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Re: Post your QuakeLive nick here

Posted: Mon Nov 23, 2009 10:15 pm
by LawL
Duminic Flower

Re: Post your QuakeLive nick here

Posted: Thu Dec 17, 2009 8:48 pm
by Foo
Do any of you flamers play this anymore?

Re: Post your QuakeLive nick here

Posted: Fri Dec 18, 2009 8:33 pm
by Zyte
yes. escher__ add me for some games.

Re: Post your QuakeLive nick here

Posted: Fri Dec 18, 2009 8:40 pm
by +JuggerNaut+
n3tfury

Re: Post your QuakeLive nick here

Posted: Fri Dec 18, 2009 9:20 pm
by Foo
Zyte wrote:yes. escher__ add me for some games.
Aha, ICU.

Might be tempted to get back into duel sometime soon. I'll be easy fodder ;)

Re: Post your QuakeLive nick here

Posted: Mon Jan 04, 2010 8:42 pm
by Bacon
Kum_Dumpster

Re: Post your QuakeLive nick here

Posted: Mon Jan 11, 2010 2:19 am
by Unisaw
I opened up a second account with the username

Re: Post your QuakeLive nick here

Posted: Mon Jan 25, 2010 3:47 pm
by Deji
Foo wrote:Do any of you flamers play this anymore?
I play consistently. But I don't really play on servers west of Frankfurt, so most of the people here are out of my play list :P

That, and most people here probably wouldn't be thrilled to play me anyway :owned:

Re: Post your QuakeLive nick here

Posted: Sat Jan 30, 2010 6:29 pm
by andyman
I went to play yesterday and it said it isn't compatible with win7 64bit and/or chrome. Way to go on making it not compatible with the best (maybe) setup?

Re: Post your QuakeLive nick here

Posted: Mon Feb 01, 2010 9:57 pm
by bitWISE
perfunction

Re: Post your QuakeLive nick here

Posted: Tue Feb 02, 2010 2:04 pm
by +JuggerNaut+
andyman wrote:I went to play yesterday and it said it isn't compatible with win7 64bit and/or chrome. Way to go on making it not compatible with the best (maybe) setup?
Works fine with Win7 64bit here, but doesn't support Chrome yet. Why would you expect it to so early?

Re: Post your QuakeLive nick here

Posted: Fri Feb 05, 2010 10:36 pm
by cityy
cityy :ninja:

Re: Post your QuakeLive nick here

Posted: Sat Mar 06, 2010 9:12 pm
by Stoner
Renots

Re: Post your QuakeLive nick here

Posted: Thu Apr 01, 2010 6:40 pm
by brisk
ok, my account got fucked and i can't access friends lists anymore, nor see anyone online. i made a new account:

brisk_

add me please, i'd like some games

Re: Post your QuakeLive nick here

Posted: Thu Apr 01, 2010 6:41 pm
by Therac-25
Mine is actually Therac25, not Therac as it was in the beta.

Re: Post your QuakeLive nick here

Posted: Sun Apr 04, 2010 7:03 am
by Whiskey 7
Foo wrote:Do any of you flamers play this anymore?
Yes Foo, pretty regularly :smirk:

Whiskey7 - Member since December 20, 2008

Catch me if you can :arrow:

Re: Post your QuakeLive nick here

Posted: Fri Apr 16, 2010 9:28 pm
by RJ Super Gogeta
RJ Super Gogeta

Re: Post your QuakeLive nick here

Posted: Mon Jun 21, 2010 9:45 pm
by Survivor
guess i'll jump in.

survvor

Re: Post your QuakeLive nick here

Posted: Fri Jul 02, 2010 11:06 pm
by Bacon
Nice, the fag that took my name was inactive so it was free.

New ID: Bacon

Re: Post your QuakeLive nick here

Posted: Mon Jul 19, 2010 11:12 am
by MC_ARM
Mine is just like my username: MC_ARM :)

Re: Post your QuakeLive nick here

Posted: Tue Jul 20, 2010 10:33 am
by Angelboy
Angelboy

Re: Post your QuakeLive nick here

Posted: Sat Jul 31, 2010 9:12 pm
by obsidian
voNt wrote:voNt
RJ Super Gogeta wrote:RJ Super Gogeta
MC_ARM wrote:MC_ARM
Angelboy wrote:Angelboy
Who are all these people? :mad:

Re: Post your QuakeLive nick here

Posted: Sat Jul 31, 2010 11:37 pm
by MKJ
why that's voNt and his brobro RJ Super Gogeta. And whenever theyre around you know MC_ARM is gonna be there.
and if we're lucky, we might... hey speak of the devil, there's Angelboy !

