Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
			
		
		
			
				
																			
								Method 							 
									
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								by Method   »  Thu Jan 25, 2007 8:53 pm 
			
			
			
			
			
			Alright Kat. Your point is taken. Good luck with the map man. 
 
-Method
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Kat 							 
									
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								by Kat   »  Sat Feb 03, 2007 3:38 am 
			
			
			
			
			
			Nearly finished with this one
 
Working on a test map to work some stuff out atm (FPS is closer to 60 than 6 in this shot, damn screensnap caught a bad 'flop').
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								A1yssa 							 
									
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								by A1yssa   »  Sat Feb 03, 2007 10:41 am 
			
			
			
			
			
			Impressive shot kat!
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								A1yssa 							 
									
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								by A1yssa   »  Sat Feb 03, 2007 1:34 pm 
			
			
			
			
			
			Anpohabas wrote: deleted spam
Is there something concerning Tom Cruise?
 :icon29:
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								dnky 							 
									
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								by dnky   »  Sat Feb 03, 2007 7:10 pm 
			
			
			
			
			
			Q4s most difficult feature is its lighting, and yet again Kat you demonstrate that it is also its most powerful feature.
			
			
									
						
							Whatever....
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Kaz 							 
									
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								by Kaz   »  Sun Feb 04, 2007 12:20 am 
			
			
			
			
			
			I missed the deadline for the CMP contest but I still intend to finish at least this one q4 map. 
 
[lvlshot]http://kaz.quakedev.com/junk/kaz4dm1_beta1.jpg[/lvlshot]
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Lukin 							 
									
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								by Lukin   »  Sun Feb 04, 2007 1:41 am 
			
			
			
			
			
			I was about to ask about this map Kaz. Looks uber cool!  
Also, I've checked 'cushion' material today and noticed that it doesn't turn off footsteps sounds. So you can, without a hesitaion, use it for removing falling damage issues from your map.
			
			
									
						
							[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Kaz 							 
									
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								by Kaz   »  Sun Feb 04, 2007 2:04 am 
			
			
			
			
			
			Ah! I'll definetly make a note to do that. Thanks 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								corsair 							 
									
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								by corsair   »  Mon Feb 05, 2007 8:06 pm 
			
			
			
			
			
			messed around with something q1'ish in q4 for a bit;
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
				
		
		
			
				
																			
								Raven 							 
									
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								by Raven   »  Mon Feb 05, 2007 10:07 pm 
			
			
			
			
			
			Very cool Corsair!  I am glad to see people melding the moody Quake1 style into the new tech.!
			
			
									
						
							[b]Ford '3-Poynt' Dye 
Designer[/b] 
[url=http://www.ravensoft.com/frameset.html]Ravensoft[/url] 
[url=http://www.levelforge.com/index.html]Personal Site[/url]
			
						 
		 
				
		
		 
	 
				
				
		
		
			
				
																			
								corsair 							 
									
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								by corsair   »  Thu Feb 08, 2007 8:37 am 
			
			
			
			
			
			glad you like it, it's still an early shot though, so I hardly have anything else than the pic shows :]
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Lukin 							 
									
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								by Lukin   »  Wed Feb 14, 2007 3:51 pm 
			
			
			
			
			
			[lvlshot]http://img296.imageshack.us/img296/2337/shot00099rl2.jpg[/lvlshot] [lvlshot]http://img296.imageshack.us/img296/8650/shot00100fo1.jpg[/lvlshot] [lvlshot]http://img296.imageshack.us/img296/7109/shot00101wv6.jpg[/lvlshot] [lvlshot]http://img296.imageshack.us/img296/4928/shot00102uf7.jpg[/lvlshot]
			
			
													
					Last edited by 
AEon  on Mon Jan 18, 2010 5:57 pm, edited 1 time in total.
					
Reason:  Refreshed lvlshot code of images. 				 
			
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								A1yssa 							 
									
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								by A1yssa   »  Wed Feb 14, 2007 9:07 pm 
			
			
			
			
			
			Lukin wrote: [lvlshot]http://img296.imageshack.us/img296/2337/shot00099rl2.jpg[/lvlshot] 
I love this map!
The green tone looks so cool!
 
searching for the download...
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Method 							 
									
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								by Method   »  Wed Feb 14, 2007 10:42 pm 
			
			
			
			
			
			Hehe, Lukin remembers the rule that higher FOV makes map 30% cooler. 
 
-Method
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								A1yssa 							 
									
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								by A1yssa   »  Wed Feb 14, 2007 10:51 pm 
			
			
			
			
			
			lol
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Lukin 							 
									
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								by Lukin   »  Wed Feb 14, 2007 11:26 pm 
			
			
			
			
			
			Heh, that's actually a fov value I use, I always lower it for taking screenshots... Today I just forgot about it. 
The map is available for download here: 
http://www.esreality.com/?a=post&id=1331576 
but it's in a horrible state (no ammo boxes, broken jumppad, it even crashes some servers :P). Better wait one day for a fixed version.
 
			
			
									
						
							[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Kat 							 
									
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								by Kat   »  Thu Feb 15, 2007 7:02 am 
			
			
			
			
			
			Method wrote: Hehe, Lukin remembers the rule that higher FOV makes map 30% cooler. 
 
-Method
30% less phatt!! :icon25:
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								A1yssa 							 
									
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								by A1yssa   »  Thu Feb 15, 2007 8:43 am 
			
			
			
			
			
			Kat wrote: Method wrote: Hehe, Lukin remembers the rule that higher FOV makes map 30% cooler. 
 
-Method
30% less phatt!! :icon25:
to download or not to download...that's the question! 
  
Thank you!
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								dnky 							 
									
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								by dnky   »  Fri Feb 16, 2007 9:41 pm 
			
			
			
			
			
			I have been working on a conversion of my Q3 Turtle Map entry for Q4. The entire thing is scaled up by 50%. It was tight in Q3, and with Q4 scale it was far too small. So far I am pretty happy with the look and feel. Some of the terrain sections need work, and there are plenty of rough edges generally that need smoothing out.
I should mention, that the map is not portaled as of yet. Seeing as I am running in high mode I am more than happy with 60 odd fps at the moment.
 
 
 
Might actually be the first non-contest Q4 map I am happy enough to finish:)
 
			
			
									
						
							Whatever....
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Kat 							 
									
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								by Kat   »  Sat Feb 17, 2007 6:15 am 
			
			
			
			
			
			Ooo look, caves! You've done a nice job on the lighting. Really like shot one ;o)
			
			
									
						
							[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								GODLIKE 							 
									
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								by GODLIKE   »  Sat Feb 17, 2007 8:42 pm 
			
			
			
			
			
			In fact, it looks a lot like Kat's Q4 maps.. Hmmn..  
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								dnky 							 
									
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								by dnky   »  Sat Feb 17, 2007 9:25 pm 
			
			
			
			
			
			Share and share alike:)
			
			
									
						
							Whatever....
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Kat 							 
									
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								by Kat   »  Sat Feb 17, 2007 9:26 pm 
			
			
			
			
			
			GODLIKE wrote: In fact, it looks a lot like Kat's Q4 maps.. Hmmn..  
I never did it, honest... It's all donkeys work. I think those 'classical' textures were a set inition did that donkey ported over as well, they look surprisingly good in Q4 from the shots posted above.