Brothers in arms for PC tomorrow in U.S (15th of march)

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DooMer
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Post by DooMer »

you can probably play it via vpn, but i've never tried it with fps's.
o'dium
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Post by o'dium »

I got this yesterday, and...

Well, I got into the menu, which is HUGE BTW, (Console port, has to be), stuck EVERYTHING up high and at 1280x1024, and went into MP to walk around, get a feel of the engine, you know? Wouldn't let me. I need two players minimum to do that. TARDED.

Ok, I went into single player. It started with quite a low quality wav of some guy talking, then threw me into action, straight away. I notice the HUGE gun and that it looked like i was playing a cartoon, and then quit.

I just wasn't in the mood to play this gam just yet. I wont play it today, either. I have time to waste tomorrow on my day off, i'll give it a shot then.

It just looks a tad too cartoony ATM for me, but i'll get over that and hope there is a good SP game under it all. The original MoH isn't exactly WOW but that still stands its own.

So over all yeah, should be a laugh, just didn't think everything would be THIS cartoon like, even the unreal engine...
o'dium
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Post by o'dium »

Keep in ming this is after 5 seconds of gameplay. I'll probably get into it tomorrow if its anything like CoD. I love CoD :shrug:
reefsurfer
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Post by reefsurfer »

Memphis wrote:It's absolutely nothing like COD
So true. :icon31:
Freakaloin
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Post by Freakaloin »

the graphics r horrible though...so 2003...
a defining attribute of a government is that it has a monopoly on the legitimate exercise of violence...
tnf
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Post by tnf »

what engine does this game use for gameplay?
Freakaloin
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Post by Freakaloin »

a crappy one...
a defining attribute of a government is that it has a monopoly on the legitimate exercise of violence...
tnf
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Post by tnf »

And horrible AI...

I'm sorry reef...don't get me wrong, the game is good, but man I just think they really dropped the ball in a few key places that would have made it soo much better. Like being able to go prone on the ground so you could actually steady your rifle. Being able to crawl over fences. And maybe the AI issue is more me than anything, but it really drives me nuts when I continually have to reposition my guys to make sure they will actually shoot at the enemy. Many times, I will position them near cover to suppress, and one will set up at a spot where he has no line of fire. Instead of moving about 2 feet forward himself to give himself the line, I have to readjust the whole damn team...drives me nuts. Also, it would have been a nice feature to be able to issue squad commands from the tactical view menu...but that would definitely take away from the 'reality' factor.
Freakaloin
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Post by Freakaloin »

it runs smooth cuz its so 2003...
a defining attribute of a government is that it has a monopoly on the legitimate exercise of violence...
tnf
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Post by tnf »

Do you find that you do a lot of trial and error with each level to figure out the best way to take out the individual units? I'm at the crossroads level now...had a pain in the ass getting through the first two parts of the level...then I think its done because a cut scene starts, but noooo, my tank driver gets offed and now I have no fucking weapons, and am at about 2% health left. Give me a quick save goddamnit. I hate checkpoint saves. HL2 let you save whenever you wanted, and I think we'd all agree that it was a pretty good game.

I can see why they did checkpoint saves...I mean it kind of defeats the purpose of making it a realistic tactical FPS if you can just inch forward, quicksave, etc., through each chapter....But with this fucking checkpoint shit, if you use up too much ammo early in the chaptter, or take a few too many shots, you can put a fork in yourself for the end. Again...reality I know...

As for looks, I am at 1600x1200 with everything as high as it goes. No hitches, solid framerate. Doesn't look amazing, but isn't bad either.
eepberries
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Post by eepberries »

Strangler wrote:nobody plays quake 2 anymore.
Are you kidding?
Nightshade
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Post by Nightshade »

The only AI issues I'm seeing are the occaisonal squadmate strolling in front of the tank or not getting behind cover when they're following me. I'm on the 'Secure St. Come-du-Mont' mission, and that PzIII is a bitch.
It's all about carefully considered tactics here folks.
Nightshade[no u]
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DooMer
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Post by DooMer »

You can restore your squad to full health if you get stuck. I always make sure to take a german weapon because i go through so much ammo. During missions with the tank, you have to scout ahead and check for any AT's and panzerfausts before you send your tank in. Even if theres an enemy tank, I usually take it out before I send my tank in.
tnf
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Post by tnf »

HOw do you restore your squad to full health when stuck?
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DooMer
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Post by DooMer »

after you die too many times you'll get a message saying something about war not being fair, but games should be, and you get the option to heal.
tnf
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Post by tnf »

Heh...I haven't died much because I just reload the checkpoint if things are going bad, and do it over again until I get further along with more health and ammo...
reefsurfer
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Post by reefsurfer »

tnf wrote:And horrible AI...