Re: Post your QuakeLive nick here

Posted: Sat Aug 07, 2010 1:01 pm
by prince1000
Quakelive no longer beta and offering tiered pay subscriptions for latest content (premium/pro) and private servers (pro)...

http://www.quakelive.com/forum/showthre ... -Changelog
August 6th Changelog

New Premium Content:

• New gametype - Freeze Tag
• 20 Maps, including:
o 5 Brand New Arenas
o 4 Challenge ProMode Arena Classics
o 3 Threewave CTF Classics
o 3 Q3 Community Contest Maps
o 2 Rocket Arena 3 Classics
o 2 Orange Smoothie Production Map Pak Classics
o 1 Quake Live Community Map

Premium Map Additions:

• Aerowalk (Duel)
• Battleforged (Duel)
• Black Cathedral (CA)
• Cold War (CA)
• Deep Inside (TDM)
• Dismemberment (Duel)
• Dreadful Place (TDM)
• Focal Point (Duel)
• Hektik (Duel)
• Industrial Accident (CTF)
• Intervention (TDM)
• Japanese Castles (CTF)
• Leviathan (TDM)
• Overkill (CA)
• Phrantic (Duel)
• Purgatory (TDM)
• Realm of Steel Rats (TDM)
• Shining Forces (CTF)
• Stonekeep (CTF)
• Theatre of Pain (CA)

Code Updates:

• New clan system support
• Added /block, /unblock, and /blocklist console commands.

o /block name - blocks the player from in-game and website chat (do not include clan in the name)
o /unblock name - blocks the player from in-game and website chat (do not include clan in the name)
o /blocklist - lists currently blocked players

• Abandoned sequentially numbered filenames for maps in favor of actual map names, ie 'qzdm6' is now simply 'campgrounds'
• New console auto-complete code, including the ability to autocomplete map names during console callvotes.
• Auto-complete: demo names if "demo" is the first token.
• Team locator icons are now visible regardless of the PVS, they are now visible throughout the map.
• Team overlay: Background and drop shadow changes.
• Added /print command. Prints a local message on screen. (useful for binds)
• Alias system (example usage below)

o alias +jumpup "say I'm jumping;+moveup"
o alias -jumpup "say I'm landing;-moveup"
o bind ] +jumpup

• Spectating players in duel will now utilize that players model & sound set rather than enemy model & sound.
• Added 'spec pu' cmd to cycle your spectating view between players holding power-ups.
• Added aspect ratio correct crosshairs - crosshairs are no longer squished on widescreen.
• Minimum respawn delay lowered from 2100ms to 2000ms.
• New in-game Ad support
• Battlesuit balance adjustment, no longer prevents splash damage (all damage including splash is still reduced by 75%; you still take no damage from lava; still take no damage from acid/slime; still cannot drown...).
• Map 'author' support added to display level design credit for jointly owned community map additions.

Website Changes:

• Added Standard/Premium/Pro user site functionality, including the ability to purchase account subscriptions or redeem tokens for subscription.
• Most of the site has been revamped or retouched.
• Upgraded to the latest release of our forum package. Revisions to the default forum style will come in a future update.
• Added new pre-login splash page design.
• Added a "Register" button to the top of the pages again, when not logged in.
• Added detection for web client/server getting out of sync with regard to whether they are logged in.
• Added a pre-game interstitial advertisement to 'standard' users that will show when they first launch into game.

Map Changes:
All existing maps have received visual improvements, including ambient occlusion dirt map lighting and true vertexlighting.
All Capture the Flag arenas now have team-colored team overlay location information to easily identify whether your teammates are located in base, center or enemy base.

• Asylum -

o Added teleporter destination floor decal

• Base Siege -

o Replaced proxylaunchers with grenade launchers
o Swapped shotgun and nailgun positions
o Replaced lower yellow armor in base with a green armor jacket
o Staircases in center have been altered

• Bloodlust –

o Renamed from ‘Bloodlust CTF’ to ‘Bloodlust’
o Fixed asymmetrical bridge structures in base

• Bloodrun –

o Added teleporter destination decals
o Removed gl spawn

• Courtyard –

o Renamed from ‘Courtyard Conundrum’ to ‘Courtyard’
o Added a hallway and door between Pillar Hall and Teleporter room
o Replaced red armor in teleporter room with a medkit
o Moved Pillar Hall yellow armor to the Power-up Room
o Moved plasmagun from base nook onto base floor
o Added yellow armor to base nook
o Increased the megahealth respawn delay from 35 to 60 second

• Eviscerated

o Renamed from ‘Place of Many Deaths’ to ‘Eviscerated’

• Hearth

o Renamed from ‘Arena of Death’ to ‘Hearth’

• Ironworks

o Fixed asymmetrical spawn locations

• Longest Yard

o Renamed from ‘The Longest Yard’ to ‘Longest Yard’
o Added 5 new spawn locations

• Lost World

o Added teleporter destination floor decal
o Improved wall clipping near lightninggun staircase doorway

• Retribution

o Renamed ‘Temple of Retribution’ to ‘Retribution’
o Swapped railgun and shotgun locations in Team Deathmatch

• Sacellum

o Renamed ‘Temple of Pain’ to ‘Sacellum’

• Siberia –

o Added snowpatch near nailgun jumppad to cushion falling damage that occurred while dropping down from red armor

• Space CTF –

o Removed base-side megahealths in favor of a single megahealth on the center platform
o Removed central railgun in favor of base-side railguns on the Perch
o Increased the railgun respawn delay to 20 seconds, with a 5 slug ammo payload
o Added a plasmagun along the central accelpad route

• Spillway –

o Renamed ‘House of Pain’ to ‘Spillway’

• Stronghold –

o Renamed ‘The Stronghold’ to ‘Stronghold’
o Removed megahealth spawn from center basement in favor of teamed Quad & Regen power-ups

• Terminal Heights –

o Added a new bouncepad route from Flight to BFG to support Flight as a holdable power-up

Re: Post your QuakeLive nick here

Posted: Sun Oct 31, 2010 10:20 pm
by Barros
I'm new, my nickname is Barros
How to play in multiplayer? Are there server online now?

(sorry my english, i'm from Italy)