Page 2 of 2
					
				
				Posted: Wed Oct 19, 2005 8:37 pm
				by Rogue
				thnx for the config dzjepp 

 
			 
			
					
				
				Posted: Thu Oct 20, 2005 1:21 am
				by dzjepp
				Can we have this stickied? 

 
			 
			
					
				
				Posted: Thu Oct 20, 2005 1:34 am
				by duffman91
				Has anybody made a good timedemo I can use to test these configs?
			 
			
					
				
				Posted: Thu Oct 20, 2005 2:11 am
				by spookmineer
				You can make one yourself... As long as that variable (being the demo) stays constant for all tests, you can timedemo a demo you made yourself.
			 
			
					
				
				Posted: Thu Oct 20, 2005 4:16 am
				by cK-r1r
				Shouldn't take me too long and I'll have mine up somewhere. 

 
			 
			
					
				
				Posted: Thu Oct 20, 2005 5:09 am
				by Bueller
				I got bind "END" "toggleconsole;quit"  to work but can't seem to get a bind for "kill" to work. Any ideas?
			 
			
					
				
				Posted: Thu Oct 20, 2005 5:34 am
				by Method
				Here's my Q4 config:
http://methodonline.com/temp/method.cfg
Bueller: Try "kill 0" for suicide.
-Method
 
			 
			
					
				
				Posted: Thu Oct 20, 2005 5:55 am
				by Bueller
				
			 
			
					
				
				Posted: Thu Oct 20, 2005 12:02 pm
				by PieceMaker
				Hey dzjepp, looks like 
UpsetChaps have a 
Quake4 Guide up as of today.
I'm in here early @ work  and thought I'd do some browsing.
Thought I'd share my findings 
:edit:  They just got the guide in place and it looks like they copied
the Doom3 guide and are editing as they go with the commands
for Quake4.  But it's a damn good start.
 
			 
			
					
				
				Posted: Thu Oct 20, 2005 1:02 pm
				by R00k
				Nice, thanks Piece.  :icon14:
			 
			
					
				
				Posted: Thu Oct 20, 2005 3:32 pm
				by rgoer
				kill 0 just kills client 0, which might not always be yourself
kill -1 is guaranteed suicide
			 
			
					
				
				Posted: Thu Oct 20, 2005 8:55 pm
				by Bueller
				rgoer wrote:kill 0 just kills client 0, which might not always be yourself
kill -1 is guaranteed suicide
Yeh I was wondering about that, was gonna put it to the test next time I was on a MP game. Makes sense. Thx.
 
			 
			
					
				
				Posted: Thu Oct 20, 2005 9:17 pm
				by Oeloe
				rgoer wrote:kill 0 just kills client 0, which might not always be yourself
kill -1 is guaranteed suicide
Can an admin kill any client with "rcon kill <clientnum>"? :icon28:
 
			 
			
					
				
				Posted: Thu Oct 20, 2005 10:24 pm
				by Method
				Sorry if I didn't clarify what that number was, but since I use kill to test my maps, I'm always client 0.
-Method
			 
			
					
				
				Posted: Thu Oct 20, 2005 11:18 pm
				by rgoer
				Oeloe wrote:Can an admin kill any client with "rcon kill <clientnum>"? :icon28:
yep 
that admin would be a mean person