Re: Here's a wild idea: EntityPlus
Posted: Fri Apr 22, 2011 8:12 pm
Oh wow, thanks for this! I'm working on it. But feel free to make your own skin, if you want to. Here's the model.
Your world is waiting...
https://quake3world.com/forum/
Code: Select all
*MATERIAL 2 {
*MATERIAL_NAME "models/powerups/keys/key_gold"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "models/powerups/keys/key_gold"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "D:\GameDev\Quake3\entityplus\models\powerups\keys\key_gold.tga"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
Code: Select all
models/powerups/keys/key_master
{
{
map models/powerups/keys/key_gold.tga
rgbGen vertex
}
{
map models/powerups/keys/envmap-r.tga
blendFunc add
tcGen environment
rgbGen lightingDiffuse
tcMod scroll .05 .05
tcmod scale 2 2
}
{
map models/powerups/keys/envmap-r.tga
blendFunc add
tcGen environment
tcMod scroll .05 .05
tcmod scale 2 2
rgbGen wave sin 0 1 0 .5
}
{
map models/powerups/keys/key_master.tga
blendFunc blend
rgbGen lightingDiffuse
}
}
models/powerups/keys/key_gold
{
{
map models/powerups/keys/key_gold.tga
rgbGen vertex
}
{
map models/powerups/keys/envmap-y.tga
blendFunc add
tcGen environment
rgbGen lightingDiffuse
tcMod scroll .05 .05
tcmod scale 2 2
}
{
map models/powerups/keys/envmap-y.tga
blendFunc add
tcGen environment
tcMod scroll .05 .05
tcmod scale 2 2
rgbGen wave sin 0 1 0 .5
}
{
map models/powerups/keys/key_gold.tga
blendFunc blend
rgbGen lightingDiffuse
}
}
models/powerups/keys/key_silver
{
{
map models/powerups/keys/key_silver.tga
rgbGen vertex
}
{
map models/powerups/keys/envmap-b.tga
blendFunc add
tcGen environment
rgbGen lightingDiffuse
tcMod scroll .05 .05
tcmod scale 2 2
}
{
map models/powerups/keys/envmap-b.tga
blendFunc add
tcGen environment
tcMod scroll .05 .05
tcmod scale 2 2
rgbGen wave sin 0 1 0 .5
}
{
map models/powerups/keys/key_silver.tga
blendFunc blend
rgbGen lightingDiffuse
}
}
models/powerups/keys/key_iron
{
{
map models/powerups/keys/key_iron.tga
rgbGen vertex
}
{
map models/powerups/keys/envmap-y.tga
blendFunc add
tcGen environment
rgbGen lightingDiffuse
tcMod scroll .05 .05
tcmod scale 2 2
}
{
map models/powerups/keys/envmap-y.tga
blendFunc add
tcGen environment
tcMod scroll .05 .05
tcmod scale 2 2
rgbGen wave sin 0 1 0 .5
}
{
map models/powerups/keys/key_iron.tga
blendFunc blend
rgbGen lightingDiffuse
}
}