I miss the Quake3 engine
hard.
[lvlshot]http://www.lunaran.com/pics/lun3dm5_wip2.jpg[/lvlshot]
(I wanted to just toss that in and sneak away but there's been some neat looking stuff I wanna comment on.
Strahlemann, this is a bit late but very nicely done, but, that green is seriously overpowering, to the point where someone using a green skin could probably break the map. :/
dnky: I'd mention that not having darkness in corners makes a lot of the similarly-textured planes kind of run together and sap all the depth, but I know it's rather impossible not to have that happen in that engine. That flat style of texturing with the brushes doing the work is great with lightmaps, but in d3/q4 it really doesn't work. You're better off with more detailed textures that'll highlight all the edges and corners themselves - it's not for lack of imagination that everything in d3 and q4 looks the way it does. :/
g0th: Nicely polished. I wouldn't give much credence to the "looks too much like an MP map" criticism, because that's probably largely due to you having posted a shot of a straightforward atrium. Once the map grows linearly it'll probably take on a more SP character without you having to do anything to the theme, which I think is working pretty well. Are there custom textures in there, or is that all Hub? If it's hub textures, then I tip my cap sir.
broar: People keep doing neat things with the q3base textures, and I'm not entirely sure how, but keep it up
Method: garbage. I don't know how your parents can look at you.
... the rest of you need blood pressure meds.)