GONNAFISTYA wrote:
lol wut?
Ah I see, you've been taking my comments calling you guys all idiots for comparing Rage to competely different games (and basing alot of your complaints on the differences) and how I even pointed out that "gamer focus groups" contradict themselves and don't seem to know what they want...and are now claiming that I don't know what I want from games.
The best "no u" in the history of the internet.

Nope, you're missing the point again. You specifically called consumers retards for accepting sub-standard/boring/null-of-new-ideas games and not using our wallets to encourage industry change, yet when we do say we want more from our games, you moan at us for it and effectively tell us "this is how it is". Just because they're "completely different games" (they're not), it doesn't mean we can't compare a great game with one that is void of any new ideas and is just rehashing the same gameplay mechanics of the past 20 years.
GONNAFISTYA wrote:
Uh...no. He's complaining about circle strafing and more circle strafing. How exactly do you "progress" a basic movement/combat mechanic? Perhaps if the game forced the player to press an additional button/joystick? Or a cover-based system like Gears Of War?
Again, missing the point of his post. Just look above this one and you'll see his concern isn't about strafing/movement, but rather that id are intentionally not pushing for anything new outside their tried/tested formula. Oh and crappy vehicles don't count either.
GONNAFISTYA wrote:
And there you go again comparing apples and oranges. And since Rage seems to offer a fully open world, with more freedom than previous id games...I still don't understand your complaint/comparison.
Just because Rage offers more in comparison to other id titles of past, it doesn't mean it actually offers anything new compared to the rest of the market.
Vehicles? Halo did it.
Open world, set in a wasteland? Borderlands/Fallout did it.
Red goo in your face every time you get hit? Every FPS made in the last 10 years did it.
A constant stream of mutants, which you have to kill before reaching a bigger mutant you have to kill? id did it. Every. Fucking. Game.
Innovation isn't the be all and end all for me, but like Yeahso said, it's like they're not even trying to do anything more than what people already expect from them now.