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Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 1:08 am
by shaft
Intel® Core™2 CPU 6600 @ 3200MHz
4GB RAM
8800GTX

I dunno why its low in that screen, but it averages around 90-100fps @ 1920x1200

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 1:11 am
by shaft
soap attention whore

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 1:13 am
by SOAPboy
shaft wrote:soap attention whore

Sure am!

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 1:15 am
by shaft
no me

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 1:22 am
by SOAPboy
shaft wrote:no me
NOWAIME!

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 3:58 am
by Wizard .3
This game gets better every time I play. :up: :up: :up: <3
Even when I lose, I still have fun. Surely a sign of a good game.

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 4:12 am
by AmIdYfReAk
Damn it! and it dosent come out untill the 10th? :/

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 6:20 am
by shaft
2ez

[lvlshot]http://204.127.198.24/~shaft01/tf22.jpg[/lvlshot]

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 9:15 am
by Doombrain
looks like a fun game. but there's no chance i'm getting back into PC buying again, fuck that.

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 1:23 pm
by shaft
Image

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 1:35 pm
by +JuggerNaut+
good, i don't have to buy a new vid card.

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 1:50 pm
by o'dium
Awesome value for money, I just cant see how playing Portal on a pad is going to work, that game needs fast reflexes...

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 2:18 pm
by Wizard .3
o'dium wrote:Awesome value for money, I just cant see how playing Portal on a pad is going to work, that game needs fast reflexes...
It's possible gameplay has been tweaked for consoles?


Nice shot shaft, how are those stats looking?

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 2:20 pm
by o'dium
Tweaked, yes, of course. But how do you auto aim something that requires you to place it anywhere?

Remember, some of the portals require you to place, go through and replace multiple portals in different spots withen a second or so...

With a mouse, yeah. With a Pad? Well, its gonna be interesting...

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 5:01 pm
by Doombrain
oh good. why would anyone buy a ps3?

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 5:09 pm
by HM-PuFFNSTuFF
By the way, the best Team Fortress was the quake 1 quakeworld team fortress.

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 5:12 pm
by o'dium
Doombrain wrote:oh good. why would anyone buy a ps3?
Its on PS3 too dude... But delayed... And its being handled by EA, not Valve direct like the PC/360 versions...

So yeah, the point you made still stands :olo:

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 5:13 pm
by Doombrain
it's going to be around £60 though, right?

Re: Team Fortress 2 beta

Posted: Sun Sep 23, 2007 5:38 pm
by o'dium
Doombrain wrote:it's going to be around £60 though, right?
Nope. £40 to £50 max, because its still just a game.

Hell, have you seen Halo 3? The actual game is £40, not bad at all.

Re: Team Fortress 2 beta

Posted: Thu Sep 27, 2007 2:42 am
by Wizard .3
Kind of on-topic.

Orange Box just went gold.

Re: Team Fortress 2 beta

Posted: Thu Sep 27, 2007 2:43 am
by Wizard .3
And another patch.

Changes/Additions

* Spectators can now see all player classes in the scoreboard
* The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers

Bug fixes

* Fixed a crash with ATI cards running on Vista
* Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
* Fixed a networking problem that could cause some animation jittering
* Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
* Fixed bug with placement of teleporters that could result in players being unable to move
* Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
* Fixed some truncated strings in the destroy menu
* When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death
* Fixed crash on startup
* Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory

Re: Team Fortress 2 beta

Posted: Thu Sep 27, 2007 5:24 am
by SoM
HM-PuFFNSTuFF wrote:By the way, the best Team Fortress was the quake 1 quakeworld team fortress.
i loved playing that back in the days of mplayer

sniper all the way :)

Re: Team Fortress 2 beta

Posted: Thu Sep 27, 2007 3:35 pm
by scared?
best game ever?...

Re: Team Fortress 2 beta

Posted: Thu Sep 27, 2007 3:35 pm
by scared?
tf2 that is...???...

Re: Team Fortress 2 beta

Posted: Fri Sep 28, 2007 5:29 pm
by StarShrieker
Intel Core Duo @ 2400
128 Mb ATI Mobility X1300
1 Gb DDRAM

Half-life 2 and Episode 1 ran fine on my laptop; even though Ep 2 apparently supports dual-core now, will it and Portal run like crap on my laptop?

Anyone have similar specs to mine?