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Re: Screenshots
Posted: Tue Oct 02, 2007 8:54 am
by Hipshot
Pext wrote:awesome! that broken arch is ace!
i'd consider adding some structure above the quad. it looks not that realistic because it seems rather unstable yet to clean
Yea I know, thing is that I've since I started the remake been questioning myself whether extending the cliff, to add wooden support beams or to make concrete that goes down in front of the wall, making it more of a man made tunnel... Think it's gonna be the extending the rocks...
The beta of the map will come next week I hope, need to run around it through the office a few times and finish major graphical glitches and item placements.
Re: Screenshots
Posted: Tue Oct 02, 2007 5:06 pm
by Fjoggs
There. Now I can lurk for a few months again. :P

Re: Screenshots
Posted: Tue Oct 02, 2007 6:18 pm
by rgoer
no you may not, I want to play that like now
Re: Screenshots
Posted: Tue Oct 02, 2007 8:59 pm
by seremtan
o'dium wrote:seremtan, use impulse 200 and cl_drawHud 0 to get rid of the weapon and HUD view.
i do that, but as i said, impulse 200 doesn't remove the orange glow sprite on the grav gun. try it and see
Re: Screenshots
Posted: Tue Oct 02, 2007 9:01 pm
by seremtan
wattro wrote:hmm i guess i find it hard to tell what that ground actually is. looks kinda rocky, maybe flattened grass on it?? i can't really tell. i guess i just don't know if i expect tufts of grass to grow like that. maybe i'm just making shit up.

the grass sprites are randomly placed, as they are a feature of that particular blend material. remember the shot is very narrow so you can't see the environmental context
Re: Screenshots
Posted: Wed Oct 03, 2007 1:43 am
by Todtsteltzer
rgoer wrote:no you may not, I want to play that like now
I second that! (Yeah, Todty is still around Fjoggy

)
Re: Screenshots
Posted: Wed Oct 03, 2007 11:57 am
by o'dium
seremtan wrote:o'dium wrote:seremtan, use impulse 200 and cl_drawHud 0 to get rid of the weapon and HUD view.
i do that, but as i said, impulse 200 doesn't remove the orange glow sprite on the grav gun. try it and see
sooooooooo... Use another gun before you use the command...? Or is there an orange glow sprite for the pistol too :P
Re: Screenshots
Posted: Wed Oct 03, 2007 12:17 pm
by Fjoggs
Todtsteltzer wrote:rgoer wrote:no you may not, I want to play that like now
I second that! (Yeah, Todty is still around Fjoggy

)
omg hi!
Re: Screenshots
Posted: Fri Oct 05, 2007 10:11 pm
by seremtan
o'dium wrote:seremtan wrote:
i do that, but as i said, impulse 200 doesn't remove the orange glow sprite on the grav gun. try it and see
sooooooooo... Use another gun before you use the command...? Or is there an orange glow sprite for the pistol too :P
oh boy
as i said in an earlier post: at that stage in the build you only have the grav gun
however there's now an RPG, so i might be able to get a better shot soon
Re: Screenshots
Posted: Fri Oct 05, 2007 10:19 pm
by Hipshot
seremtan wrote:/../
I think it's strange, never had the problem and I've started a lot of HL2/HL2DM levels...
Re: Screenshots
Posted: Sat Oct 06, 2007 2:16 am
by xfoo
That looks like a great ra3 map fjoggs
Re: Screenshots
Posted: Sat Oct 06, 2007 10:07 am
by Strahlemann
I love the lighting on your shots Fjoggs !
Inspiring

Re: Screenshots
Posted: Tue Oct 09, 2007 8:48 pm
by Hipshot
Fjoggs wrote:There. Now I can lurk for a few months again. :P

Hmm, I like this part, with the quad placed like that, might steal that idea for a map later =)
Re: Screenshots
Posted: Tue Oct 16, 2007 1:37 am
by ALMighty
Working on the first beta. I redid most of the map as you can see. I played RA3 on it with a friend, it was real fun actually.
edit: deleted the images, they are out of date anyway
Re: Screenshots
Posted: Tue Oct 16, 2007 10:32 am
by dAde
Hi! Started to learn Maya
Very nice tool, but already have lot of different feelings in my head after making stuff in Radiant

.
Re: Screenshots
Posted: Tue Oct 16, 2007 11:12 am
by Fjoggs
Looks like a great start! I've always wanted to start modelling, but never found the time to actually begin. Make a q3 map of the models you make!

Re: Screenshots
Posted: Thu Oct 18, 2007 4:43 am
by ALMighty
Hipshot wrote:When are you going to release those trees??!! =)
Whenever I get a level with them finished.
So never.

Re: Screenshots
Posted: Thu Oct 18, 2007 9:59 am
by Strahlemann
I really start to like the layout
Looks promising. Some snow falling down would be great, but i doubt that q3 can do that in an appealing way.
Re: Screenshots
Posted: Thu Oct 18, 2007 2:31 pm
by obsidian
Sure it can, just set up a particle shader.
Re: Screenshots
Posted: Thu Oct 18, 2007 7:33 pm
by g0th-
I like it very much Almighty. Layout seems very interesting and fun.
Re: Screenshots
Posted: Fri Oct 19, 2007 12:51 am
by Fjoggs
Re: Screenshots
Posted: Fri Oct 19, 2007 1:12 am
by Kaz
the bottom shot reminds me of EEIG
Re: Screenshots
Posted: Fri Oct 19, 2007 8:48 am
by ALMighty
Damn Fjoggs, 2 days to do that! Looks very good already.
Hey Kaz, what's with your site? All the links are broken.
Re: Screenshots
Posted: Sat Oct 20, 2007 6:00 pm
by xfoo
When I saw that first shot fjoggs I thought "hey, he miniaturized the RA room of cpm18i !"

Re: Screenshots
Posted: Sun Oct 21, 2007 9:38 pm
by Hipshot
Fjoggs, you seriously need to switch that slime texture! =)