I'm sorry reef...don't get me wrong, the game is good, but man I just think they really dropped the ball in a few key places that would have made it soo much better. Like being able to go prone on the ground so you could actually steady your rifle. Being able to crawl over fences. And maybe the AI issue is more me than anything, but it really drives me nuts when I continually have to reposition my guys to make sure they will actually shoot at the enemy. Many times, I will position them near cover to suppress, and one will set up at a spot where he has no line of fire. Instead of moving about 2 feet forward himself to give himself the line, I have to readjust the whole damn team...drives me nuts. Also, it would have been a nice feature to be able to issue squad commands from the tactical view menu...but that would definitely take away from the 'reality' factor.

Yea the game leaves a few things to desire... like leaning, prone a rush button... and maybe 4vs4 in mp.
The A.I is great imo... much better than most other games out there(best bots/A.I i have seen is in CS:source though..) and they work flawless both in sp and mp for ME.... no problems(none worth mentioning) at all.

The engine is the latest built of the Unreal engine i belive.
As much as the developers want to make us belive that BIA is built for multi platform i doubt it.... it feels like a Xbox game and it was built for Xbox in the first place.. just look at some of the things missing.. take Leaning for example... they dident implent it because there wasent enough buttons on the xbox controller, look at the message you get when a server is full "There arent enough slots on your console to join this game" or soemthing like it is what i have seen when the server is full.

And only 3 buttons on the mouse is configurable, there are no sprinting and it really dosent matter what resolution or how much AA you have on....it dosent get any better looking.

BUT, Bia is still the best tactical/authentic ww2 shooter out there.

And i belive more patches will come... and we know that an SDK will be released soon and the unreal engine is both easy to map and make mods for, so it wont be long until we will see 4vs4 or even 8vs8 player mods... more maps, total conversions, skin mods, new models, leaning mods... sprinting etc etc.


Hail to Brothers in arms!! :icon31:
reefsurfer
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Post by reefsurfer »

DooMer wrote:after you die too many times you'll get a message saying something about war not being fair, but games should be, and you get the option to heal.
Is that on all settings? I played it on EASY...and got it, but i doubt it will show on HARD or AUTHENTIC...
o'dium
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Post by o'dium »

Ok then, guessi should start playing this thing... Only cost me a quid in the first place, traded in 4 ancient games for it. Nice.

So even if the games utter shit, its still worth every penny :p You cant argue with a quid can you.

Lets just hope I can get over the "way too rainbow" graphics and just see this single player game everybody talks about :D
Freakaloin
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Post by Freakaloin »

[quote="reefsurfer]I played it on EASY....[/quote]


rofl...chump...
Last edited by Freakaloin on Sun Mar 20, 2005 3:07 pm, edited 1 time in total.
reefsurfer
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Post by reefsurfer »

o'dium wrote:Ok then, guessi should start playing this thing... Only cost me a quid in the first place, traded in 4 ancient games for it. Nice.

So even if the games utter shit, its still worth every penny :p You cant argue with a quid can you.

Lets just hope I can get over the "way too rainbow" graphics and just see this single player game everybody talks about :D
Nice!
Hola when ya wanna play online! :icon31:
reefsurfer
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Post by reefsurfer »

reefsurfer wrote:Nightshade
tnf
memphis
chunk
o´dium
Zimbabwe
doomer
dzjepp

Does anyone of ya play it online or did you all download the warez version or what!? :icon6: .. i want to play with ppl i "know" damn it. :icon33:

Still wondering.. :icon6:
Zimbo
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Post by Zimbo »

i want to finish the single player first :icon26:
Zimbabwe
Freakaloin
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Post by Freakaloin »

god this game is gay. so many bugs...only a complete dipshit wouldn't notice them...i give it 4 out of 10...
a defining attribute of a government is that it has a monopoly on the legitimate exercise of violence...
reefsurfer
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Post by reefsurfer »

Zimbo wrote:i want to finish the single player first :icon26:
Kewl.. let me know! :icon25:
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