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				Posted: Fri Aug 11, 2006 9:48 pm
				by [acid]
				wctf1 is a simple map layout wise but the architecture is rather irritating. play one or two ctfs pickups and you know the map. i'll consider your suggestion tho 

 
			 
			
					
				
				Posted: Sat Aug 12, 2006 7:58 am
				by Lenard
				Hipshot wrote:+JuggerNaut+ wrote:Hipshot wrote:
that style is hot as fuck, indeed.  hopefully those aren't the q3 statues up there because that would ruin it, imo.
 
Course they are, I don't know what other statues to use and I can't really model some myself... Really, it looks good.
 
I actually agree, those statues are so played out.  The style looks awesome, though.  What I would suggest is finding some other models you like and reskinning them in that texture.  That would be awesome.
 
			 
			
					
				Stave Church Scene
				Posted: Wed Aug 30, 2006 2:53 pm
				by Myth
				Maya scene I'm working on
[lvlshot]http://img.photobucket.com/albums/v506/zaphox/stave-scene.jpg[/lvlshot]
More screen shots and info 
Here if you interested  :icon25:
 
			 
			
					
				
				Posted: Wed Aug 30, 2006 2:56 pm
				by H.Reaper
				Hey ! that's really nice !
I remember your first scene with the sword, you did some strong progress dude.
			 
			
					
				
				Posted: Wed Aug 30, 2006 3:17 pm
				by [acid]
				polishing an old warsow map

 
			 
			
					
				
				Posted: Wed Aug 30, 2006 7:27 pm
				by rgoer
				cool, nice to see a warsow map
			 
			
					
				
				Posted: Wed Aug 30, 2006 8:15 pm
				by dzjepp
				Isn't warsow like pretty much dead already. 

 I seem to recall it had a few influxes of players here and there and then boom it died. ;s
 
			 
			
					
				
				Posted: Thu Aug 31, 2006 6:55 am
				by axbaby
				
			 
			
					
				
				Posted: Sat Sep 02, 2006 9:45 pm
				by poub_
				warsow will always be there, i'm sure of that 

 i could be wrong but with the effort being put in it could become another cpm
 
			 
			
					
				
				Posted: Sat Sep 02, 2006 9:49 pm
				by Foo
				acid, that looks tons better than the old Egyptian theme, which was pretty bad.
			 
			
					
				
				Posted: Sun Sep 03, 2006 1:46 am
				by wviperw
				
			 
			
					
				
				Posted: Sun Sep 03, 2006 2:08 am
				by d3mol!t!on
				Nice, wviperw, looks good. And congrats on the job 

 
			 
			
					
				
				Posted: Sun Sep 03, 2006 2:56 am
				by Scourge
				wviperw wrote:Just some Q4 SP stuff I've been doing lately...
Oh, and it helped land me a job 
here.  :icon25:
 
Reminds me of Wolfenstein. :icon14: 
Congrats on the job too. Keep it up and you guys will have Raven sewed up. 

 
			 
			
					
				
				Posted: Sun Sep 03, 2006 4:41 am
				by +JuggerNaut+
				[acid] wrote:polishing an old warsow map
awesome.
you too, viper
 
			 
			
					
				
				Posted: Sun Sep 03, 2006 7:49 am
				by Kat
				wviperw wrote:Just some Q4 SP stuff I've been doing lately...
Oh, and it helped land me a job 
here.  :icon25:
 
HEY you monkey!!! You didn't tell me the plan of world domination actually worked!!
You've added a heck of a lot to the map since the version I saw, look a whole lot better now. Did you manage to squeeze any more from the FPS?
 
			 
			
					
				
				Posted: Sun Sep 03, 2006 5:11 pm
				by wviperw
				HEY you monkey!!! You didn't tell me the plan of world domination actually worked!! 
Heh, well I WOULD'VE told you, but I haven't seen you online lately. :P
 
			 
			
					
				
				Posted: Sun Sep 03, 2006 7:20 pm
				by seremtan
				lol, editor shot...
[lvlshot]http://img339.imageshack.us/img339/4337/wol0103stiltvillageaj2.jpg[/lvlshot]
time for another test compile soon methinks
			 
			
					
				
				Posted: Sun Sep 03, 2006 7:26 pm
				by [acid]
				hl2dm? looks like a bucket full of fun \:D/
			 
			
					
				
				Posted: Sun Sep 03, 2006 8:16 pm
				by voodoochopstiks
				Congrats wvw, but surely, Placebo Effect must have weighed heavier? Congrats anyway, hope to see your stuff in RTCW2 
Btw nice seremtan, but wouldn't it be cooler if it was just water below? or fog of death 

 
			 
			
					
				
				Posted: Sun Sep 03, 2006 10:19 pm
				by wviperw
				Congrats wvw, but surely, Placebo Effect must have weighed heavier?
Hah, yeah right. 

 
			 
			
					
				
				Posted: Mon Sep 04, 2006 2:01 am
				by Kaz
				Good job on the... job... wvw! 
I found out how to make non-crappy looking renders in 3ds:
[lvlshot]http://kaz.quakedev.com/junk/smgrender.jpg[/lvlshot]
 
			 
			
					
				
				Posted: Mon Sep 04, 2006 7:04 am
				by voodoochopstiks
				wviperw wrote:Congrats wvw, but surely, Placebo Effect must have weighed heavier?
Hah, yeah right. :)
 
I dunno man, a real nice looking map selected for competitive play on every pro q4 circuit in the world should weigh a bit.
 
			 
			
					
				
				Posted: Mon Sep 04, 2006 11:08 am
				by hemostick
				[acid] - I think it's his HL2 sp project 

wvw - gg !
chop - maek us q4 tdm masp !1
 
			 
			
					
				
				Posted: Mon Sep 04, 2006 11:44 am
				by o'dium
				seremtan, hl2DM? Looks like a few of your blends are the wrong way around, but it looks like an interesting map to smack some guy about with a toilet 

 
			 
			
					
				
				Posted: Mon Sep 04, 2006 5:19 pm
				by seremtan
				nope, HL2SP map 3.  the blends are all correct, i can assure you.  i use the 'textured & shaded' view in the 3D window, and you're looking at the 'dark side'
it's also unfinished on account of it taking long than old people sex to build