloin
that was retarded...gayest level ever...

Posted: Fri Oct 28, 2005 9:54 pm
by seremtan
Freakaloin wrote:that was retarded...gayest level ever...
MORON ALERT!!

Posted: Fri Oct 28, 2005 9:57 pm
by DiscoDave
Dr_Watson wrote:
DiscoDave wrote: Wonder how long it will take to have dual core and 64bit CPU compatible games...
well.. there are no dual-core cpu's yet... so why would anything support them?

the Pentium D and Athlon 64X2 are multi-core
you won't be able to buy a dual-core chip until "conroe" hits the shelves next year.

and to head you off before you even say anything... yes symantecs are important. there is a huge difference between dual-core and multi-core.

take the pentium D for example, its just two prescott cores shrunk, and stuffed into the same package.
they are totally seperate, and running in SMP, its exactly the same functionality you would get out of a traditional dual socket SMP setup... with just a hit more performance, because the distance between the cores is shorter.
A proper dual-core cpu has two cores, that share a single L2 cache and controler; that way you have two full execution units running in parallel, and able to share data between them at the speed of cache, not the system bus... big difference.


oh, and i'd wager that if you had a Pentium D and you jumped into Quake3 with r_smp=1; it would run faster. Any game that supports SMP should support the current multi-core chips.
Interesting, thanks for your definitions. But if the X2's and Pentium D's are really "multi core". Then how come they're aways advertised and specified as "Dual Core"?

Posted: Sat Oct 29, 2005 4:29 am
by SOAPboy
Oh, for those people with crappy non HDR cards heres a little clip thingy of how the view (your eyes) adjust to the light.. :)

http://media.putfile.com/Hl2-HDR25

Posted: Sat Oct 29, 2005 6:55 am
by neh
day of defeat is all HDR - whats the biggy - and yes it does look great

Posted: Sat Oct 29, 2005 8:46 am
by SOAPboy
neh wrote:day of defeat is all HDR - whats the biggy - and yes it does look great
Well, lost coast actually "Showcases" hdr..

Posted: Sat Oct 29, 2005 10:07 am
by seremtan
SOAPboy wrote:Oh, for those people with crappy non HDR cards heres a little clip thingy of how the view (your eyes) adjust to the light.. :)

http://media.putfile.com/Hl2-HDR25
the HDR was pretty but wasn't very realistic. just light blooming would have been more convincing

Posted: Sat Oct 29, 2005 10:09 am
by SOAPboy
seremtan wrote:
SOAPboy wrote:Oh, for those people with crappy non HDR cards heres a little clip thingy of how the view (your eyes) adjust to the light.. :)

http://media.putfile.com/Hl2-HDR25
the HDR was pretty but wasn't very realistic. just light blooming would have been more convincing
You get more of a whole effect actually playing it.. :)

Im far impressed imo.. the whole light shift thing just amazes me..

Posted: Sat Oct 29, 2005 10:32 am
by Grudge
Dr_Watson wrote:
DiscoDave wrote: Wonder how long it will take to have dual core and 64bit CPU compatible games...
well.. there are no dual-core cpu's yet... so why would anything support them?

the Pentium D and Athlon 64X2 are multi-core
you won't be able to buy a dual-core chip until "conroe" hits the shelves next year.
Erm, the Pentium D is double core, but the AMD X2 is actually dual core.

Posted: Sat Oct 29, 2005 12:31 pm
by seremtan
SOAPboy wrote:You get more of a whole effect actually playing it.. :)
eh?

Posted: Sat Oct 29, 2005 2:40 pm
by shadd_
SOAPboy wrote:Oh, for those people with crappy non HDR cards heres a little clip thingy of how the view (your eyes) adjust to the light.. :)

http://media.putfile.com/Hl2-HDR25
ati cards from the r3xx line(9500 and up) and not sure wich nvidia cards.

pretty much everyone with a card bought in the last 3 years can play this with hdr.