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Posted: Fri May 25, 2007 9:32 pm
by Jemcdv
Sorry, but what happened to this?
Posted: Fri May 25, 2007 9:34 pm
by Foo
What do you mean?
Posted: Fri May 25, 2007 9:37 pm
by dzjepp
lol rep, what a self-centered cunt
Posted: Fri May 25, 2007 9:43 pm
by Jemcdv
Foo wrote:What do you mean?
It just seems like it ended there. Wasn't there more to explore? Like that graduated shadow effect.
P.S. I can download the video but not the .pk3.
Posted: Fri May 25, 2007 11:02 pm
by rgoer
P.S. this was two and a half years ago
Posted: Fri May 25, 2007 11:05 pm
by Jemcdv
rgoer wrote:P.S. this was two and a half years ago
I know, I was hoping this wasn't the only related thread to be found on this topic.
I haven't been around for about that long so it's big news to me.
Posted: Sun May 27, 2007 1:25 am
by obsidian
Well, unfortunately... this was the only thread about this technique.
Posted: Mon Jun 11, 2007 12:21 am
by Silicone_Milk
Whatever happened to Rep anyways?
Posted: Mon Jun 11, 2007 12:55 am
by obsidian
Banned, I think.
Posted: Mon Jun 11, 2007 12:59 am
by Scourge
Yep.
Posted: Mon Jun 11, 2007 1:36 am
by Silicone_Milk
ah I see. Thanks for clearing that up =)
Re: Dirty hack:: depth pass shadow volumes
Posted: Thu Aug 04, 2022 6:29 am
by cityy
Bump! sst13 still had this file, he is a true hero!
I put a little overview here:
https://www.ferdinandlist.de/blog/idtec ... c_shadows/
Re: Dirty hack:: depth pass shadow volumes
Posted: Thu Aug 04, 2022 11:24 am
by fKd
Very interesting. BTW small typo, you have oder instead of order
Re: Dirty hack:: depth pass shadow volumes
Posted: Thu Aug 04, 2022 11:35 am
by CZghost
I didn't know something like this was possible. Definitely mind blowing. I can't quite understand how it works, but I might explore the map files at home and see how is it done, try different settings, different setups, etc. Maybe I'll be able to get into it. I don't think I'll ever use it though.
Re: Dirty hack:: depth pass shadow volumes
Posted: Thu Aug 04, 2022 8:30 pm
by Eraser
Impressive. Curious that this hasn't found its way into more maps.
Re: Dirty hack:: depth pass shadow volumes
Posted: Thu Aug 04, 2022 10:13 pm
by Foo
I remember this from back when that concept map came out with the swinging cross. The main barrier to implementing it is it's a big hassle to put together and has some fairly severe limitations (needs a stark single light source, entire shadow area must be inaccessible to players, looks wonky from extreme angles).
If I remember correctly it's a riff on how cel shading was accomplished (an automatic offset around existing model geometry and then using the depth pass to 'draw' the outline between the offset volume and inner model volume).
Re: Dirty hack:: depth pass shadow volumes
Posted: Fri Aug 05, 2022 5:16 am
by cityy
I have also been thinking about a use case for this, it's tough, maybe it could be interesting if you have something like moving platforms in your map. Other than that, I struggle to come up with something.
Thanks fkd for pointing out the typo! I will fix it the next time I update the site.
Re: Dirty hack:: depth pass shadow volumes
Posted: Sat Sep 17, 2022 6:29 pm
by $NulL
I was there Gandalf. I was there seven-teen years ago. I was there when the post was written.
This is a blast from the past. I still remember writing the first post all those years ago.
I've updated the links on the first post to point to my Github account. There are some other maps on there too.