Posted: Sun Jun 12, 2005 7:47 pm
every other server is no timelimit now
EDIT: at least here in scandinavia (where I get good ping)
EDIT: at least here in scandinavia (where I get good ping)
Guess ill be logging in again soon..Grudge wrote:every other server is no timelimit now
It works like this (for idle server):SOAPboy wrote:How so? Lets assume that same pipe thast used on HTTP is pushing it via BT, people have to share SOMEWHAT, even if its 3k.. thats MORE bandwidth for everyone..Foo wrote:Bitorrent is much less efficient that HTTP downloading when there's only 1 peer and 1 seed. So for the thousands and thousands of individual files that FilePlanet has archived, that would represent a very large overhead on their servers, all the time.
Even with 1 seed, 0 peers, the seed has to talk to the tracker periodically.
Perhaps if Fileplanet had a tracker for brand new files, that would be viable.
same as http, just with more bandwidth..
Trackers arnt exactly a huge deal.. once a person "connects" per say, they are connected to whoever is there until they leave, even if the tracker goes down..Foo wrote:It works like this:SOAPboy wrote:How so? Lets assume that same pipe thast used on HTTP is pushing it via BT, people have to share SOMEWHAT, even if its 3k.. thats MORE bandwidth for everyone..Foo wrote:Bitorrent is much less efficient that HTTP downloading when there's only 1 peer and 1 seed. So for the thousands and thousands of individual files that FilePlanet has archived, that would represent a very large overhead on their servers, all the time.
Even with 1 seed, 0 peers, the seed has to talk to the tracker periodically.
Perhaps if Fileplanet had a tracker for brand new files, that would be viable.
same as http, just with more bandwidth..
On a HTTP server, the files just sit there until requested. There's no processor overhead per file when noone's downloading them.
When someone connects and requests the file, the web server finds the file and streams it down to them.
With bittorrent, You have your tracker and, in order for fileplanet to be serving a file, you have to have a 'seed server' as well. This seed server communicates with the tracker periodically as the tracker asks it 'are you still there?', 'yes. Any peers for me yet?','no'
That happens for each file being seeded. Multiply that by the hundreds of thousands of individual packages offered at Fileplanet, and that amounts to big overhead.
Damn..Grudge wrote:not last time I checked
Look at the top of this page. It doesn't work for me.SOAPboy wrote:anyone have a Geforce 4 Ti4600 and tried this demo yet? Friend has one, but yeah its not "supported" but i figure it SHOULD work seeing as the radeon 8500 is supported..
ALLiED wrote:sigh:
SP:
10 minute round time limit
MP:
12 minute round time limit
gf4=shader model 1.3SOAPboy wrote:anyone have a Geforce 4 Ti4600 and tried this demo yet? Friend has one, but yeah its not "supported" but i figure it SHOULD work seeing as the radeon 8500 is supported..
ahhh gotchashadd_. wrote:gf4=shader model 1.3SOAPboy wrote:anyone have a Geforce 4 Ti4600 and tried this demo yet? Friend has one, but yeah its not "supported" but i figure it SHOULD work seeing as the radeon 8500 is supported..
ati 8500= shader model 1.4
there is a big jump between those two. more so than sm2.0b > sm3.0.
bork[e] wrote:ALLiED wrote:sigh:
SP:
10 minute round time limit
MP:
12 minute round time limit
at 68% complete I killed it. Compaines that do that shit piss me off, it's not that fucking hard to create a cutom map to let people piss around in online and maybe a short level with some features for the single player... you can't get a good feel for the game in 10 damn minutes...
i have to set my audio to hardware/low quality or i get problems.Nightshade wrote:Fuck this. I installed those modded Audigy drivers, but the game still locks with a repeating sound loop. Pisses me the hell off, too as I really want to play it.
I was able to play long enough to see that with everything maxed that the game looks GORGEOUS. I saw a sniper ride by on a Humvee, and the ghillie suit looked killer.
Maybe I'll go back to my old vid drivers. *sigh*
Does the view distance look the same in single player for you? Online servers control what the client sees. So I'm betting most servers are running it at the default 75% (or whatever it is). I haven't tried 100% yet myself for framage++ :icon32:phantasmagoria wrote:Just had my proper game, I did a grand job of trundling over team mate's mines and crashing my bellepopper laden with allies into the ocean repeatedly, think I ended up with -12 at the end of it, i killed about 5 people though *dances*. I remember when I was first getting into 1942, took me ages to get remotely good at it.
was getting 40fps @ 1024x768 with everything on high which I'm supremely happy about.
Is there any way to increase the view distance? I've got it on 100% and when flying planes you can't see very far at all.