[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Undefined array key 0
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Trying to access array offset on value of type null
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on value of type null
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on value of type null
Quake3World • Which platform? - Page 2
Page 2 of 2

Posted: Wed Oct 05, 2005 4:18 am
by Duhard
menkent wrote:it'll be capped at 60fps afaik anyway.
bingo

Posted: Wed Oct 05, 2005 4:19 am
by ScooterG
Athlon64 3500+
1 GB RAM
Nvidia 7800 GT OC (PCI-E)
MX1000 (of course)

Yeeeahh, booyyyy!!!!!

Posted: Wed Oct 05, 2005 4:48 am
by R00k
Duhard wrote:
menkent wrote:it'll be capped at 60fps afaik anyway.
bingo
Surely not? Maybe an option for servers to enforce, but I can't see why they would put a hard cap on the whole game at 60.

Posted: Wed Oct 05, 2005 5:20 am
by ^misantropia^
It's because the physics go freaky above 60 FPS.

Posted: Wed Oct 05, 2005 6:22 am
by ajerara
Dunno, my 6600Gt plays Doom3 really well, don't expect much trouble with Q4, might ratchet up my processor overclock a bit, though.

Posted: Wed Oct 05, 2005 7:48 am
by Zyte
im a hardware hero :/ will this game even start up on this:

-amd 2500+ barton
-radeon 9600pro
-1gig dual channel?

and what's more important, new vidcard or processor?

Posted: Wed Oct 05, 2005 10:57 am
by Oeloe
Vidcard.

D3 SP ran perfectly fine (1024x786 detail slightly above medium) on my Radeon 9800 SE (mobile 2400+, 512 MB DC PC3200) btw, and i got a 2nd hand 9800 Pro that overclocks well. I'm not gonna buy a new vidcard before i see how Q4 runs (and looks) on my 9800 Pro.

Posted: Wed Oct 05, 2005 2:50 pm
by r3t
o'dium wrote:
r3t wrote:I hope they did a good job optimizing the (lighting on the) multiplayer maps. The stock Doom 3 MP maps run pretty shitty for me, but there are some custom maps that look just as good but on which I get very good framerates.
Like I said. The game uses a combination of different tricks for the outdoor and MP levels.

Firt of all... <snip>
That sounds very plausible, and would be the way to go for Raven to create good performing and good looking maps. Is this information you deducted from the screenshots or has there been any kind of announcement made regarding the technical aspects of the engine?

Posted: Wed Oct 05, 2005 6:01 pm
by o'dium
r3t wrote:
o'dium wrote:
r3t wrote:I hope they did a good job optimizing the (lighting on the) multiplayer maps. The stock Doom 3 MP maps run pretty shitty for me, but there are some custom maps that look just as good but on which I get very good framerates.
Like I said. The game uses a combination of different tricks for the outdoor and MP levels.

Firt of all... <snip>
That sounds very plausible, and would be the way to go for Raven to create good performing and good looking maps. Is this information you deducted from the screenshots or has there been any kind of announcement made regarding the technical aspects of the engine?
I bit of both, plus i know a bit from somebody who has played it.

Posted: Fri Oct 07, 2005 11:47 am
by dzjepp
I will be playing it on:

x2 AMD 4500+ Dual Core
x2 Crossfire ATI 1800XT
4GB DDR400
24' Dell LCD
x2 100GB 10,000RPM Raptors

HEY GUAYS, WILL MY PEECEE RUN QUACK FEOUR ON HIGH QUALEETY?

Posted: Fri Oct 07, 2005 4:47 pm
by Fjoggs
Athlon XP 1800+ 1,53gHz
GeForce 6800GT
1,5 GB DDR-RAM

No idea how it will run.

Posted: Fri Oct 07, 2005 4:51 pm
by o'dium
You got yourself quite a bottleneck there :(

Posted: Fri Oct 07, 2005 4:54 pm
by Fjoggs
yeah that cpu is a pile of crap. also, it's fried, so i'd guess it's actually a 1500+ :p

Posted: Fri Oct 07, 2005 7:16 pm
by @@''
o'dium wrote:Like I said. The game uses a combination of different tricks for the outdoor and MP levels.

Firt of all, it uses something called "deluxe mapping". What this is, is a pre-generated lightmap for the level, that has normals information too. If you were to load a level up with a deluxe map, you would see that it looks exactly the same as Doom 3. Then, anything that needs to move, or any lights etc that wont be static, will be computed in real time. This makes the gameplay a lot faster. It also uses tiny, smaller pointlights and heavy use of ambient lighting. Point lights (just lights), are heavily fillrate bound, and so the smaller they are, the better, but the smaller they are, the less shadow you get (hence the lack of shadows in the Q4 MP pics/vids, and the small ones too). Ambient lighting in a PPL engine like Quake 4 is jsut a piontlight that doesn't change the specular map, and doesn't cast shadows (making it VERY fast).

This means that when you play Quake 4, it will look a bit flat in some places, because ambient lights light the normals directly from the front. But it will be fast.

Couple this with the fact per poly hit detection has gone for online play, and an improved netcode, as well as dozens of other tweaks, and you can be sure Quake 4 MP will be smooth, much much smoother than Doom 3 at least.
quoted for posterity

Posted: Sat Oct 08, 2005 1:48 am
by Lenard
I'm getting it for my imagination.

Posted: Sat Oct 08, 2005 6:46 pm
by Tormentius
AMD64 3200+
1GB OCZ
BFG OC 6600GT

Posted: Sun Oct 09, 2005 5:22 pm
by [MgA]RockCrusher
Console games s*Ck :p

Posted: Sun Oct 09, 2005 5:26 pm
by Pext
true. but so does your sig :dork:

Posted: Sun Oct 09, 2005 5:35 pm
by [MgA]RockCrusher
Pext wrote:true. but so does your sig :dork:
Image
hehehe :icon31:

Posted: Sun Oct 09, 2005 8:34 pm
by Pext
i wonder who those two clowns are that voted for option #4.

Posted: Sun Oct 09, 2005 9:20 pm
by MgA_ODEN
I'm looking in the direction of RockCrusher :paranoid:

Posted: Sun Oct 09, 2005 9:42 pm
by CrinklyArse
PC ofcourse, and if i decide to get an xbox 360, that aswell.

Oh and looks like we're actually getting new peeps here.

Posted: Sun Oct 09, 2005 11:01 pm
by [MgA]RockCrusher
MgA_ODEN wrote:I'm looking in the direction of RockCrusher :paranoid:
Image